Data:Tracer

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Data Page for Tracer
Parameter Variable Value
name name Tracer
date date April 19, 2016
price price 10000
title title Agent of Overwatch
role role Assassin
franchise franchise Overwatch
info info
lore lore Lena Oxton (call sign: "Tracer"), is both an adventurer and an irrepressible force for good. With the ability to alter her own time at will, she fights the good fight wherever she goes--even the Nexus. Don't worry, loves. The cavalry's finally here.
difficulty difficulty Hard
melee melee False
health health 1280
healthRegen health regen 5.33
resource resource 10
resourceType resource type Ammo
armor armor 0
attackSpeed attack speed 8.0
attackRange attack range 5.5
attackDamage attack damage 28
healthScaling health scaling {{{healthScaling}}}
regenScaling health regen scaling {{{regenScaling}}}
adamageScaling attack damage scaling {{{adamageScaling}}}
unitRadius unit radius {{{unitRadius}}}
skills skills see below
talents talent_<tier>_<column> see below

Skills

Reload Icon.png
D
Reload
Cooldown: 1 seconds
Tracer can Basic Attack while moving, and after attacking 10 times she needs to reload over 0.75 seconds. Tracer can manually reload early by activating Reload.
  • Tracer's effective attack speed with Reload is 5.0/s.
Blink (Tracer) Icon.png
Q
Blink
Charge Cooldown: 8 seconds
Dash towards an area. Stores up to 3 charges.
Melee Icon.png
W
Melee
Cooldown: 8 seconds
Deal 220 (+4% per level) damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when using melee against an enemy, and 10% against Heroes.
Recall Icon.png
E
Recall
Cooldown: 30 seconds
Tracer returns to the position she was at 3 seconds ago, refilling her ammo, and removing all negative status effects from herself.
  • Tracer is put in Stasis for 0.75 seconds, removing most debuffs and making her untargetable and immune to damage.
  • The destination of Recall is visible to enemy Heroes
Pulse Bomb Icon.png
R
Pulse Bomb
Fire a short range bomb that attaches to an enemy, if it hits them. The bomb explodes after 2 seconds dealing 360 (+6% per level) damage to them and 180 (+6% per level) damage to other nearby enemies.
This Ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.
  • The ability is available from the start of the game as long as you have enough charge to activate it.
  • Emptying one clip grants total of 6% charge regardless of damage dealt or the enemy.
  • Enemies that walk over the middle of the bomb are considered primary targets and take the same damage as if the bomb was attached to them.

Talents

1
Pulse Strike Icon.png
Pulse Strike
Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes.
Slipstream Icon.png
Slipstream
Increases the amount of time Recalled by 1 second.
Tracer Rounds Icon.png
Tracer Rounds
Basic Attacks reveal enemies for 4 seconds.
4
Parting Gift Icon.png
Parting Gift
Recall leaves behind 3 bombs that deal 240 (+4% per level) damage each to different targets.
  • The bombs are spread evenly in 120 degree intervals so that one of them is launched to the direction Tracer was facing when casting recall.
  • An enemy can only get hit by any of the bombs once.
Is That a Health Pack Icon.png
Is That a Health Pack?!
Increases Regeneration Globe and Healing Fountain healing by 100%.
Untouchable Icon.png
Untouchable
❢ Quest: Takedowns increase your Basic Attack damage by 2%, up to 30%. These bonuses are lost on death.
7
Jumper Icon.png
Jumper
Increases Blink's charges by 1, but also increases Blink's cooldown by 2 seconds..
Bullet Time Icon.png
Bullet Time
Basic Attacks lower the cooldown of Blink by 0.15 seconds.
Spatial Echo Icon.png
Spatial Echo
Hero Takedowns grant 2 charges of Blink.
10
Sticky Bomb Icon.png
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Quantum Spike Icon.png
Quantum Spike
Pulse Bomb deals an additional 8% of the primary target's maximum Health.
  • Bonus damage from Quantum Spike is dealt in a separate instance of Spell damage that is flagged to ignore any Armor.
Pulse Rounds Icon.png
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
13
Bullet Spray Icon.png
Bullet Spray
Increases Melee's radius by 40%, and causes it to damage all enemies in range.
  • Additional enemies hit do not increase charge gained.
Ricochet Icon.png
Ricochet
Your Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.
  • Ricochet has 5 range and bounce chance is true random.
  • Ricocheting bullets benefit from the Tracer Rounds talent, but they do not increase charge gained.
Leeching Rounds Icon.png
Leeching Rounds
Your Basic Attacks against Heroes heal you for 20% of their damage dealt.
  • Heal amount is calculated after Armor reductions and other damage multipliers.
16
Sleight of Hand Icon.png
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
  • Increases Tracer's effective attack speed to 6.15/s.
Focus Fire Icon.png
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 94 (+4% per level) bonus damage. This is equal to 35% of the total magazine.
  • Focus Fire doesn't activate, if Tracer doesn't attack the target for 2 seconds, even if the clip is the same.
  • Bonus damage is dealt in a separate instance of Physical Damage.
  • Bonus damage is multiplied by Untouchable.
  • Leeching Rounds heals from the bonus damage instance.
Locked and Loaded Icon.png
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
20
Get Stuffed! Icon.png
Get Stuffed!
Reduces Melee's cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away.
  • Knockback distance is 9
Total Recall Icon.png
Total Recall
Recall's cooldown is increased by 8 seconds, but it heals you equal to the amount of Health you lost during that time.
Composition B Icon.png
Composition B
If you successfully stick a Pulse Bomb to an enemy Hero, you also drop another one at their feet that deals 50% damage and explodes slightly earlier.
  • Secondary bomb also has the effects of Pulse Bomb's Heroic upgrade.
  • The bonus damage from Quantum Spike is exceptionally halved in the secondary bomb.
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