Data:The Lost Vikings

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Data Page for The Lost Vikings
Parameter Variable Value
name name The Lost Vikings
date date February 10, 2015
price price 10000
title title Triple Trouble
role role Support
franchise franchise Vikings
info info Three Heroes in one! Can gather exprience from multiple locations.
lore lore The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision.
difficulty difficulty Very Hard
melee melee {{{melee}}}
health health {{{health}}}
healthRegen health regen {{{healthRegen}}}
resource resource {{{resource}}}
resourceType resource type {{{resourceType}}}
armor armor {{{armor}}}
attackSpeed attack speed {{{attackSpeed}}}
attackRange attack range {{{attackRange}}}
attackDamage attack damage {{{attackDamage}}}
healthScaling health scaling {{{healthScaling}}}
regenScaling health regen scaling {{{regenScaling}}}
adamageScaling attack damage scaling {{{adamageScaling}}}
unitRadius unit radius {{{unitRadius}}}
skills skills see below
talents talent_<tier>_<column> see below

Skills

Viking Hoard Icon.png
Viking Hoard
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.

Type: Bonus health regeneration
Scaling: -
Affects: Self (Vikings)

  • Each globe only counts as 1 stack, even if its collected by multiple vikings.
Select Olaf Icon.png
1
Select Olaf
Olaf can charge enemies and Slow their Movement Speed by 30% for 3 seconds by right-clicking on them. 8 second cooldown.
Olaf gains increased Health Regeneration when out of combat for 4 seconds.
Charge

Type: Crowd conrol / Movement: Dash
Affects: Enemies / Self (Olaf)
Targeting: Unit target
Properties: Slow
Cast time: Instant
Range:
- Minimum: 1.75
- Maximum: 5
Missile speed: 20

Stoutness

Type: Healing
Scaling: -
Affects: Self (Olaf)
Tickrate: 1/s
Healing per tick: 5.07% (of max health)
Select Baelog Icon.png
2
Select Baelog
Baleog's Basic Attacks deal 50% splash damage to enemies behind his attack target.

Type: Physical damage
Scaling: 4.00%
Affects: Enemies
Properties: Splash
Area of Effect: Cone
Radius: 5
Arc: 65 degrees
Select Erik Icon.png
3
Select Erik
Erik moves faster than the other Vikings and has increased Basic Attack range.

Movement speed: 5
Vision radius: 13
Select All Vikings Icon.png
4
Select All Vikings
The Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.
Longboat Raid! Icon.png
R
Longboat Raid!
Cooldown: 90 seconds
Hop into an Unstoppable Longboat that fires at nearby enemies for 112 damage per second and can fire a mortar that deals 205 damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1.5 seconds. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.

Type: Summon
Targeting: No target
Properties: Stasis
Cast time: Instant

  • Longboat Raid! cannot be cast unless all alive Vikings are within 20 radius.
  • While Longboat Raid! is active, Vikings inside are removed from the battlefield and put in Stasis, removing most debuffs and making them immune to damage.

Longboat
Type: Hero
Scaling: 4.00% (damage & health)
Targeting: Automatic
Health: 685 + 171 per Viking
Basic Attack damage: 56
Attack speed: 2.00
Attack range: 11.5
Movement Speed: 3.3

  • Longboat's attacks are siege attacks that deal Spell damage.

Mortar

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: Instant
Range: 12
Area of Effect: Circle
Radius: 2.5
Missile speed: 40
Play Again! Icon.png
R
Play Again!
Cooldown: 80 seconds
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.

Type: Healing, Resurrection
Affects: Self
Targeting: Point target
Properties: Channeled cast (stationary)
Cast time: 2(ch)+0 seconds
Range: 2.5
Radius: Global
Go-go-go.png
Z
Go Go Go!
Cooldown: 30 seconds
The Vikings gain 30% increased Movement Speed for 4 seconds.

Talents

1
Olaf the Stout Icon.png
Olaf the Stout
Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.

Type: Damage modifier: Physical Armor
Affects: Self (Olaf)
Properties: Block
Spy Games Icon.png
Spy Games
After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving.

Affects: Self (Erik)
Properties: Stealth
Bonus sight radius: 10
Explosive Attacks Icon.png
Explosive Attacks
Increases Baleog’s splash damage against non-Heroic enemies to 100%.

