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Data Page for Tracer
Parameter Variable Value
name name Tracer
date date April 19, 2016
price price 10000
title title Agent of Overwatch
role role Ranged
franchise franchise Overwatch
info info A mobile Assassin who picks off straggling enemies, finishing them off.
lore lore Lena Oxton (call sign: "Tracer"), is both an adventurer and an irrepressible force for good. With the ability to alter her own time at will, she fights the good fight wherever she goes--even the Nexus. Don't worry, loves. The cavalry's finally here.
difficulty difficulty Hard
melee melee False
health health 1280
healthRegen health regen 5.332
resource resource 10
resourceType resource type Ammo
armor armor 0
attackSpeed attack speed 8.0
attackRange attack range 5.5
attackDamage attack damage 26
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.625
skills skills see below
talents talent_<tier>_<column> see below


Reload Icon.png
Cooldown: 1 seconds
Tracer can Basic Attack while moving, and after attacking 10 times she needs to reload over 0.75 seconds. Tracer can manually reload early by activating Reload.

Affects: Self
Targeting: No target
Cast time: Instant

  • Reload cannot be interrupted.
  • Tracer's effective attack speed with Reload is 5.0 per second.
Blink (Tracer) Icon.png
Charge Cooldown: 9 / 0.125 seconds
Dash towards an area. Stores up to 3 charges.

Type: Movement: Dash
Affects: Self
Targeting: Point target
Properties: Clamping
Cast time: Instant
Range: 6.0
Missile speed: 60
Melee Icon.png
Cooldown: 8 seconds
Deal 220 damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when using melee against an enemy, and 10% against Heroes.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: No target (automatic)
Cast time: Instant
Range: 2.35
Impact delay: 0.125 seconds

  • Cannot be activated, if there is no enemy within the cast range.
  • Cannot target enemies that are not visible.
  • Stops Tracer from Basic Attacking for .375 seconds upon activation.
Recall Icon.png
Cooldown: 30 seconds
Tracer returns to the position she was at 3 seconds ago, refilling her ammo, and removing all negative status effects from herself.

Type: Status effect, Movement: Teleport
Affects: Self
Targeting: No target
Properties: Stasis

  • Can be cast while Rooted.
  • Tracer is put in Stasis for 0.75 seconds before reappearing, removing most debuffs and making her untargetable and immune to damage.
  • Teleport takes place 0.0625 seconds after the ability is cast.
  • The destination of Recall is visible to enemy Heroes.
Pulse Bomb Icon.png
Pulse Bomb
Fire a short range bomb that attaches to an enemy, if it hits them. The bomb explodes after 2 seconds dealing 360 damage to them and 180 damage to other nearby enemies.
This Ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.

Type: Spell damage
Scaling: 6.00%
Affects: Enemies
Targeting: Point target
Cast time: Instant
Range: 3.6
Area of Effect: Circle
- Center: 0.75 (ground only)
- Outer: 2.5
Hitbox: 1.25x1.0
Missile speed: 32

  • The ability is available from the start of the game with 0% charge.
  • Basic Attacks grant 0.6% charge each. This amount is unaffected by any damage modifiers on Tracer or target.
  • Enemies that walk over the center of the bomb while it's on the ground are considered primary targets and take the same damage as if the bomb were attached to them.
  • Pulse Bomb will not attach to structures, and will instead go through or land under them.


Pulse Strike Icon.png
Pulse Strike
Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes.
Slipstream Icon.png
Increases the amount of time Recalled by 1 second.
Tracer Rounds Icon.png
Tracer Rounds
Basic Attacks reveal enemies for 4 seconds.

Type: Status effect
Affects: Enemies

  • The Tracer Rounds debuff is removed by all abilities that manually apply Stealth.
Parting Gift Icon.png
Parting Gift
Recall leaves behind 3 bombs that deal 240 damage each to different targets.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Properties: Skillshot
Range: 4.0
Area of Effect: Circle
Radius: 0.5 (hitbox)
Missile speed: 6

  • The bombs are spread evenly in 120 degree intervals, one of them launched to the direction Tracer was facing when casting recall.
  • Enemies cannot get hit by any of the bombs more than once.
  • Bombs expire after 1 second.
Is That a Health Pack Icon.png
Is That a Health Pack?!
Increases Regeneration Globe and Healing Fountain healing by 100%.

