Data:Raynor

From Heroes of the Storm Wiki
Jump to: navigation, search
Data Page for Raynor
Parameter Variable Value
name name Raynor
date date March 13, 2014
price price 2000
title title Renegade Commander
role role Ranged
franchise franchise Starcraft
info info A Physical Damage Assassin that can keep enemies away.
lore lore Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
difficulty difficulty Easy
melee melee False
health health 1450
healthRegen health regen 3.0195
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 6.5
attackDamage attack damage 101
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.8125
skills skills see below
talents talent_<tier>_<column> see below

Skills

Give 'Em Some Pepper Icon.png
Give 'Em Some Pepper
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

Type: Physical damage / Offensive damage modifier
Scaling: -
Affects: Enemies / Self
Properties: Attack Modifier, Splash
Radius: 2.25

  • Splash damage does not benefit from the damage bonus.
  • Damage bonus stacks additively with other offensive damage modifiers that can affect Raynor's Basic Attack damage.
Penetrating Round Icon.png
Q
Penetrating Round
65 Mana Cooldown: 12 seconds
Deal 220 damage, knock back, and Slow enemies in a line for 20% for 2 seconds. Enemies close to Raynor are knocked back further.

Type: Spell damage, Crowd Control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Knockback, Skillshot, Slow
Cast time: 0.1+0 seconds
Range: 9.5
Hitbox: 0.8x1.0
Missile speed: 40
Knockback duration:
- Range 0 - 3.0 : 0.3125 seconds
- Range 3 - 5.5 : 0.1875 seconds
- Range 5.5+ : 0.125 seconds
Knockback speed: 15

  • Effects are applied in order: damage, slow, knockback.
Inspire Icon.png
W
Inspire
50 Mana Cooldown: 12 seconds
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
Casting Inspire resets Raynor's Basic Attack cooldown.

Type: Buff
Affects: Allied Minions & Mercenaries, Self
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Range: 50
Area of Effect: Circle
Radius: 8.0
Adrenaline Rush Icon.png
E
Adrenaline Rush
75 Mana Cooldown: 45 seconds
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.

Type: Healing
Scaling: -
Affects: Self
Targeting: No target
Cast time: Instant
Tickrate: 4.0 per second
Healing per tick: 6.25% (of maximum Health)

  • Cannot be activated, if Raynor is full Health.
Hyperion Icon.png
R
Hyperion
100 Mana Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds hitting up to 4 enemies for 66 damage every second. Every 4 seconds it can fire its Yamato Cannon on a Structure, dealing 794 damage.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies / Structures (cannon)
Targeting: Point target
Cast time: 0.1+0 seconds
Range: 24
Radius:
- Weapon: 8.75
- Yamato Cannon: 12.0
Missile speed: 2.0
Tickrate:
- Weapon: 1.0 per second (x13)
- Yamato Cannon: 0.25 per second (x3)

  • Targets are chosen at random from all visible targets in the area.
  • Yamato Cannon does not target Walls.
  • Hyperion grants vision in 8 radius.
Raynor's Raiders Icon.png
R
Raynor's Raider
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.

Type: Summon
Targeting: Point target, Unit target

Banshee
Type: Mobile
Scaling: 4.00% (damage,health & regen)
Targeting: Retargetable
Health: 1000
Basic Attack damage: 21
Attack speed: 4.00
Attack range: 6.5
Movement Speed: 6.6015
Unit radius: 1.0
Sight radius: 7.0
Leash radius: 14.0
Health regeneration: 75 per second

  • The Banshee Hearths back to the base with Raynor.

Talents

1
Veteran Marksman Icon.png
Veteran Marksman
❢ Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

Type: Offensive damage modifier
Affects: Self
Maximum bonus: 9 001% (~12001 stacks)

  • Stacks additively with itself and baseline damage bonus.
Ace in the Hole Icon.png
Ace in the Hole
Deal 15% more damage to Stunned or Slowed Heroes.

Type: Offensive damage modifier
Affects: Self

  • Affects all Spell and Physical damage dealt by Raynor and his summons.
  • Stacks additively with other offensive damage modifiers that affect Raynor's damage output.
Exterminator Icon.png
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.

Type: Offensive damage modifier
Affects: Self

  • Damage bonus stacks additively with other damage modifiers that can affect Raynor's Basic Attack damage.
4
Fight or Flight Icon.png
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.

Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Sustaining Rounds Icon.png
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.

Type: Healing
Scaling: -
Affects: Self
Properties: Attack Modifier
Behemoth Armor Icon.png
Behemoth Armor
Gain 200 bonus maximum Health.
❢ Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.

Type: Bonus health
Scaling: -
Affects: Self
Maximum bonus: 39 000 Health (7800 stacks)
7
Fuel the Rush Icon.png
Fuel the Rush
Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
Unstable Compound Icon.png
Unstable Compound
Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.

Type: Crowd control
Affects: Enemies
Properties: Attack Modifier
Bonus radius: 0.3375

  • Slow is applied after damage is dealt.
Heavy Slugs Icon.png
Heavy Slugs
Cooldown: 30 seconds
Active: Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.

Type: Buff
Affects: Ability
Targeting: No target
Properties: Primed
Cast time: Instant

  • Cooldown starts when the effect is triggered by activating Penetrating Round.
  • Cannot be used when Penetrating Round is on cooldown.
10
Hyperion Icon.png
Hyperion
Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds hitting up to 4 enemies for 66 damage every second. Every 4 seconds it can fire its Yamato Cannon on a Structure, dealing 794 damage.
Raynor's Raiders Icon.png
Raynor's Raider
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
13
Debilitating Rounds Icon.png
Debilitating Rounds
Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
Rallying Cry Icon.png
Rallying Cry
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
Giddy-Up Icon.png
Giddy-Up
Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed.
16
Paint Them Red Icon.png
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.

Type: Offensive damage modifier / Healing
Scaling: -
Affects: Ability / Self
Properties: Lifesteal (heroes)
Give Me More! Icon.png
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
Bounty Hunter Icon.png
Bounty Hunter
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.

Type: Percent damage / Defensive damage modifier
Scaling: -
Affects: Enemy Heroes / Self
Targeting: No target
Properties: Armor
Cast time: Instant

  • Only affects the primary target of the Basic Attack.
  • Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
20
Indomitable Resolve Icon.png
Indomitable Resolve
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.

Type: Status effect
Affects: Self
Properties: Unstoppable
Dusk Wings Icon.png
Dusk Wing
Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.

Type: Bonus health, Offensive damage modifier
Scaling: -
Affects: Banshee

  • Damage bonus stacks additively with other offensive damage modifiers affecting Banshee's damage.
Weak Spot Acquired Icon.png
Weak Spot Acquired
An enemy Hero who is the primary target of Give 'Em Some Pepper has their Armor reduced by 25 for 2 seconds.

Type: Defensive damage modifier
Affects: Enemy Heroes
Properties: Armor reduction, Attack Modifier

  • Does not stack with itself or other negative Armor effects. Other defensive damage modifiers may stack.
Execute Icon.png
Execute
Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health.

Type: Offensive damage modifier
Affects: Self

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Raynor's Basic Attack damage.