Data:Rehgar

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Data Page for Rehgar
Parameter Variable Value
name name Rehgar
date date July 23, 2014
price price 7000
title title Shaman of the Earthen Ring
role role Healer
franchise franchise Warcraft
info info A well-rounded Healer that pairs well with Melee allies.
lore lore Rehgar Earthfury has seen his share of combat, both as a gladiator, and a master of his own team. Now, having put that life aside, he serves as a simple shaman of the Earthen Ring, earning his redemption by healing the lands of Azeroth.
difficulty difficulty Medium
melee melee True
health health 2000
healthRegen health regen 4.167
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 1.5
attackDamage attack damage 106
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.75
skills skills see below
talents talent_<tier>_<column> see below

Skills

Ghost Wolf Icon.png
Ghost Wolf
Instead of using a mount, you transform into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause you to lunge at your target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.
Chain Heal Icon.png
Q
Chain Heal
55 Mana Cooldown: 8 seconds
Heal an ally with a wave of healing for 260 Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 Health to them.

Type: Healing
Scaling: 4.00%
Affects: Non-Structure Allies, Self
Targeting: Unit Target
Properties: Bounce
Cast time: Instant
Range: 6
Bounce range: 7
Bounce delay: 0.25 seconds

  • Prioritises lowest health Heroes within bounce range.
Lightning Shield Icon.png
W
Lightning Shield
60 Mana Cooldown: 8 seconds
Imbue an ally with lightning dealing 64 damage a second to nearby enemies. Lasts 5 seconds.

Type: Spell Damage
Scaling: 4.00%
Affects: Non-Structure Allies, Self (cast) / Enemies (damage)
Targeting: Unit Target
Properties: Area of Effect
Cast time: 0+0.15 seconds
Range: 7
Area of Effect: Circle
Radius: 2.5
Tickrate: 2 / s (x10)
Damage per tick: 32

  • Damage is dealt simultaneously to all targets in the area, the animation is just for show.
Earthbind Totem Icon.png
E
Earthbind Totem
60 Mana Cooldown: 15 seconds
Create a totem that slows nearby enemies by 35%. The totem has 217 Health and lasts for 8 seconds.

Type: Summon
Targeting: Point target
Cast time: 0+0.15
Range: 3.5

Earthbind Totem
Type: Passive
Scaling: 4.00% (health)
Health: 217
Basic Attack damage: -
Sight radius: -

Earthbind Aura
Type: Crowd Control
Properties: Area of Effect, Slow
Radius: 3.5
Tickrate: 4 / s (x32)
Ancestral Healing Icon.png
R
Ancestral Healing
80 Mana Cooldown: 100 seconds
After 1 second, heal an allied Hero for 1180 Health.

Type: Healing
Scaling: 4.00%
Affects: Allied Heroes, Self
Targeting: Unit target
Properties: Delayed heal
Cast time: 0+0.15 seconds
Range: 6

  • If the target dies before Ancestral Healing goes off, it is put on a 10-second cooldown.
  • Enemy Stasis effects, like Coccoon, prevent Ancestral Healing from resolving and put it on full cooldown. Friendly Stasises (e.g. Ice Block) allow the heal to resolve normally.
Bloodlust Icon.png
R
Bloodlust
70 Mana Cooldown: 90 seconds
Grant nearby allied Heroes 40% Attack Speed and 25% Movement Speed, and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds.

Type: Attack Modifier / Healing
Scaling: -
Affects: Allied Heroes, Self
Targeting: No target
Cast time: 0.0.15 seconds
Area of Effect: Circle
Radius: 8
Ghost Wolf Activate.png
Z
Ghost Wolf (Activate)
Cooldown: 4 / 1.5 seconds
Transform into a Ghost Wolf.

Type: Damage modifier / Movement: Launch
Scaling: -
Affects: Self
Targeting: No target
Cast time: Instant
Range: 4
Missile speed: 20
Reactivate: Deactivate Ghost Wolf - End Ghost Wolf.

Talents

1
Electric Charge Icon.png
Electric Charge
Increases the radius of Lightning Shield by 25%. Heal for 30% of the damage it deals to enemy Heros.

Type: Healing
Affects: Self
Properties: Lifesteal
Bonus radius: 0.625
Colossal Totem Icon.png
Colossal Totem
Increases the area and range of Earthbind Totem by 50% and it can be reactivated to move an existing totem to a new location once.