Type: Healing modifier
Affects: Self
Untouchable Icon.png
❢ Quest: Takedowns increase Tracer's Basic Attack damage by 2%, up to 30%. These bonuses are lost on death.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier

  • Damage bonus stacks additively with itself and other offensive damage modifiers that can affect Tracer's Basic Attack damage.
Jumper Icon.png
Increases Blink's charges by 1, but also increases Blink's cooldown by 2 seconds.
Bullet Time Icon.png
Bullet Time
Basic Attacks lower the cooldown of Blink by 0.15 seconds.

Properties: Attack Modifier
Spatial Echo Icon.png
Spatial Echo
Hero Takedowns grant 2 charges of Blink.
Sticky Bomb Icon.png
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.

Type: Crowd control
Affects: Enemies
Properties: Slow
Bonus radius:
- Center: 0.375
- Outer: 1.25
Quantum Spike Icon.png
Quantum Spike
Pulse Bomb deals an additional 7% of the primary target's maximum Health.

Scaling: 4.00%
Affects: Enemies

  • Bonus damage from Quantum Spike is dealt in a separate instance.
Pulse Rounds Icon.png
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.

Bonus range: 3.6
Bullet Spray Icon.png
Bullet Spray
Increases Melee's radius by 32%, and causes it to damage all enemies in range.

Bonus radius: 0.75

  • Additional enemies hit do not generate Pulse Bomb charge.
Ricochet Icon.png
Tracer's Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.

Type: Physical damage
Scaling: -
Affects: Enemies
Properties: Attack Modifier, Bounce
Radius: 5.0 (bounce)

  • The chance to trigger and selection of targets is random.
  • Ricocheting bullets may bounce to targets out of vision (such as in a bush or around a corner), but not Stealthed targets.
  • Ricocheting bullets benefit from talents enhancing Tracer's Basic Attacks, but they do not increase Pulse Bomb charge gained.
  • Ricocheting bullets do not grant more cooldown reduction from Bullet Time.
Leeching Rounds Icon.png
Leeching Rounds
Basic Attacks against Heroes heal Tracer for 20% of their damage dealt.

Type: Healing
Scaling: -
Affects: Self
Sleight of Hand Icon.png
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.

  • Increases Tracer's effective attack speed to roughly 6.15 per second.
  • The DPS increase from this talent is actually much closer to 23.08% than the given tooltip's listed 20%.
Focus Fire Icon.png
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 91 bonus damage. This is equal to 35% of the total magazine.

Type: Physical damage
Scaling: 4.00%
Affects: Self

  • Focus Fire doesn't activate, if Tracer doesn't attack the target for 2 seconds, even if the clip is the same.
  • Bonus damage can be affected by attack and damage modifiers, like Untouchable and Leeching Rounds.
  • Bonus damage from Focus Fire is dealt in a separate instance from the final Basic Attack, meaning that it cannot benefit from Ricochet.
Locked and Loaded Icon.png
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier

  • Does not stack with itself.
  • Damage bonus stacks additively with other offensive damage modifiers that can affect Tracer's Basic Attack damage.
Get Stuffed! Icon.png
Get Stuffed!
Reduces Melee's cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away.

Type: Crowd control
Affects: Enemies
Properties: Knockback
Knockback duration: 0.375 seconds
Knockback speed: 24.375
Total Recall Icon.png
Total Recall
Recall's cooldown is increased by 8 seconds, but it heals you equal to the amount of Health you lost during that time.

Type: Healing
Scaling: -
Affects: Self
Composition B Icon.png
Composition B
If you successfully stick a Pulse Bomb to an enemy Hero, you also drop another one at their feet that deals 50% damage and explodes slightly earlier.

Type: Spell damage
Scaling: 6.00%
Affects: Enemies
  • Secondary bomb also has the effects of Pulse Bomb's Heroic upgrade.
  • Secondary bomb has its own base damage values (which are half of the originals), causing the damage reduction to stack multiplicatively with offensive damage modifiers.
  • The bonus damage from Quantum Spike is also exceptionally halved in the secondary bomb.