Data:Probius

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Data Page for Probius
Parameter Variable Value
name name Probius
date date March 14, 2017
price price 10000
title title Curious Probe
role role Ranged
franchise franchise Starcraft
info info A high damage Summoner that must stay near Pylons to be effective.
lore lore Since his activation, Probius has always wanted to prove himself. He may be small, but he made a big difference by warping in a critical pylon during the retaking of Aiur. As the bravest of probes, Probius is eager to fulfill his purpose in the Nexus.
difficulty difficulty Hard
melee melee False
health health 1260
healthRegen health regen 2.625
resource resource 600
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.11
attackRange attack range 3.0
attackDamage attack damage 33
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.6875
skills skills see below
talents talent_<tier>_<column> see below

Skills

Warp In Pylon Icon.png
D
Warp In Pylon
Cooldown: 12 seconds
Warp in a Pylon that generates a Power Field and grants vision of the surrounding area. Probius only regenerates mana while inside a Power Field. Up to 2 Pylons can be active at a time.

Type: Summon
Targeting: Point target
Properties: Self-castable
Cast time: 0.15 + 0 seconds
Range: 3.0
Pylon

Summon type: Stationary
Scaling: 5.00%
Health: 400
Vision radius: 8.5
Unit radius: 0.5
Power field radius: 9.25
Properties: Unstoppable
Disruption Pulse Icon.png
Q
Disruption Pulse
75 Mana Cooldown: 3 seconds
Fire a burst of energy forward, dealing 142 damage to all enemies it passes through. Hitting the center of a Warp Rift will cause it to explode, dealing additional damage.

Type: Spell damage
Scaling: 5.00%
Affects: Enemies / Warp Rifts
Targeting: Point target
Properties: Piercing Skillshot
Cast time: 0.125 + 0 seconds
Range: 10
Hitbox: 1.0 x 1.7
Missile speed: 20
Warp Rift Icon.png
W
Warp Rift
150 Mana Cooldown: 6 seconds
Open an unstable Warp Rift at a location that takes 1.25 seconds to arm, which then slows nearby enemies by 25% lasting 9 seconds.
Armed Warp Rifts explode when hit by Disruption Pulse, dealing 261 damage to nearby enemies. Stores up to 2 charges.

Type: Spell damage / Crowd control
Scaling: 5.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Slow, Self-castable
Cast time: 0.125 + 0.125 seconds
Range: 7.0
Radius: 3.0
Inner radius: 1.0

  • A Warp Rift cannot be placed so its center overlaps with a structure, an unpathable terrain, or another Warp Rift's center.
  • Warp Rifts provide vision in their radius.
Photon Cannon Icon.png
E
Photon Cannon
Cooldown: 15 seconds
Warp in a Photon Cannon that deals 105 damage per second. Lasts for 13 seconds.
Must be placed within a Pylon's Power Field. Deactivates if it doesn't have a Pylon powering it.

Type: Summon
Targeting: Point target
Properties: Self-castable
Cast time: 0.125 + 0 seconds
Range: 3
Photon cannon

Summon type: Stationary
Scaling: 4.00% (health and damage)
Health: 778
Vision radius: 7.0
Unit radius: 1.0
Attack speed: 1.0
Attack range: 6.5
Attack damage: 105
Properties: Unstoppable
Pylon Overcharge Icon.png
R
Pylon Overcharge
100 Mana Cooldown: 80 seconds
Increase the size of Pylon power fields and allow them to attack enemies within it for 96 damage per second. Lasts 10 seconds.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Cast time: Instant
Range: Global
Power field radius: 14.75
Attack speed: 2.0
Attack range: 15
Attack damage: 48

  • Attacks prioritize heroes.
  • Pylon power field is increased only for the ability duration.
Null Gate Icon.png
R
Null Gate
100 Mana Cooldown: 25 seconds
Vector Targeting. Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 68 damage per second and are Slowed by 80% for as long as they remain in contact with it.

Type: Spell damage / Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Vector Targeting
Properties: Slow
Cast time: 0.125 seconds
Range: 9.5 (initial point)
Area of Effect: Rectangle
Width: 1.0
Height: 8.0
Tickrate: 4.0 per second
Damage per tick: 17
Slow duration per tick: 0.3125 seconds
Probius mount.png
Z
Worker Rush
Cooldown: 30 seconds
Activate to gain an additional 50% Movement Speed for 5 seconds. Taking damage ends this effect early.
Passive: Probius moves 10% faster by hovering over the ground.

Type: Status effect
Affects: Self
Targeting: No target
Properties: Movement speed
Cast time: Instant

  • Movement speed bonus can be interrupted by damage over time ticks, even if applied before activating Worker Rush.

Talents

1
Echo Pulse Icon.png
Echo Pulse
Disruption Pulse now returns to Probius 1.25 seconds after reaching its target, dealing 75% damage on the return trip.

  • Returning pulse can detonate Warp Rifts and benefits from all talents affecting Disruption Pulse.
  • Damage reduction stacks additively with offensive damage modifiers that can affect Disruption Pulse's damage.
Warp Resonance Icon.png
Warp Resonance
❢ Quest: Hit Heroes with Warp Rift explosions.
❢ Reward: After hitting 8 Heroes with Warp Rift explosions, increase the explosion damage by 100.
❢ Reward: After hitting 16 Heroes with Warp Rift explosions, Warp Rift gains 1 additional charge.

Type: Bonus damage
Scaling: -
Affects: Ability
Gather Minerals Icon.png
Gather Minerals
❢ Quest: Enemy Heroes and Minions drop Minerals when killed. Collect them to increase the Health of Photon Cannons by 8, up to 560.
❢ Reward: After collecting 70 Minerals, Photon Cannons deal 35% more damage, can see over obstacles, and reveal nearby Cloaked units.

