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Data Page for Rehgar
Parameter Variable Value
name name Rehgar
date date July 23, 2014
price price 7000
title title Shaman of the Earthen Ring
role role Support
franchise franchise Warcraft
info info Transforms into a spirit wolf instead of mounting. Slows enemies, heals allies, and grants them a damaging shield.
lore lore Rehgar Earthfury has seen his share of combat, both as a gladiator, and a master of his own team. Now, having put that life aside, he serves as a simple shaman of the Earthen Ring, earning his redemption by healing the lands of Azeroth.
difficulty difficulty Medium
melee melee True
health health 2049
healthRegen health regen 4.2695
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 1.5
attackDamage attack damage 113
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.875
skills skills see below
talents talent_<tier>_<column> see below


Ghost Wolf Icon.png
Ghost Wolf
Cooldown: 4 seconds
Instead of using a mount, you transform into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause you to lunge at your target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.
Chain Heal Icon.png
Chain Heal
55 Mana Cooldown: 8 seconds
Heal an ally with a wave of healing for 260 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 (+4% per level) Health to them.
Lightning Shield Icon.png
Lightning Shield
60 Mana Cooldown: 8 seconds
Imbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Lasts 5 seconds.
Earthbind Totem Icon.png
Earthbind Totem
60 Mana Cooldown: 15 seconds
Create a totem that slows nearby enemies by 35%. The totem has 217 (+4% per level) Health and lasts for 8 seconds.
Bloodlust Icon.png
70 Mana Cooldown: 90 seconds
Grant nearby allied Heroes 40% Attack Speed and 25% Movement Speed, and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds.
Ancestral Healing Icon.png
Ancestral Healing
80 Mana Cooldown: 100 seconds
After 1 second, heal an allied Hero for 1180 (+4% per level) Health. Cannot be used on yourself.
Ghost Wolf Activate.png
Ghost Wolf (Activate)
Cooldown: 4 seconds
Transform into a Ghost Wolf.


Colossal Totem Icon.png
Colossal Totem
Increases the area and range of Earthbind Totem by 50%.
Electric Charge Icon.png
Electric Charge
Increases the radius of Lightning Shield by 25%.
Wolf Run Icon.png
Wolf Run
Increases the Movement Speed of Ghost Wolf from 20% to 30%.
Spiritwalker's Grace Icon.png
Spiritwalker's Grace
Reduces Chain Heal's Mana cost from 55 to 40.
Feral Heart Icon.png
Feral Heart
Increases Health and Mana Regeneration by 75% while in Ghost Wolf form.
Stormcaller Icon.png
When Lightning Shield damages an enemy it restores 4 Mana, up to 100.
Healing Totem Icon.png
Healing Totem
Cooldown: 30 seconds
Activate to place a Totem that heals allies in an area for 2% of their maximum Health every second for 10 seconds.
Blood and Thunder Icon.png
Blood and Thunder
Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.
Farsight Icon.png
Cooldown: 16 seconds
Activate to reveal an area for 5 seconds. Enemies in the area are revealed for 3 seconds.
Cleanse Icon.png
Cooldown: 30 seconds
Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.
Totemic Projection Icon.png
Totemic Projection
Increases Earthbind Totem's duration from 8 to 12 seconds, and it can be reactivated to move an existing totem to a new location once.
Ancestral Healing Icon.png
Ancestral Healing
After 1 second, heal an allied Hero for 1180 (+4% per level) Health. Cannot be used on yourself.
Bloodlust Icon.png
Grant nearby allied Heroes 40% Attack Speed and 25% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds.
Earth Shield Icon.png
Earth Shield
Lightning Shield gives a Shield that absorbs damage equal to 12% of their maximum Health for 3 seconds.
Tidal Waves Icon.png
Tidal Waves
Reduces Chain Heal's cooldown by 0.75 second for each Hero healed.
Earthliving Enchant Icon.png
Earthliving Enchant
When Chain Heal heals a Hero below 50% Health, they are healed an additional 225 (+4% per level) Health over 5 seconds.
Earthgrasp Totem Icon.png
Earthgrasp Totem
When Earthbind Totem is first cast, it slows nearby enemies by 90% for 1 second.
Hunger of the Wolf Icon.png
Hunger of the Wolf
Ghost Wolf attacks against Heroes deal an additional 5% of the target's maximum Health and heal you for 5% of your maximum Health.
Rising Storm Icon.png
Rising Storm
Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 15%. Stacks up to 15 times.
Farseer's Blessing Icon.png
Farseer's Blessing
Increases healing amount by 75%. Allies near the target are healed for 75% of the amount of health regained.
Gladiator's War Shout Icon.png
Gladiator's War Shout
Increases Bloodlust's healing from 30% to 60% of Basic Attack damage done.
Rewind Icon.png
Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Storm Shield Icon.png
Storm Shield
Cooldown: 45 seconds
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.