Data:Varian

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Data Page for Varian
Parameter Variable Value
name name Varian
date date November 15, 2016
price price 10000
title title High King of the Alliance
role role Multiclass
franchise franchise Warcraft
info info An extremely versatile Multi-class Hero that can function as a melee Warrior or Assassin, adapting himself to the needs of his team.
lore lore Few would have expected that the gladiator known only as Lo'Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself.
difficulty difficulty
melee melee true
health health 2116
healthRegen health regen 4.4062
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 1.25
attackDamage attack damage 74
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.8125
skills skills see below
talents talent_<tier>_<column> see below

Skills

Heroic Strike Icon.png
Heroic Strike
Cooldown: 18 seconds
Every 18 seconds, Varian's next Basic Attack deals 125 bonus Spell damage. Basic Attacks reduce this cooldown by 2 seconds.

    Type: Attack Modifier / Damage
    Scaling: 4.00%
    Affects: Enemies
    Properties: Spell damage
Lion's Fang Icon.png
Q
Lion's Fang
50 Mana Cooldown: 8 seconds
Create a shockwave that travels in a straight line, dealing 150 damage and Slowing enemies by 35% for 1.5 seconds. Each enemy hit heals Varian for 35, increased to 140 against Heroes.

    Type: Damage / Healing
    Scaling: 4.00% (both)
    Affects: Enemies / Self
    Targeting: Point target
    Properties: Clamping, Piercing Skillshot, Slow
    Cast time: 0.125+0 seconds
    Range: 10.65
    Hitbox: 0.875x2.4
    Projectile speed: 18
Parry Icon.png
W
Parry
20 Mana
Charge Cooldown: 10 seconds
Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.

    Type: Status effect
    Affects: Self
    Targeting: No target
    Properties: Parry
    Cast time: Instant
  • Only reduces Physical damage. Basic Attacks whose damage has been changed to Spell damage, like Kel'thuzad's "Chilling Touch", and percent-based damage, like "Giant Killer", will deal full damage.
  • Does not prevent on-hit effects (Attack modifiers) such as a Keep's Movement and Attack Slows or Lunara's "Nature's Toxin".
Charge Icon.png
E
Charge
45 Mana Cooldown: 12 seconds
Charge to the target enemy, dealing 50 damage and Slowing them by 75% for 1 second.

    Type: Damage / Mobility: Dash
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Unit target
    Properties: Slow
    Cast time: Instant
    Range: 5
    Move speed: 18
  • If the target is beyond unpathable terrain Varian will try to dash around it until Charge reaches its maximum duration of 1.5 seconds.
Taunt Icon.png
R
Taunt
20 Mana Cooldown: 16 seconds
Silence a target Hero and force them to attack Varian for 1.25 seconds.
Passive: Maximum Health and Health Regeneration increased by 30%.

    Type: Crowd Control / Health modifier
    Scaling: -
    Affects: Enemy Heroes / Self
    Targeting: Unit target / Passive
    Properties: Taunt
    Cast time: Instant
    Range: 2
  • The effect ends immediately, if Varian dies.
Colossus Smash Icon.png
R
Colossus Smash
40 Mana Cooldown: 20 seconds
Smash a target enemy, dealing 160 damage and lowering their Armor by 20 for 3 seconds, causing them to take 20% increased damage.
Passive: Base Attack Damage increased by 100%.
Passive: Maximum Health reduced by 10%.

    Type: Active - Damage / Damage modifier: Armor / Mobility: Launch
    Passive - Damage modifier: Buff / Health modifier
    Scaling: 4.00% (damage) / -
    Affects: Non-Structure enemies (active)/ Self (passive)
    Targeting: Unit target
    Properties: -
    Cast time: Instant
    Range: 5
    Range slop: 7
    Move Speed: 8
Twin Blades of Fury Icon.png
Twin Blades of Fury
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 20%.

    Type: Attack Modifier / Damage modifier
    Affects: Self
    Targeting: -
    Properties: Attack Speed buff, Cooldown reduction, Movement Speed buff

Talents

1
Lion's Maw Icon.png
Lion's Maw
❢ Quest: Every time Lion's Fang hits a Hero, increase its damage by 4, up to 120
❢ Reward: After hitting 30 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.

    Type: Bonus damage
    Scaling: -
    Affects: Enemies
  • Bonus damage is affected by damage modifiers, like Spell Power, but not by Scaling.
Overpower (Varian) Icon.png
Overpower
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 30% more damage.

    Type: Damage modifier:Buff
    Affects: Ability
High King's Quest Icon.png
High King's Quest
❢ Quest: Hit 50 Heroes with Basic Attacks.
❢ Quest: Participate in 5 Hero Takedowns
❢ Quest: Gather 20 Regeneration Globes
❢ Reward: Completing a Quest grants 10 Basic Attack Damage. Completing all 3 Quests grants an additional 45 Basic Attack Damage.