Type: Bonus health, Offensive damage modifier
Scaling: -
Radius:
- Drop: 12 (Minions)
- Collect: 0.125
Duration: 15 seconds

  • Heroes drop minerals if Probius gets a takedown regardless of distance.
  • Damage bonus stacks additively with other offensive damage modifiers that can affect Photon Cannon's damage.
4
Photon Barrier Icon.png
Photon Barrier
While a Photon Cannon is alive and powered, Probius gains 40 Spell Armor.

Type: Defensive damage modifier
Affects: Self
Properties: Spell Armor

  • Does not stack with itself or other positive Spell Armor effects. Other defensive damage modifiers may stack.
Turbo Charged Icon.png
Turbo Charged
Worker Rush grants an additional 10% passive Movement Speed while in a Power Field, and its cooldown is reduced by 10 seconds.
Shield Capacitor Icon.png
Shield Capacitor
Probius gains permanent Shields equal to 10% of his max Health. Shields regenerate quickly as long as he hasn't taken damage recently.

Type: Shield
Scaling: 4.00%
Affects: Self
Shield amount: 126
Shield regen cooldown: 5 seconds
Shield regen rate: 60 per second
7
Particle Accelerator Icon.png
Particle Accelerator
Disruption Pulse deals 15% more damage for each enemy or Warp Rift hit, up to 60%. Reduce the cooldown of Disruption Pulse by 0.5 seconds, plus an additional 0.5 seconds whenever a Warp Rift explodes.

Type: Offensive damage modifier
Affects: Self

  • Stacks additively with itself and other offensive damage modifiers that can affect Disruption Pulse's damage.
Rift Shock Icon.png
Rift Shock
Hitting an enemy Hero with Warp Rift explosion increases Probius's damage against them by 20% for 10 seconds.

Type: Defensive damage modifier
Affects: Enemy Heroes

  • Stacks multiplicatively with other damage modifiers.
Tower Defense Icon.png
Tower Defense
Reduse Photon Cannon's cooldown by 4 seconds when Disruption Pulse or Warp Rift damages an enemy Hero.
10
Pylon Overcharge Icon.png
Pylon Overcharge
Cooldown: 80 seconds
Increase the size of Pylon power fields and allow them to attack enemies within it for 96 damage per second. Lasts 10 seconds.
Null Gate Icon.png
Null Gate
Cooldown: 25 seconds
Vector Targeting. Project a barrier of negative energy in the target direction that lasts 4 seconds. Enemies who touch the barrier take 68 damage per second and are slowed by 80% for as long as they remain in contact with it.
13
Aggressive Matrix Icon.png
Aggressive Matrix
Pylon's Power Field grants allied Heroes 35% increased Attack Damage.

Type: Offensive damage modifier
Affects: Allied Heroes, Self

  • Stacks additively with other offensive damage modifiers that can affect the targets' Basic Attack damage.
Power Overflowing Icon.png
Power Overflowing
Pylon's Power Field grants allied Heroes 10% increased Spell Power and 2 Mana per second.

Type: Offensive damage modifier
Affects: Allied Heroes, Self
Properties: Spell Power

  • Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting targets' Spell damage or healing output.
Shield Battery Probius Icon.png
Shield Battery
Pylon's Power Field grants allied Heroes 28 Shields per second, up to 112. Shields persist for 2 seconds after exiting a Pylon Power Field.

Type: Shield
Scaling: 4.00%
Affects: Allied Heroes, Self
Tickrate: 2.0 per second
Shield per tick: 14
16
Quantum Entanglement Icon.png
Quantum Entanglement
Enemies continue to be slowed for 3 seconds after their last contact with a Warp Rift.

Type: Crowd control
Affects: Enemies
Properties: Slow
Gravity Well Icon.png
Gravity Well
Enemies are slowed more the closer they are to the center of the Warp Rift, up to a maximum slow of 60%.

Type: Crowd control
Affects: Enemies
Properties: Slow

  • Applies 40% Slow within 2.0 radius and 60% slow within 1.0 radius.
Interference Icon.png
Interference
Enemy Heroes hit by Warp Rift detonations have their Spell Power reduced by 35% for 5 seconds. Additionally, enemies hit by Warp Rift explosions are kncked away from the center.

Type: Crowd control, Offensive damage modifier
Affects: Enemies
Properties: Knockback, Spell Power
Knockback duration: 0.1875 seconds
Knockback speed: 12
Knockback distance: 2.25
20
Construct Additional Pylons Icon.png
Construct Additional Pylons
Probius can now have up to 3 active Pylons, and increase the damage of Pylon Overcharge by 25%.

Type: Offensive damage modifier
Affects: Ability

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Pylon Overcharge's damage.
Gate Keeper Icon.png
Gate Keeper
Null Gate lasts indefinitely if either end is within a Power Field.
Shoot 'Em Up Icon.png
Shoot 'Em Up
Hitting a Warp Rift with Disruption Pulse causes 4 additional pulses that deal 50% damage to be fired from the impact location in different directions.

Type: Spell damage
Scaling: -
Affects: Enemies / Warp Rifts
Properties: Piercing Skillshot
Range: 10
Hitbox: 1.0 x 1.5
Missile speed: 20

  • Additional pulses are fired perpendicular to the the travel direction and 30 degrees from the travel direction to both sides.
  • Additional pulses can detonate Warp Rifts. These detonations can also generate additional pulses.
  • Additional Pulses do not benefit from Echo Pulse or Particle Accelerator.
Probius Loop Icon.png
Probius Loop
Whenever a Rift explosion hits 1 or more enemy Heroes, create a new Warp Rift in the same location.