Data:Nova

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Data Page for Nova
Parameter Variable Value
name name Nova
date date March 13, 2014
price price 7000
title title Dominion Ghost
role role Ranged
franchise franchise Starcraft
info info A burst damage Mage who can ambush enemies from Stealth.
lore lore November "Nova" Terra is a ghost of the Terran Dominion and one of the most powerful psionic soldiers ever known. Nova is highly focused, determined, and extremely deadly. Even Jim Raynor wouldn't want to be caught in her crosshairs.
difficulty difficulty Medium
melee melee False
health health 1300
healthRegen health regen 2.711
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1
attackRange attack range 6.5
attackDamage attack damage 105
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.625
skills skills see below
talents talent_<tier>_<column> see below

Skills

Permanent Cloak, Sniper Icon.png
Permanent Cloak
Cooldown: 3 seconds
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds grants Invisible.
Passive: Gain 15% Movement Speed, while Stealthed.

Type: Status effect
Affects: Self
Properties: Movement speed, Stealth

  • Stealth can activate while Mounted, but activating Mount will break Stealth momentarily.
Snipe Icon.png
Q
Snipe
50 Mana Cooldown: 6 seconds
Deals 230 damage to the first enemy hit.
Passive: Hitting the enemy Hero with Snipe permanently increases the damage of Snipe by 6%, stacking up to 30%. Gain an additional 25% damage bonus at maximum stacks. All stacks are lost, if Snipe fails to hit an enemy.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point Target
Properties: Clamping, Skillshot
Cast time: 0.1 + 0 seconds
Range: 10.8725
Hitbox: 0.75 x 0.75
Missile speed: 50

  • Damage bonus stacks additively with itself and offensive damage modifiers that can affect Snipe's damage.
Pinning Shot Icon.png
W
Pinning Shot
65 Mana Cooldown: 12 seconds
Deal 100 damage to an enemy and Slow it by 40% for 2.25 seconds.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Unit Target
Properties: Slow
Cast time: 0.1 + 0 seconds
Range: 6.5
Missile speed: 50
Holo Decoy Icon.png
E
Holo Decoy
50 Mana Cooldown: 15 seconds
Create a Decoy for 5 seconds with 100% of Nova's current Health that attacks enemies, dealing 10% of Nova's base damage. Whenever a Decoy takes damage it deals that amount to itself, effectively doubling the damage it takes.
Using this Ability does not break Stealth.

Type: Summon
Targeting: Point Target
Range: 8.0
Holo Decoy

Summon type: Hallucination
Basic attack damage: 10.5
Snipe damage: 23
Pinning Shot damage: 10

  • Decoy can use Snipe and Pinning Shot, dealing reduced damage.
  • Decoy's Basic Attacks and Abilities deal the same type of damage as Nova's
  • Decoy's Pinning Shot inflicts a 5% Slow.
  • Decoy benefits from all of Nova's non-active Talents, unless otherwise noted.
  • Killing a decoy grants no XP or Takedown credit.
  • If Nova is Stealthed while casting Holo Decoy, the decoy will also be Stealthed and vice versa.
  • Stealthed decoy only attacks Heroes. Unstealthed decoy also attacks Structures, Summons and aggroed Mercenaries, but not Minions, unless Lethal Decoy talent has been picked.
  • Decoy only uses Abilities on Heroes.
  • Decoy will immediately attack the closest visible enemy Hero, when one comes in its range and mimics Nova's Basic Abilities in following order: Pinning Shot > Snipe > AA (> Pinning Shot > AA, if Double Tap has been picked.
  • Decoy has its own base damage values, causing the damage reduction percentage to stack multiplicatively with offensive damage modifiers.)
Triple Tap Icon.png
R
Triple Tap
100 Mana Cooldown: 100 seconds
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 damage each.

Type: Spell damage
Scaling: 4.00%
Affects: Enemy Heroes (and Structures)
Targeting: Unit Target
Cast time: 0.8 (ch) + Ch + 0.5 seconds
Range: 25
Hitbox: 0.66 x 1.25
Missile speed:
- Initial: 35
- Final: 20
- Acceleration: -30
Channel time: 1.5 seconds
Shot interval: 0.75 seconds