Bonus cast range: 1.75
Bonus radius: 1.75
Wolf Run Icon.png
Wolf Run
Increases the Movement Speed of Ghost Wolf from 20% to 30%. If an enemy Hero is hit by Ghost Wolf's Basic Attack, reduce its cooldown by 1 second.
4
Stormcaller Icon.png
Stormcaller
When Lightning Shield damages an enemy it restores 4 Mana, up to 100.
Feral Heart Icon.png
Feral Heart
Increases Rehgar's Health Regeneration by 75% while in Ghost Wolf form. Ghost Wolf attacks also restre 1% of Rehgar's maximum Mana, increased to 4% against Heroes.

Type: Bonus Health regeneration, Mana
Scaling: -
Affects: Self
Properties: Attack Modifier
Healing Totem Icon.png
Healing Totem
Cooldown: 30 seconds
Activate to place a Totem that heals allies in an area for 2% of their maximum Health every second for 10 seconds.

Type: Summon
Targeting: Point target
Cast time: Instant
Range: 7

Healing Totem
Type: Passive
Scaling: - (health)
Health: 50
Basic Attack damage: -
Sight radius: 8

Healing Aura
Type: Healing
Scaling: -
Properties: Area of Effect
Radius: 8
Tickrate: 1 / s (x32)
7
Colossal Totem Icon.png
Grounded Totem
Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
Blood and Thunder Icon.png
Blood and Thunder
Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.

Type: Attack modifier
Cleanse Icon.png
Cleanse
Cooldown: 60 seconds
Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.

Type: Status Effect
Affects: Allied Heroes
Targeting: unit Target
Properties: Unstoppable
Cast time: Instant
Range: 10
10
Ancestral Healing Icon.png
Ancestral Healing
Cooldown: 100 seconds
After 1 second, heal an allied Hero for 1180 Health.
Bloodlust Icon.png
Bloodlust
Cooldown: 90 seconds
Grant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 8 seconds.
13
Tidal Waves Icon.png
Tidal Waves
Reduces Chain Heal's cooldown by 0.75 seconds for each Hero healed, and reduces its Mana cost from 55 to 40.
Earthliving Enchant Icon.png
Earthliving Enchant
When Chain Heal heals a Hero below 50% Health, they are healed an additional 225 Health over 5 seconds.

Type: Healing
Scaling: 4.00%
Affects: Allied Heroes, Self
Properties: Heal over Time
Tickrate: 1 / s (x5)
Heal per tick: 45
Earth Shield Icon.png
Earth Shield
Lightning Shield gives a Shield that absorbs damage equal to 12% of their maximum Health for 3 seconds.

Type: Shield
Scaling: -
Affects: Non-Structure Allies, Self
16
Rising Storm Icon.png
Rising Storm
Casting Lightning Shield on an anlly also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields by 10%. Stacks up to 15 times.

Type: Damage modifier
Affects: Ability

Earthgrasp Totem Icon.png
Earthgrasp Totem
When Earthbind Totem is first cast, it slows nearby enemies by 90% for 1 second.
Hunger of the Wolf Icon.png
Hunger of the Wolf
Ghost Wolf attacks against Heroes deal an additional 5% of the target's maximum Health and heal you for 5% of your maximum Health.

Type: Attack modifier / Percent damage / Healing
Scaling: -
Affects: Enemy Heroes (damage) / Self (healing)
20
Farseer's Blessing Icon.png
Farseer's Blessing
Increases healing amount by 75%. Allies near the target are healed for 75% of the amount of health regained.

Type: Healing
Scaling: -
Affects: Non-Structure Allies, Self
Properties: Area of Effect, Splash
Area of Effect: Circle
Radius: 5
Gladiator's War Shout Icon.png
Gladiator's War Shout
Increases Bloodlust's healing from 30% to 60% of Basic Attack damage done.
Rewind Icon.png
Rewind
Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.

Type: Utility
Affects: Self
Targeting: No target
Cast time: Instant
Storm Shield Icon.png
Storm Shield
Cooldown: 45 seconds
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.

Type: Shield
Scaling: -
Affects: Allied Heroes
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Area of Effect: Circle
Radius: 8