Data:Sgt. Hammer
Data Page for Sgt. Hammer | ||
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Parameter | Variable | Value |
name
|
name | Sgt. Hammer |
date
|
date | March 13, 2014 |
price
|
price | 7000 |
title
|
title | Siege Tank Operator |
role
|
role | Ranged |
franchise
|
franchise | Starcraft |
info
|
info | A long-range, Physical Damage dealer that needs protection from allies. |
lore
|
lore | Sergeant Bama "the Hammer" Kowalski has served some of the toughest tours around the Koprulu sector. The roar of her siege tank's shock cannon strikes fear right into the heart of the toughest of warriors... including some of her allies. |
difficulty
|
difficulty | Hard |
melee
|
melee | False |
health
|
health | 1720 |
healthRegen
|
health regen | 3.582 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 140 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 1.1875 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Siege Mode
Cooldown: 2 seconds
Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
Type: Offensive damage modifier
Affects: Self
Targeting: No target (toggle)
Properties: Attack Modifier, Splash
Cast time: 0+1.0 seconds
Bonus attack range: 5.5
Splash radius: 2.0
- Sgt. Hammer cannot use her Abilities while switching into or out of Siege Mode.
- During Siege Mode cast of all abilities is clamped at max range.
- Damage bonus from Siege Mode stacks additively with other offensive damage modifiers that can affect Sgt. Hammer's Basic Attack damage.
- Splash damage penalty stacks multiplicatively with other offensive damage modifiers, including Siege Mode damage bonus, that can affect Sgt. Hammers Basic Attack damage.
Spider Mines
14 Mana
Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 damage to nearby enemies and Slowing them by 25% for 1.5 seconds.
Siege Mode: Cast range increased by 100%.
Spider Mine
Siege Mode: Cast range increased by 100%.
Type: Spell damage / Summon
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: Instant
Range:
- Tank Mode: 5.5
- Siege Mode: 11.0
- Tank Mode: 5.5
- Siege Mode: 11.0
Area of Effect: Circle
Radius: <br/- Acquisition: 4.0
- Damage: 1.75
- Damage: 1.75
Spider Mine
Type: Mobile
Scaling: 4.00% (damage & health)
Targeting: Automatic
Health: 25
Movement Speed: 6.0
Unit radius: 0.3125
Sight radius: 3.0
Leash radius: -
- Spider Mines are Unstoppable and immune to Skillshots and AoE.
- Mines are placed at the same (~1.2) distance from each ther regardless of range.
Concussive Blast
80 Mana Cooldown: 12 seconds
Deal 141 damage to enemies in front of Sgt. Hammer and knock them back.
Siege Mode: Radius increased by 50%.
Siege Mode: Radius increased by 50%.
Type: Spell damage, Crowd Control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Clamping
Cast time: Instant
Area of Effect: Radial
Radius:
- Tank Mode: 6.0
- Siege Mode: 9.0
- Tank Mode: 6.0
- Siege Mode: 9.0
Arc: 45 degrees
Knockback duration: 0.375 seconds
Knockback speed: 14.0
Neosteel Plating
60 Mana Cooldown: 16 seconds
Gain 25 Armor for 2 seconds.
Siege Mode: Grants 100% more Armor.
Siege Mode: Grants 100% more Armor.
Type: Defensive damage modifier
Affects: Self
Targeting: No target
Properties: Armor
Cast time: Instant
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Napalm Strike
35 Mana Cooldown: 6 seconds
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: Instant
Range: 12.0
Area of Effect: Circle
Radius: 2.5
Tickrate: 1.0 per second (x4)
Blunt Force Gun
100 Mana Cooldown: 70 seconds
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.
Type: Spell damage
Scaling: 3.00%
Affects: Non-Structure enemies
Targeting: Point target
Properties: Channeled cast (stationary), Piercing Skillshot
Cast time: 0.75+0 seconds
Range: Global
Hitbox: 4.0x4.0
Missile speed: 20
Siege Thrusters
Cooldown: 30 seconds
Increase Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Altar. Activating Thrusters cancels Siege Mode.
- There is no cast time when using Siege Thrusters to leave Siege Mode.
Talents
1
Ambush
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 100% more damage.
Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Type: Offensive damage modifier, Status effect
Scaling: 4.00%
Affects: Self
Properties: Attack Modifier, Stealth
- Ambush has 0.1875 second grace time after leaving Stealth to benefit from damage bonus.
- Does not benefit from other sources of Stealth.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Sgt. Hammer's Basic Attack damage.
Advanced Artillery
Increase Siege Mode's splash damage to 50% of Basic Attack damage, and increase its splash radius by 25%.
