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Data:Qhira

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Data Page for Qhira
Parameter Variable Value
name name Qhira
date date August 6, 2019
price price 10000
title title Realmless Bounty Hunter
role role Melee
franchise franchise Heroes
info info A brutal Melee Assassin who is adept at both beginning and ending fights.
lore lore A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter a – job she loathes, despite her exceptional skill.
difficulty difficulty Medium
melee melee true
health health 1950
healthRegen health regen 4.0625
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.0
attackRange attack range 2.25
attackDamage attack damage 100
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.625
skills skills see below
talents talent_<tier>_<column> see below

Skills

Grappling Hook Icon.png
D
Grappling Hook (Trait)
Cooldown: 25 seconds
Qhira fires a Grappling Hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 damage and Qhira launches at them, kicking them for an additional 108 damage.
Can be used while Revolving Sweep is active.

Type: Spell damage / Movement: Launch
Scaling: 4.00%
Affects: Enemy Heroes / Self
Targeting: Point target
Properties: Skillshot
Cast time: Instant
Range: 11
Hitbox: 1.0x1.15
Missile speed: 25
Carnage Icon.png
Q
Carnage
40 Mana Cooldown: 6 seconds
Unleash your sword in a targeted direction, continuously dealing 30 damage to enemies caught in its path.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.125+Ch+0 seconds
Area of Effect: Rectangle
Width: 1.25
Height: 8.5
Channel time: 0.5625 seconds

  • The area grows to its maximum length in 4 ticks over 0.25 seconds, dealing damage every tick. After additional 0.3125 seconds the sword is pulled back dealing an additional tick of damage to all targets.
Blood Rage Icon.png
W
Blood Rage
35 Mana Cooldown: 8 seconds
Passive: Basic Attack and Ability damage cause enemies to bleed for 44 damage over 4 seconds. Stacks 5 times.
Active: Qhira deals 32 damage and heals for 85 Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.

Type: Spell damage / Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target
Properties: Damage over Time
Cast time: Instant
Range: Global
Tickrate: 1.0 per second (x4)
Damage per tick: 11

  • Active component is disabled, if no enemies are affected by the passive.
  • Subsequent applications of the DoT add to its damage and refresh its duration.
  • Damage from either Blood Rage's active or passive do not add or refresh any stacks.
  • Damage from both bleed and activation can affect non-Heroes, but do not trigger healing.
  • Damage and healing bonuses from the active component stack additively with itself and multiplicatively with other modifiers.
Revolving Sweep Icon.png
E
Revolving Sweep
70 Mana Cooldown: 16 / 0.25 seconds
Attach your sword to the first enemy Hero hit, dealing 96 damage and Stunning them for 0.25 seconds. Once attached, Qhira avoids Basic Attacks and becomes immune to all effects, rotating around the target for 2.75 seconds, and dealing 105 damage to any enemies between you and the target.
Reactivate to send you to the target's location, knocking them away, dealing 108 damage and Stunning them for 0.75 seconds.

Type: Spell damage Crowd control / Movement: Launch, Status effect
Scaling: 4.00%
Affects: Enemy Heroes / Self
Targeting: Point target
Cast time: 0.125+0.75 seconds
Range: 8
Radius: 6 (swing)
Hitbox:
- Initial: 1.0x1.15
- Swing: 0.75x5.5
Missile speed: 25 (initial)
Knockback duration: 0.1875
Knockback speed: 12

  • If the ability has not been reactivated or interrupted, swinging stops after completing one full circle and Qhira is placed at range distance from the target.
  • Rotation is always clockwise and at set distance from the target.
  • Qhira is unable to attack, move or use her abilities other than Grappling Hook and Revolving Sweep's reactivation.
  • Swing behaviour is instantly removed, dropping Qhira at her current location (as long as it's on pathable surface), if:
    - the target becomes Unstoppable or Invulnerable
    - the target or Qhira is put in Stasis or Time Stop
    - the target instantly moves farther than 10 units from Qhira's current location
    - the target is Falstad during Flight or Ragnaros during Molten Core
    - Qhira latches on to a Hero or terrain with Grappling Hook.
  • While Qhira is swinging, she is Unstoppable and untargetable, nullifies all incoming damage, Evades Basic Attacks and has no collision.
Unrelenting Strikes Icon.png
R
Unrelenting Strikes
60 Mana Cooldown: 75 seconds
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Cast time: Instant
Area of Effect: Circle
Radius:
- Initial: 1.5
- Final: 3.5
Tickrate: 2.0/second (x6)

  • Qhira can activate Blood Rage, while channeling Unrelenting Strikes without interrupting it. Qhira cannot use any other abilities or attack during the channel.
  • First 2 ticks strike at the initial radius, after which it grows in 0.5 increments.
  • Final damage is dealt in a separate instance on the last tick in addition to the periodic damage.
Final Strike Icon.png
R
Final Strike
45 Mana Cooldown: 40 seconds
After 1 second, deal 415 damage to all enemies in a line. This damage is increased by 25% against enemy Heroes below 50% Health.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 1.0(ch)+0.5 seconds
Range: 20
Hitbox: 3.0x1.5
Missile speed: 36

  • Interrupting the ability during its cast puts it on a 10 second cooldown.
  • Low health damage bonus stacks additively with other damage modifiers affecting Qhira's spell damage output.