    Type: Bonus damage
    Scaling: -
    Affects: Self
  • Can grant total of 75 bonus Basic Attack damage.
  • Bonus damage is affected by damage modifiers, including Colossus Smash's and Twin Blades of Fury's passive multipliers, but not by Scaling.
4
Taunt Icon.png
Taunt
Cooldown: 16 seconds
Silence a target Hero and force them to attack Varian for 1.25 seconds.
Passive: Maximum Health and Health Regeneration increased by 30%.
Colossus Smash Icon.png
Colossus Smash
Cooldown: 20 seconds
Smash a target enemy, dealing 160 (+4% per level) damage and lowering their Armor by 20 for 3 seconds, causing them to take 20% increased damage.
Passive: Base Attack Damage increased by 100%.
Passive: Maximum Health reduced by 10%.
Twin Blades of Fury Icon.png
Twin Blades of Fury
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 20%.
7
Lionheart Icon.png
Lionheart
Increase Lion Fang's healing from Heroes by 50%.

    Type: Healing
    Scaling: -
    Affects: Self
Second Wind (Varian) Icon.png
Second Wind
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.

    Type: Attack modifier / Healing
    Scaling: -
    Affects: Self
    Properties: Lifesteal (secondary)
  • Damage from Heroic Strike doesn't heal.
Victory Rush Icon.png
Victory Rush
Every 30 seconds, Varian's next Basic Attack will heal him for 350 Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.

    Type: Attack Modifier / Healing
    Scaling: 4.00%
    Affects: Self
    Search radius: 12
  • Effect will not trigger nor be put on cooldown, if the attack misses due to being Blinded or target Evading.
10
Shield Wall Icon.png
Shield Wall
Parry now grants Protected, preventing all incoming damage for the duration. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.

    Changed properties: Parry -> Protected
  • Instead of reducing incoming damage by 100%, Parry now absorbs all incoming damage.
Warbringer Icon.png
Warbringer
Reduces Charge cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.

    Additional targeting: Allied Heroes
  • Charging to allied heroes neither damages nor Slows them.
13
Juggernaut Icon.png
Juggernaut
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
Mortal Strike Icon.png
Mortal Strike
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
Shattering Throw Icon.png
Shattering Throw
Cooldown: 30 seconds
Active: Activate to throw a sword that deals 50 damage to the target, and up to 1400 bonus damage to their Shields.
Passive: Basic Attacks deal up to 200% bonus damage to Shields.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Unit target
    Properties: -
    Cast time: Instant
    Range: 8
    Projectile speed: 28
  • Passive Basic Attack damage multiplier does not affect Heroic Strike
16
Banner of Stormwind Icon.png
Banner of Stormwind
Cooldown: 45 seconds
Active: Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.

    Type: Summon
    Targeting: Point target
    Properties: -
    Cast time: Instant
    Range: 10
Banner
    Summon Type: Passive
    Health: 435
    Health scaling: 4.00%
    Basic Attack damage: -
    Sight radius: 10.5
    Unit radius: 0.5
Stormwind Aura
Banner of Ironforge Icon.png
Banner of Ironforge
Cooldown: 45 seconds
Active: Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.

    Type: Summon
    Targeting: Point target
    Properties: -
    Cast time: Instant
    Range: 10
Ironforge Aura
    Type: Damage modifier: Armor
    Affects: Allied Heroes, Self
    Targeting: -
    Properties: Area of Effect
    Radius: 10.5
    Tickrate: 2 / second
Banner of Dalaran Icon.png
Banner of Dalaran
Cooldown: 45 seconds
Active: Activate to place a Banner that grants 20% increased Spell Power to nearby allied Heroes. Lasts 12 seconds.

    Type: Summon
    Targeting: Point target
    Properties: -
    Cast time: Instant
    Range: 10
Dalaran Aura
    Type: Damage modifier: Spell Power
    Affects: Allied Heroes, Self
    Targeting: -
    Properties: Area of Effect
    Radius: 10.5
    Tickrate: 2 / second
20
Vigilance Icon.png
Vigilance
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
Master at Arms Icon.png
Master at Arms
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.

    Additional properties: Splash
    Splash radius: 2
Frenzy Icon.png
Frenzy
Twin Blades of Fury increases Varian's Attack Speed by an additional 15%, and Basic Attacks increase his Movement Speed by an additional 10%.
Glory to the Alliance Icon.png
Glory to the Alliance
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 20 seconds.
Demoralizing Shout Icon.png
Demoralizing Shout
Cooldown: 25 seconds
Active: Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds.

    Type: Damage modifier: Debuff
    Affects: Enemy Heroes
    Targeting: No target
    Properties: Area of Effect
    Cast time: 0.125+0 seconds
    Radius: 5.5