Data:Sgt. Hammer

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Data Page for Sgt. Hammer
Parameter Variable Value
name name Sgt. Hammer
date date March 13, 2014
price price 7000
title title Siege Tank Operator
role role Ranged
franchise franchise Starcraft
info info A long-range, Physical Damage dealer that needs protection from allies.
lore lore Sergeant Bama "the Hammer" Kowalski has served some of the toughest tours around the Koprulu sector. The roar of her siege tank's shock cannon strikes fear right into the heart of the toughest of warriors... including some of her allies.
difficulty difficulty Hard
melee melee False
health health 1720
healthRegen health regen 3.582
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1
attackRange attack range 5.5
attackDamage attack damage 140
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 1.1875
skills skills see below
talents talent_<tier>_<column> see below

Skills

Siege Mode Icon.png
D
Siege Mode
Cooldown: 2 seconds
Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.

Type: Offensive damage modifier
Affects: Self
Targeting: No target (toggle)
Properties: Attack Modifier, Splash
Cast time: 0+1.0 seconds
Bonus attack range: 5.5
Splash radius: 2.0

  • Sgt. Hammer cannot use her Abilities while switching into or out of Siege Mode.
  • During Siege Mode cast of all abilities is clamped at max range.
  • Damage bonus from Siege Mode stacks additively with other offensive damage modifiers that can affect Sgt. Hammer's Basic Attack damage.
  • Splash damage penalty stacks multiplicatively with other offensive damage modifiers, including Siege Mode damage bonus, that can affect Sgt. Hammers Basic Attack damage.
Spider Mines Icon.png
Q
Spider Mines
14 Mana
Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 damage to nearby enemies and Slowing them by 25% for 1.5 seconds.
Siege Mode: Cast range increased by 100%.

Type: Spell damage / Summon
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: Instant
Range:
- Tank Mode: 5.5
- Siege Mode: 11.0
Area of Effect: Circle
Radius: <br/- Acquisition: 4.0
- Damage: 1.75

Spider Mine
Type: Mobile
Scaling: 4.00% (damage & health)
Targeting: Automatic
Health: 25
Movement Speed: 6.0
Unit radius: 0.3125
Sight radius: 3.0
Leash radius: -

  • Spider Mines are Unstoppable and immune to Skillshots and AoE.
  • Mines are placed at the same (~1.2) distance from each ther regardless of range.
Concussive Blast Icon.png
W
Concussive Blast
80 Mana Cooldown: 12 seconds
Deal 141 damage to enemies in front of Sgt. Hammer and knock them back.
Siege Mode: Radius increased by 50%.

Type: Spell damage, Crowd Control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: Instant
Area of Effect: Radial
Radius:
- Tank Mode: 6.0
- Siege Mode: 9.0
Arc: 45 degrees
Knockback duration: 0.375 seconds
Knockback speed: 14.0
Neosteel Plating Icon.png
E
Neosteel Plating
60 Mana Cooldown: 16 seconds
Gain 25 Armor for 2 seconds.
Siege Mode: Grants 100% more Armor.

Type: Defensive damage modifier
Affects: Self
Targeting: No target
Properties: Armor
Cast time: Instant

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Napalm Strike Icon.png
R
Napalm Strike
35 Mana Cooldown: 6 seconds
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: Instant
Range: 12.0
Area of Effect: Circle
Radius: 2.5
Tickrate: 1.0 per second (x4)
Blunt Force Gun Icon.png
R
Blunt Force Gun
100 Mana Cooldown: 70 seconds
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.

Type: Spell damage
Scaling: 3.00%
Affects: Non-Structure enemies
Targeting: Point target
Properties: Channeled cast (stationary), Piercing Skillshot
Cast time: 0.75+0 seconds
Range: Global
Hitbox: 4.0x4.0
Missile speed: 20
Siege Thrusters Icon.png
Z
Siege Thrusters
Cooldown: 30 seconds
Increase Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Altar. Activating Thrusters cancels Siege Mode.

  • There is no cast time when using Siege Thrusters to leave Siege Mode.

Talents

1
Ambush Icon.png
Ambush
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 100% more damage.
Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.

