Data:Raynor

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Data Page for Raynor
Parameter Variable Value
name name Raynor
date date March 13, 2014
price price 2000
title title Renegade Commander
role role Assassin
franchise franchise Starcraft
info info A resilient Hero that knocks back enemies and buffs allies. Able to regenerate Health quickly when in trouble.
lore lore Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
difficulty difficulty Easy
melee melee False
health health 1450
healthRegen health regen 3.0195
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 6.5
attackDamage attack damage 101
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.875
skills skills see below
talents talent_<tier>_<column> see below

Skills

Give 'Em Some Pepper Icon.png
Give 'Em Some Pepper
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
Penetrating Round Icon.png
Q
Penetrating Round
50 Mana Cooldown: 12 seconds
Deals 220 (+4% per level) damage, knock back, and Slow enemies in a line for 20% for 2 seconds. Enemies close to Raynor are knocked back further.
Inspire Icon.png
W
Inspire
40 Mana Cooldown: 12 seconds
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.
Adrenaline Rush Icon.png
E
Adrenaline Rush
75 Mana Cooldown: 45 seconds
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
Hyperion Icon.png
R
Hyperion
100 Mana Cooldown: 100 seconds
Order the Hyperion to make a strafing run dealing 66 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 (+4% per level) damage. Lasts 12 seconds.
  • Hyperion shoots once per second and Yamato Cannon once per 4 seconds.
  • Hyperion grants vision over the area.
Raynor's Raiders Icon.png
R
Raynor's Raider
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
  • The Banshee Hearths back to the base with Raynor.

Talents

1
Veteran Marksman Icon.png
Veteran Marksman
❢ Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

    Max bonus: 9001%
Ace in the Hole Icon.png
Ace in the Hole
Deal 15% more damage to Stunned or Slowed Heroes.
Exterminator Icon.png
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
4
Fight or Flight Icon.png
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
Sustaining Rounds Icon.png
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Behemoth Armor Icon.png
Behemoth Armor
Gain 200 bonus maximum Health.
❢ Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.

    Max bonus health: 390000
7
Fuel the Rush Icon.png
Fuel the Rush
While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
Unstable Compound Icon.png
Unstable Compound
Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
Heavy Slugs Icon.png
Heavy Slugs
Cooldown: 30 seconds
Active: Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.
10
Hyperion Icon.png
Hyperion
Cooldown: 100 seconds
Order the Hyperion to make a strafing run dealing 66 (+4 per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 damage. Lasts 12 seconds.
Raynor's Raiders Icon.png
Raynor's Raider
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
13
Debilitating Rounds Icon.png
Debilitating Rounds
Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
Rallying Cry Icon.png
Rallying Cry
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
Giddy-Up Icon.png
Giddy-Up
Gain 8% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
16
Paint Them Red Icon.png
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.
Give Me More! Icon.png
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
Bounty Hunter Icon.png
Bounty Hunter
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
20
Indomitable Resolve Icon.png
Indomitable Resolve
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
Dusk Wings Icon.png
Dusk Wing
Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
Weak Spot Acquired Icon.png
Weak Spot Acquired
An enemy Hero who is the primary target of Give 'Em Some Pepper has their Armor reduced by 25 for 2 seconds.
Execute Icon.png
Execute
Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.