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Data:Orphea

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Data Page for Orphea
Parameter Variable Value
name name Orphea
date date November 13, 2018
price price 10000
title title Heir of Raven Court
role role Ranged
franchise franchise Heroes
info info A ranged Assassin who dances around her enemies while using spells to empower her attacks.
lore lore Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord’s Influence. But after witnessing King’s Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus!
difficulty difficulty Medium
melee melee False
health health 1525
healthRegen health regen 3.18
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.2
attackRange attack range 5.5
attackDamage attack damage 88
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.75
skills skills see below
talents talent_<tier>_<column> see below

Skills

Overflowing Chaos Icon.png
D
Overflowing Chaos
Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Type: Attack modifier, Healing, Damage Modifier: Physical damage
Scaling: -
Affects: Self
Properties: Lifesteal

  • Multiple instances of Chaos stack additively with each other.
  • Stacks multiplicatively with other Physical damage modifiers.
Shadow Waltz Icon.png
Q
Shadow Waltz
40 Mana Cooldown: 6 seconds
After 0.5 seconds, deal 165 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 40 Mana, and causes Orphea to dash a short distance upon moving.

Type: Spell damage / Mobility: Dash
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Cast time: 0.5+0 seconds
Area of Effect: Rectangle
Width: 1.25
Height: 8.75
Dash duration: 0.1875 seconds
Dash speed: 20
Dash distance: 3.75

  • Cannot be self-cast.
  • Will drop all commands, except attack commands, which target is still within Orpheas attack range.
  • If the target is a hero, Waltz Dash is enabled for 2 seconds. During this time the first movement command issued, including including ability and attack orders that require her to move in their range, causes Orphea to dash in that direction.
  • Orphea cannot attack while dashing.
Chomp Icon.png
W
Chomp
60 Mana Cooldown: 10 seconds
After 0.625 seconds, deal 285 damage to nearby enemies in front of Orphea.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.625+0 seconds
Area of Effect: Custom
Inner width: 6*
Outer width: 3*
Height: 5*

  • *)The accurate Area of Effect is done by a Vertex, it's a mirrored area drawn by points (-3,0), (-3,-2), (-2.5,-3.5) (-1.5,-4.5) and (0,-5) in order.
  • Will drop all movement commands, but not attack commands.
Dread Icon.png
E
Dread
50 Mana Cooldown: 14 seconds
Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Clamping, Self-castable, Skillshot (piercing), Slow
Cast time: 0.125+0
Range: 12
Area of Effect:
Path - Rectangle
End area - Circle
Radius: 2.5 (end area)
Hitbox: 3.5x1.5 (path)
Missile speed: 17

  • Damage from Dread is applied before the Slow.
  • Enemies can be hit by path only once per cast.
Eternal Feast Icon.png
R
Eternal Feast
75 Mana Cooldown: 50 seconds
After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Reveal, Self-castable
Cast time: 0.125+0 seconds
Range: 14
Area of Effect: Circle
Radius: 4.5

  • Drops all movement commands, but not attacks.
Crushing Jaws Icon.png
R
Crushing Jaws
75 Mana Cooldown: 70 seconds
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.125+0 seconds
Range: 9
Area of Effect: Rectangle
Pull area width: 10
Damage area width: 4
Height: 4
Pull duration: 0.25
Pull speed: 18

  • Damage from Crushing Jaws is applied before the Stun.
  • Cannot be self-cast.

Talents

1
En Pointe Icon.png
En Pointe
Shadow Waltz deals an increased 90% damage to enemies hit by its end.

Type: Damage modifier
Affects: Ability
End area height: 2

  • Stacks additively with Spell Power.
Growing Nightmare Icon.png
Growing Nightmare
When the wave of Dread hits 2 or more enemy Heroes, its eruption damage is increased by 60%.

Type: Damage modifier
Affects: Ability
Maximum stacks: 10

  • Stacks additively with Spell Power.
Ancestral Strength Icon.png
Ancestral Strength
Non-Heroic Abilities deal 20% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.

Type: Damage modifier
Affects: Non-heroic Abilities

  • Stacks additively with Spell Power.
4
Allegrissimo Icon.png
Allegrissimo
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.

End area height: 2
Backbiter Icon.png
Backbiter
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.
Passive: Gain 15% maximum Health.

Type: Mobility: Displacement
Affects: Self
Properties: Knockback (self)
Dash duration: 0.25 seconds
Dash speed: 24
Dash distance: 6

  • Removes existing knockback and pull effects from Orphea upon triggering.
Fright Icon.png
Fright
Dread's Slow also applies to enemies in Dread's path.

  • Slow is applied after damage is dealt.
7
Insatiable (Orphea) Icon.png
Insatiable
Hitting a Hero with Chomp sets its cooldown to 1.5 seconds.
Ravenous Hunger Icon.png
Ravenous Hunger
❢ Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.

Type: Bonus damage
Scaling: -
Affects: Ability
Maximum value: 99999
Mind Devourer Icon.png
Mind Devourer
❢ Quest: Hitting Heroes with Dread increases its damage by 4, up to 160.
❢ Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.

Type: Healing / Bonus damage
Scaling: 4.00% (minion heal) / - (hero heal, bonus damage)
Affects: Self / Ability
10
Eternal Feast Icon.png
Eternal Feast
Cooldown: 50 seconds
After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Crushing Jaws Icon.png
Crushing Jaws
Cooldown: 50 seconds
After 1.25 seconds, pulls enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
13
Determination Icon.png
Determination
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%

Type: Damage modifier: Physical damage, Spell Armor
Affects: Self
Properties: Block

  • Additional charges do not modify damage dealt.
  • Stacks additively with other physical damage modifiers
Abyssal Symbiosis Icon.png
Abyssal Symbiosis
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos.
Invasive Miasma Icon.png
Invasive Miasma
Cooldown: 10 seconds
Active: Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.

Type: Spell damage / Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Area of Effect: Circle
Radius: 4.5
16
Bond of Anguish Icon.png
Bond of Anguish
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.

Type: Percent damage / Healing
Scaling: -
Affects: Enemy Heroes / Self
Properties: Lifesteal
Dead Magic Icon.png
Dead Magic
Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.

Type: Attack modifier / Spell damage
Scaling: - / - / 4.00%
Affects: Self / Enemies
Properties: Armor piercing, Splash
Splash radius: 2.5

  • Armor piercing and splash are two separate effects. Armor piercing only affects the primary target and the splash damage secondary targets.
  • Armor piercing ignores both positive and negative Armor effects.
  • Splash is unaffected by lifesteal from Overflowing Chaos and damage amplification from Ancestral Strength. It can still be affected by other spell damage modifiers, like (Spell) Armor and Spell Power.
Lurking Terror Icon.png
Lurking Terror
60 Mana
Cooldown: 30 seconds
Active: After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: Instant
Area of Effect: Custom (see Chomp)

  • Cooldown is shared with Chomp.
  • Fully benefits from all talents affecting Chomp, except Backbiter.
20
Monster Within Icon.png
Monster Within
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, Orphea's Attack Speed is increased by 50%.
Engulfing Oblivion Icon.png
Engulfing Oblivion
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.

Type: Damage modifier: Armor
Affects: Enemy Heroes

  • Armor reduction is applied after damage is dealt.
Eldritch Conduit Icon.png
Eldritch Conduit
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.

Type: Damage modifier:Spell Power
Affects: Self

  • Each application refreshes the timer.
Final Toccata Icon.png
Final Toccata
Cooldown: 30 seconds
Active: Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.

Type: Active
Scaling: -
Affects: Self
Targeting: No target
Cast time: Instant