Type: Offensive damage modifier, Status effect
Scaling: 4.00%
Affects: Self

  • Ambush has 0.1875 second grace time after leaving Stealth to benefit from damage bonus.
  • Does not benefit from other sources of Stealth.
  • Damage bonus stacks additively with other offensive damage modifiers that can affect Sgt. Hammer's Basic Attack damage.
Advanced Artillery Icon.png
Advanced Artillery
Increase Siege Mode's splash damage to 50% of Basic Attack damage, and increase its splash radius by 25%.

Bonus radius: 0.5
Maelstrom Rounds Icon.png
Maelstrom Rounds
Cooldown: 60 / 5.0 seconds
Activate to increase Basic Attack damage dealt by 35% for 5 seconds. Hitting Structures with Basic Attacks reduces the cooldown of Maelstrom Rounds by 5 seconds.
Stores up to 3 charges.

Type: Offensive damage modifier
Affects: Self
Targeting: No target
Properties: Attack Modifier
Cast time: Instant

  • Damage bonus stacks additively with other offensive damage modifiers affecting Sgt. Hammer's Basic Attack damage.
4
Barricade Icon.png
Barricade
Concussive Blast creates an impassable wall in front of Sgt. Hammer for 4 seconds.

Type: Pathing blocker
Affects: Units
Targeting: Point target
Range: 5.0
Width: 5.75 (1
Height: 1.75 (1

  • 1) Wall consists of five circular blocking units with 0.875 radius.
  • Concussive Blast can be reactivated after 1.5 seconds to end the effect early.
Siege Tactics Icon.png
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds.

Type: Status effect
Affects: Self
Properties: Unstoppable

  • The effect is removed immediately upon leaving Siege Mode.
Regenerative Bio-Steel Icon.png
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.

Type: Healing
Scaling: -
Affects: Self

  • Also benefits from the damage of splashing Basic Attacks.
7
Pulse Detonation Core Icon.png
Pulse Detonation Core
Spider Mines detonate 3 times over 3 seconds.
Hover Siege Mode Icon.png
Hover Siege Mode
Sgt. Hammer can move at 40% Movement Speed while in Siege Mode.
Graduating Range Icon.png
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 3 seconds, up to 3.
10
Blunt Force Gun Icon.png
Blunt Force Gun
Cooldown: 70 seconds
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.
Napalm Strike Icon.png
Napalm Strike
Cooldown: 6 seconds
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
13
Tactical Mine Deployment Icon.png
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.

  • Mines are dropped at 0.5 second intervals, if Sgt. Hammer is moving at the time.
Entrenched Icon.png
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.

Type: Offensive damage modifier
Affects: Ability
Bonus knockback speed: 10.5

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Concussive Blast's damage.
Hyper-Cooling Engines Icon.png
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.

Properties: Attack Modifier

  • Benefits also from Siege Mode's splashing Basic Attacks.
16
Neosteel Plating Icon.png
Mechanical Know-how
Neosteel Plating grants 5% maximum Health as a Shield for 2 seconds. If this Shield is destroyed, Basic Attack damage is increased by 50% for 5 seconds.

Type: Shield, Offensive damage modifier
Scaling: -
Affects: Self
Properties: Attack Modifier

  • Damage bonus stacks additively with other offensive damage modifiers affecting Sgt. Hammer's Basic Attack damage.
Executioner Icon.png
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier

  • Damage bonus stacks additively with other offensive damage modifiers affecting Sgt. Hammer's Basic Attack damage.
Giant Killer Hammer Icon.png
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

Scaling: -
Affects: Enemy Heroes
Properties: Attack Modifier

  • Only affects the primary target of the attack.
20
Orbital BFG Icon.png
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
Advanced Lava Strike Icon.png
Advanced Lava Strike
Napalm Strike's range is increased by 75% and its impact does 50% more damage.

Type: Offensive damage modifier
Affects: Ability
Bonus range: 9.0

  • Damage bonus stacks additively with other offensive damage modifiers affecting Napam Strike's damage.
Shrapnel Mines Icon.png
Shrapnel Mines
Upon detonating, Spider Mines reduce the Armor of enemy Heroes hit by 10, up to 30, for 4 seconds.

Type: Defensive damage modifier
Affects: Enemy Heroes
Properties: Armor reduction

  • Stacks additively with itself, but not with other negative Armor effects. Other defensive damage modifiers may stack.
Ultra Capacitors Icon.png
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 5% Attack Speed for 5 seconds, up to 40%.