Type: Damage modifier
Affects: Ability
Viking Bribery Icon.png
Viking Bribery
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.

Type: Active
Affects: Neutral Non-Elite Mercenaries
Targeting: Unit target
Properties: Bribe
Cast time: Instant
Range: 6
4
Pain Don't Hurt Icon.png
Pain Don't Hurt
Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.

Type: Attack modifier / Healing
Scaling: -
Affects: Enemies / Self (Baleog)
Properties: Lifesteal
Erik The Swift Icon.png
Erik The Swift
Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 Health per second.

Type: Healing
Scaling: 4.00%
Affects: Self (Erik)
Tickrate: 1/s
Its a Sabotage! Icon.png
Its a Sabotage!
Erik's Basic Attacks against Structures light them on fire for 5 seconds, causing 250 damage.

Type: Spell damage
Scaling: 4.00%
Affects: Enemy Structures
Properties: Damage over Time
Tickrate: 1/s
Damage per tick: 50
Mercenary Lord Icon.png
Mercenary Lord
Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.

Type: Damage modifier
Affects: Self (Vikings), Mercenaries
Area of Effect: Circle
Radius: 9
Tickrate: 2/s

  • Damage bonus does not stack with other Mercenary Lord auras and its derivatives.
7
Baleog the Fierce Icon.png
Baleog the Fierce
Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay.
Spin To Win Icon.png
Spin To Win!
Cooldown: 10 seconds
Activate to have each Viking deal 101 damage to nearby enemies.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Area of Effect: Circle
Radius: 2
Norse Force Icon.png
Norse Force
Cooldown: 30 seconds
All Vikings gain a 130 to 260 point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.

Type: Shield
Scaling: 4.00%
Affects: Self (Vikings)
Targeting: No target
Cast time: Instant
10
Longboat Raid Icon.png
Longboat Raid
Cooldown: 90 seconds
Hop into an Unstoppable Longboat that fires at nearby enemies for 112 damage per second and can fire a mortar that deals 205 damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 seconds. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
Play Again! Icon.png
Play Again!
Cooldown: 80 seconds
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
13
Hunka' Burning Olaf Icon.png
Hunka' Burning Olaf
Olaf deals 34 damage every second to nearby enemies.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Area of Effect: Circle
Radius: 2.5
Tickrate: 1/s
Jump! Icon.png
Jump!
Cooldown: 30 seconds
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.

Type: Status Effect
Affects: Self (Vikings)
Targeting: No target
Properties: Invulnerable
Cast time: Instant
Nordic Attack Squad Icon.png
Nordic Attack Squad
Cooldown: 20 seconds
Activate to have all Viking Basic Attacks deal bonus damage equal to 1.25% of a Hero's maximum Health for 5 seconds.

Type: Attack modifier / Percent damage
Scaling: -
Affects: Enemy Heroes
Targeting: No target
16
Large and In Charge Icon.png
Large and In Charge
When Olaf charges enemies, they are Stunned for 1 second.

Properties: Stun
Impatience Is a Virtue Icon.png
Impatience Is a Virtue
Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds.

Type: Attack odifier
Scaling: 4.00%
Affects: Self (Vikings)
64 KB Marathon Icon.png
64 KB Marathon
Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings will break out of Roots and Slows.

Type: CC removal
Executioner Icon.png
Executioner
Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.

Type: Attack modifier / Damage modifier
Affects: Enemy Heroes
20
Ragnarok 'n' Roll! Icon.png
Ragnarok 'n' Roll!
The Longboat can attack two targets at once and the range of its Mortar is increased by 100%.
Checkpoint Reached Icon.png
Checkpoint Reached
10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
The Sequel! Icon.png
The Sequel!
Reduces the Lost Vikings' death timer by 50%.
Fury of the Storm Icon.png
Fury of the Storm
Every 5 seconds, your next Basic Attack will deal an additional 41 damage to the target, and 105 damage to all nearby Minions and Mercenaries. Each Viking has their own cooldown.

Type: Attck modifier / Bonus damage / Physical damage
Scaling: 4.00%
Affects: Enemies (primary) / Enemy Minions and Mercenaries (splash)
Properties: Splash
Area of Effect: Circle
Radius: 6


Olaf

Baleog

Erik