Talents

1
Maximum Effort Icon.png
Maximum Effort
If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and Slows by 25% for 2.5 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemy Heroes
Properties: Slow
Fatal Wounds Icon.png
Fatal Wounds
While at maximum stacks, Blood Rage's bleed deals 40% more damage to enemy Heroes below 50% Health.
❢ Quest: Damage enemy Heroes with Blood Rage's bleed damage.
❢ Reward: After damaging Heroes with Blood Rage's bleed damage 200 times, Blood Rage's duration is increased by 2 seconds.

Type: Damage modifier
Affects: Abilty

  • Stacks additively with other damage modifiers affecting Qhira's spell damage output.
Finishing Touch Icon.png
Finishing Touch
Gain 15% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health deal an additional 15% damage, and she gains 35% Attack Speed for 3 seconds.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier (heroes)

  • Stacks additively with itself and other offensive damage modifiers affecting Qhira's physical damage output.
4
Upstage Icon.png
Upstage
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.

Type: Status effect
Affects: Self
Properties: Evasion
Ensnaring Swing Icon.png
Ensnaring Swing
The primary target of Revolving Sweep is Slowed by 30% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.

Type: Crowd control
Affects: Enemy Heroes
Properties: Slow
Your Pain, My Gain Icon.png
Your Pain, My Gain
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.

Type: Attack modifier (heroes), Damage modifier: Armor
Affects: Self

  • Subsequent applications refresh the duration.
7
The Thirst Icon.png
The Thirst
Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds deals 12% additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.

Type: Attack modifier (enemies), Damage modifier, Healing
Scaling: -
Affects: Self
Properties: Lifesteal

  • Stacks additively with itself and other damage modifiers affecting Qhira's physical damage output.
Healmonger Icon.png
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 190 Health.

Type: Healing
Scaling: 4.00%
Affects: Self

  • Every hero below the health threshold triggers the effect.
Siphoning Link Icon.png
Siphoning Link
Damaging an enemy Hero with the Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 Health over 4 seconds. Stacks up to 4 times.

Type: Healing
Scaling: 4.00%
Affects: Self
Properties: Heal over time
Tickrate: 2.0 per second (x8)
Heal per tick: 12 (per target)
10
Unrelenting Strikes Icon.png
Unrelenting Strikes
Cooldown: 60 seconds
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 damage to all nearby enemy Heroes and Stun them for 1 second.
Final Strike Icon.png
Final Strike
Cooldown: 45 seconds
After 1 second, deal 395 damage to all enemies in a line. This damage is increased by 25% against enemy Heroes below 50% Health.
13
Chainsaw Icon.png
Chainsaw
Carnage's cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
Pulsing Pain Icon.png
Pulsing Pain
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 damage.

Type: Spell damage
Scaling: 4.00%
Affects: Enemy Heroes
The Hunted Icon.png
The Hunted
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25% for 4 seconds. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.

Type: Attack modifier (heroes), Damage modifier
Affects: Self

  • Stacks additively with itself and other damage modifiers affecting Qhira's physical damage output.
16
Booming Kick Icon.png
Booming Kick
Increase the Stun duration of Revolving Sweep's reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweeps reactivation.

Properties: Area of Effect
Area of Effect: Circle
Radius: 4

  • AoE hit has the same properties as the primary hit.
Lingering Ailment Icon.png
Lingering Ailment
Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 for 3 seconds.

Type: Damage modifier: Armor
Affects: Enemy Heroes
Swing Life Away Icon.png
Swing Life Away
Revolving Sweep's cooldown recharges 150% faster, while Qhira is swinging around her target. She also gains 50 Spell Armor for 2 seconds after the re-activation impact.

Type: Damage modifier: Spell Armor
Affects: Self

  • Reactivation is not required to gain Spell Armor.
20
Silent Killer Icon.png
Silent Killer
The initial cast of Unrelenting Strikes Silences enemies who are within the area for 2 secondsadn its cooldown is reduced by 3 seconds when hitting enemy Heroes.

Type: Crowd control
Affects: Enemy Heroes
Properties: Area of Effect, Silence
Area of Effect: Circle
Radius: 1.5
Unleashed Potential Icon.png
Unleashed Potential
Increase the damage to enemy Heroes below 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit with Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
Utility Belt Icon.png
Utility Belt
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
No Sanctuary Icon.png
No Sanctuary
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.

Type: Status effect / Damage modifier
Affects: Enemies / Self
Area of Effect: Circle
Radius: 26

  • Stacks additively with other damage modifiers affecting Qhira's damage output.