Bonus radius: 0.5
Maelstrom Rounds
Cooldown: 60 / 5.0 seconds
Activate to increase Basic Attack damage dealt by 35% for 5 seconds. Hitting Structures with Basic Attacks reduces the cooldown of Maelstrom Rounds by 5 seconds.
Stores up to 3 charges.
Activate to increase Basic Attack damage dealt by 35% for 5 seconds. Hitting Structures with Basic Attacks reduces the cooldown of Maelstrom Rounds by 5 seconds.
Stores up to 3 charges.
Type: Offensive damage modifier
Affects: Self
Targeting: No target
Properties: Attack Modifier
Cast time: Instant
- Damage bonus stacks additively with other offensive damage modifiers affecting Sgt. Hammer's Basic Attack damage.
4
Barricade
Concussive Blast creates an impassable wall in front of Sgt. Hammer for 4 seconds.
Type: Pathing blocker
Affects: Units
Targeting: Point target
Range: 5.0
Width: 5.75 (1
Height: 1.75 (1
- 1) Wall consists of five circular blocking units with 0.875 radius.
- Concussive Blast can be reactivated after 1.5 seconds to end the effect early.
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds.
Type: Status effect
Affects: Self
Properties: Unstoppable
- The effect is removed immediately upon leaving Siege Mode.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Type: Healing
Scaling: -
Affects: Self
Properties: Attack Modifier, Lifesteal
- Also benefits from the damage of splashing Basic Attacks.
7
Pulse Detonation Core
Spider Mines detonate 3 times over 3 seconds.
Hover Siege Mode
Sgt. Hammer can move at 40% Movement Speed while in Siege Mode.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 3 seconds, up to 3.
10
Blunt Force Gun
Cooldown: 70 seconds
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.
Napalm Strike
Cooldown: 6 seconds
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
13
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.
- Mines are dropped at 0.5 second intervals, if Sgt. Hammer is moving at the time.
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
Type: Offensive damage modifier
Affects: Ability
Bonus knockback speed: 10.5
- Damage bonus stacks additively with other offensive damage modifiers that can affect Concussive Blast's damage.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
16
Mechanical Know-how
Neosteel Plating grants 5% maximum Health as a Shield for 2 seconds. If this Shield is destroyed, Basic Attack damage is increased by 50% for 5 seconds.
Type: Shield, Offensive damage modifier
Scaling: -
Affects: Self
Properties: Attack Modifier
- Damage bonus stacks additively with other offensive damage modifiers affecting Sgt. Hammer's Basic Attack damage.
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier
- Damage bonus stacks additively with other offensive damage modifiers affecting Sgt. Hammer's Basic Attack damage.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Type: Percent damage
Scaling: -
Affects: Enemy Heroes
Properties: Attack Modifier
- Only affects the primary target of the attack.
20
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
Advanced Lava Strike
Napalm Strike's range is increased by 75% and its impact does 50% more damage.
Type: Offensive damage modifier
Affects: Ability
Bonus range: 9.0
- Damage bonus stacks additively with other offensive damage modifiers affecting Napam Strike's damage.
Shrapnel Mines
Upon detonating, Spider Mines reduce the Armor of enemy Heroes hit by 10, up to 30, for 4 seconds.
Type: Defensive damage modifier
Affects: Enemy Heroes
Properties: Armor reduction
- Stacks additively with itself, but not with other negative Armor effects. Other defensive damage modifiers may stack.
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 5% Attack Speed for 5 seconds, up to 40%.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1720 | 4 | 1788.8 | 2012.16 | 2263.4 | 2546.02 | 2863.93 | 3221.53 | 3768.73 | 5578.64 |
Health Regeneration | 3.582 | 4 | 3.73 | 4.19 | 4.71 | 5.3 | 5.96 | 6.71 | 7.85 | 11.62 |
Basic Attack damage | 140 | 4 | 145.6 | 163.78 | 184.23 | 207.23 | 233.11 | 262.22 | 306.76 | 454.08 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Spider Mines | 96 | 4 | 99.84 | 112.31 | 126.33 | 142.1 | 159.85 | 179.81 | 210.35 | 311.37 |
Concussive Blast | 141 | 4 | 146.64 | 164.95 | 185.55 | 208.71 | 234.78 | 264.09 | 308.95 | 457.32 |
Napalm Strike (impact) | 164 | 4 | - | - | - | 242.76 | 273.07 | 307.17 | 359.34 | 531.92 |
Napalm Strike (periodic) | 50 | 4 | - | - | - | 74.01 | 83.25 | 93.65 | 109.56 | 162.17 |
Blunt Force Gun | 500 | 3 | - | - | - | 671.96 | 734.27 | 802.35 | 903.06 | 1213.63 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |