Data:Tychus

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Data Page for Tychus
Parameter Variable Value
name name Tychus
date date March 18, 2014
price price 4000
title title Notorious Outlaw
role role Ranged
franchise franchise Starcraft
info info An Assassin who shreds High Health enemies.
lore lore Tychus Findlay is a big man with a big ego and a bigger gun. Fortunately, his loyalty is easily won. Buy him a drink or three and promise him enough credits, and there's no job in the whole universe too dangerous for this outlaw.
difficulty difficulty Medium
melee melee False
health health 1925
healthRegen health regen 4.0117
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 4.00
attackRange attack range 4.5
attackDamage attack damage 50
healthScaling health scaling 0.04
regenScaling health regen scaling 0.045
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.8125
skills skills see below
talents talent_<tier>_<column> see below

Skills

Minigun Icon.png
Minigun
Cooldown: 12 seconds
Activate to have Basic Attacks against Heroes deal bonus damage equal to 2.5% of their maximum Health. Lasts 3 seconds.

Scaling: -
Affects: Enemy Heroes
Targeting: No target
Properties: Attack Modifier, Primed
Cast time: Instant

  • Minigun duration starts at the first Basic Attack after activating the trait.
  • Cooldown starts when the duration ends.
  • Bonus damage from Minigun is dealt in a separate instance.
Overkill Icon.png
Q
Overkill
60 Mana Cooldown: 12 seconds
Deal 552 damage to the target and 276 damage to nearby targets over 4 seconds. Reactivate to select a new target. Can move and use Abilities while channeling.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Unit target
Cast time: Instant
Range: 7.5
Area of Effect: Radial
Radius: 8.0
Arc: 45 degrees
Tickrate: 3.0 per second
Damage per tick:
- Primary: 46
- Secondary: 23

  • Tychus can cancel Overkill by starting to Mount or cast Commandeer Odin.
  • If the main target of Overkill dies while it's active, it will automatically retarget the closest enemy within its radius.
  • If the main target is simply out of range, Overkill remains fixated to it until a new target is issued by reactivating the Ability.
Frag Grenade Icon.png
W
Frag Grenade
50 Mana Cooldown: 10 seconds
Lob a grenade that deals 256 damage, knocking enemies away.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0+0.225 seconds
Range: 8.0
Area of Effect: Circle
Radius: 2.25
Missile speed: 25.6
Knockback duration: 0.1875 seconds
Knockback speed: 12
Run and Gun Icon.png
E
Run and Gun
50 Mana Cooldown: 10 seconds
Dash a short distance.

Type: Movement: Dash
Affects: Self
Targeting: Point target
Cast time: Instant
Range: 4.0
Missile speed: 14
Commandeer Odin Icon.png
R
Commandeer Odin
100 Mana Cooldown: 100 seconds
Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds.

Type: Transformation, Defensive damage modifier, Status effect,
Scaling: 4.00%
Affects: Self
Targeting: No target
Cast time: Instant
Odin Basic Attack damage: 191
Odin Attack Speed: 1.00
Odin Attack Range: 9.0

  • Tychus is unable to act for 2.75 seconds while entering the Odin. During this time Tychus is Unstoppable.
  • Activating Commandeer Odin immediately ends Minigun and Overkill.
  • Cooldown starts immediately when the Ability is cast.
  • Tychus cannot use Minigun and does not benefit from Sizzling Attacks while piloting Odin.
Annihilate Icon.png
Q
Commandeer Odin - Annihilate
Cooldown: 7 seconds
Fire the Odin's cannons in a straight line, dealing 196 damage to everything in the path.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: Instant
Area of Effect: Rectangle (1
Width: 3.6
Height: 18.8

  • 1) Annihilate's search area is a line of 7 circles with 1.8 radius, which centers are 2.5 units apart.
  • Impact on each sub-area is delayed by 0.1 seconds from the previous, but a target cannot be hit more than once per cast.
  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
  • Only available while Commandeer Odin is active.
Ragnarok Missiles Icon.png
W
Commandeer Odin - Ragnarok Missiles
Cooldown: 7 seconds
Launches a volley of missiles at target area, dealing 132 damage and Slowing enemy Movement Speed by 30% for 2 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Slow
Cast time: Instant
Range: 14.0
Area of Effect: Circle
Radius: 4.0
Impact delay: 1.5 seconds

  • Only available while Commandeer Odin is active.
Thrusters Icon.png
E
Commandeer Odin - Thrusters
Cooldown: 8 seconds
Dash in target direction.

Type: Movement: Dash
Affects: Self
Targeting: Point target
Cast time: Instant
Range: 4.0
Missile speed: 14

  • Only available while Commandeer Odin is active.
Drakken Laser Drill Icon.png
R
Drakken Laser Drill
100 Mana Cooldown: 100 seconds
Call down a Laser Drill to attack nearby enemies, dealing 142 damage every second. Reactivate to assign a new target. Lasts 22 seconds.

Type: Summon
Targeting: Unit target
Cast time: Instant
Range: 7.0

Drakken Laser Drill
Type: Stationary
Scaling: 4.00% (damage & health)
Targeting: Retargetable
Health: 1255
Basic Attack damage: 71
Attack speed: 2.00
Attack range: 10.0
Movement Speed: -
Unit radius: 1.5
Sight radius: 9.25
Leash radius: -

  • Drakken Laser Drill has 2 seconds spawn delay.
  • Cooldown starts immediately when the ability is cast.
  • Laser Drill's attack is a channeled beam that deals Spell damage.

Talents

1
Press the Advantage Icon.png
Press the Advantage
Run and Gun increases Tychus's Basic Attack range by 1.5 for 5 seconds.
Dash Icon.png
Dash
Increase the range of Run and Gun by 50%. When cast, increase Tychus' Movement Speed by 20% for 2.5 seconds.
Combat Tactician Icon.png
Combat Tactician
Casting Run And Gun reduces the cooldown of Minigun by 8 seconds.

  • Casting Run and Gun while Minigun is still active has no effect on the cooldown.
4
In the Rhythm Icon.png
In the Rhythm
❢ Quest: While Minigun is active, Basic Attack against Heroes permanently increase future Minigun durations by 0.03 seconds.
The Bigger They Are Icon.png
The Bigger They Are...
Lower the cooldown of Minigun by 2 seconds and increase damage bonus to 4% while enemy Heroes are above 35% Health, but Minigun no longer has any effect on targets below 35%.
Master Assassin Icon.png
Master Assassin
❢ Quest: Hero Takedowns increase Tychus's Attack Speed by 1%, up to 15%.
❢ Reward: After getting 15 Takedowns, Tychus's Attack Speed is increased by an additional 10%.

  • Also affects Tychus's Attack Speed during Commandeer Odin.
7
Quarterback Icon.png
Quarterback
Increases the range of Frag Grenade by 50%.

Bonus range: 4.0
Concussion Grenade Icon.png
Concussion Grenade
Increases Frag Grenade's radius by 25% and the knockback distance by 100%.

Bonus radius: 0.5625
Bonus knockback speed: 15.0
Relentless Soldier Icon.png
Relentless Soldier
Being Stunned or Rooted grants 25 Armor for 3 seconds, reducing damage taken by 25%.

Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
10
Commandeer Odin Icon.png
Commandeer Odin
Cooldown: 100 seconds
Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds.
Drakken Laser Drill Icon.png
Drakken Laser Drill
Cooldown: 100 seconds
Call down a Laser Drill to attack nearby enemies, dealing 142 damage every second. Reactivate to assign a new target. Lasts 22 seconds.
13
That's the Stuff! Icon.png
That's the Stuff!
Minigun heals Tychus for 100% of the bonus damage dealt after it expires.

Type: Healing
Scaling: -
Affects: Self
Properties: Lifesteal
Neosteel Coating Icon.png
Neosteel Coating
Cooldown: 30 seconds
Activate to gain 75 Spell Armor for 3 seconds, reducing Ability Damage taken by 75%.

Type: Defensive damage modifier
Affects: Self
Targeting: No target
Properties: Spell Armor
Cast time: Instant

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Spray 'n' Pray Icon.png
Spray 'n' Pray
Increases Overkill's range by 25%.

Bonus range: 1.875
Bonus radius: 2.0
16
Titan Grenade Icon.png
Titan Grenade
Frag Grenade deals bonus damage to Heroes equal to 5% of their maximum Health.

Scaling: -
Affects: Enemy Heroes

  • Bonus damage is dealt in a separate instance.
Lead Rain Icon.png
Lead Rain
Overkill also Slows enemy Movement Speed by 30%.

Type: Crowd control
Affects: Enemies
Properties: Slow
Armor Piercing Rounds Icon.png
Armor Piercing Rounds
Increases Overkill's damage to the primary target by 50%.

Type: Offensive damage modifier
Affects: Ability

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Overkill's damage.
20
Big Red Button Icon.png
Big Red Button
Odin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile, which lands 2.5 seconds later, dealing 319 damage in its area.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect

  • Nuclear Missile is launched at the same location as Ragnarok Missiles and has the same radius.
  • Nuclear Missile does not Slow.
Focusing Diodes Icon.png
Focusing Diodes
Increases the range of the Drakken Laser Drill by 50%. Deals increased damage the longer it remains on a single target, up to 100% extra damage.

Type: Bonus damage
Scaling: -
Affects: Ability
Bonus attack range: 5.0

  • Damage increases in 20% increments every second Laser Drill has been locked to a target, up to 5 times.
  • Changing target instantly resets the bonus.
  • Damage bonus stacks additively with itself and multiplicatively with offensive damage modifiers that can affect Drakken Laser Drill's damage.
Sizzlin Attacks Icon.png
Sizzlin' Attacks
Basic Attacks deal bonus damage to Heroes equal to 1% of their maximum Health. Stacks with Minigun.

Scaling: 4.00%
Affects: Enemy Heroes
Properties: Attack Modifier

  • Bonus damage is dealt in a separate instance from both Tychus's Basic Attacks and Minigun.
  • Commandeer Odin does not benefit from Sizzlin' Attacks.
Bob and Weave Icon.png
Bob and Weave
Increase Tychus's Basic Attack range by 1.5. Run and Gun and Odin's Thrusters gain 2 additional charges and reduces Run and Gun's Mana cost from 50 to 25.

Cooldown between charges: 0.5 seconds