  • Can damage Structures, but only target Heroes.
  • Nova can't take any actions while channeling Triple Tap.
  • Triple Tap can't be manually cancelled and only ends, if its channeling is interrupted, Nova or the target is killed, becomes untargetable, moves past 50 of its maximum range, or once all 3 shots have been fired.
  • Interrupting the channel in any way before any shots have been fired puts Triple Tap on 10 seconds cooldown.
  • The target is Revealed for the duration of the ability and for 0.3 seconds after. Exceptionally, this Reveal persists through Unrevealable Stealth.
Precision Strike Icon.png
R
Precision Strike
100 Mana Cooldown: 60 seconds
After a 1.5 second delay, deals 435 damage to enemies within an area. Unlimited range.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point Target
Properties: Area of Effect
Cast time: 0 + 0.5 seconds
Range: Global
Area of Effect: Circle
Radius: 4.0
Impact delay: 1.5 seconds
Vision radius: 5.0

  • Grants vision over the area for 6 seconds, when the ability starts casting. At the moment of impact, vision radius is increased by 1 for 1 second.
  • Nova gains XP and Covert Mission stacks from enemies killed by Precision Strike regardless of distance.
Ghost Protocol Icon.png
1
Ghost Protocol
Cooldown: 60 seconds
Activate to instantly grant Stealth to Nova and spawn a Holo Decoy at her location. Nova is Unrevealable for the first 0.5 seconds, when Stealthed by Ghost Protocol.

Type: Summon
Targeting: No Target
Properties: Stealth, Unrevealable
Cast time: Instant

  • The decoy has the same properties as those created by Holo Decoy.

Talents

1
Longshot Icon.png
Longshot
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.

Bonus range: 1.35
Covert Ops Icon.png
Covert Ops
After being Stealthed for 4 seconds, Pinning Shot's Slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second.

  • Decoy's Pinning Shot does not benefit from the increased Slow.
Advanced Cloaking Icon.png
Advanced Cloaking
After being Stealthed for 2 seconds, gain additional 10% Movement Speed. While Stealthed, regenerate 2 Mana per second.
4
Rapid Projection Icon.png
Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 50%.
Holo Stability Icon.png
Holo Stability
Increase the cast range of Holo Decoy by 100% and its duration by 120%.

Bonus cast range: 8.0
Bonus duration: 6.0 seconds
Bribe Icon.png
Covert Mission
Active: Enemy minions killed near Nova grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.

Type: Instant Kill
Affects: Non-Elite neutral Mercenaries
Targeting: Unit target
Properties: Bribe
Cast time: Instant
Range: 6.0
Radius: 12 (gathering)
Charge cooldown: 0.25 seconds

  • Elite Mercenaries includes Bosses, Support and Sentinel camps.
  • Decoy can gain bribe stacks, if it dealt the finishing blow to the enemy, but not through presence.
7
Perfect Shot Icon.png
Perfect Shot
Hitting an enemy Hero with Snipe reduces the cooldown by 4 seconds and refunds its Mana cost.
One in the Chamber Icon.png
One in the Chamber
After using an Ability, Nova's next Basic Attack within 3 seconds deals 60% additional damage.

Type: Offensive damage modifier
Affects: Self

  • Does not stack with itself.
  • Damage bonus stacks additively with other offensive damage modifiers.
Anti-Armor Shells Icon.png
Anti-Armor Shells
Nova's Basic Attacks deal 250% damage and decrease the Physical Armor of Heroic targets by 15 for 3 seconds, but her Attack Speed is proportionally slower.

Type: Bonus damage / Defensive damage modifier
Affects: Self (bonus damage) / Enemy Heroes (armor reduction)
Properties: Attack Modifier, Physical Armor reduction
Modified Attack Speed: 0.4 per second (= 2.5 seconds per attack)

  • Increases Nova's Base Attack damage, causing the damage bonus to stack multiplicatively with offensive damage modifiers.
  • Armor reduction is applied before damage is dealt, increasing the damage of the attack that applied it.
  • Decoy's attacks do not apply Armor reduction.
  • Does not stack with itself or other negative Physical Armor effects. Other defensive damage modifiers may stack.
10
Triple Tap Icon.png
Triple Tap
Cooldown: 100 seconds
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 damage each.
Precision Strike Icon.png
Precision Strike
Cooldown: 60 seconds
After a 1.5 second delay, deals 456 damage to enemies within an area. Unlimited range.
13
Psionic Efficiency Icon.png
Psionic Efficiency
Snipe's range is increased by 15% and hitting a Hero grants an additional stack of Precision Sniper.

Bonus range: 1.35
Double Tap Icon.png
Double Tap
Pinning Shot now has 2 charges, but it's cooldown is increased by 2 seconds.

Charge cooldown: 1.0 seconds
Permanent Cloak, Sniper Icon.png
Ionic Force Field
Gain 25 Armor for 3 seconds after losing Stealth.

Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
16
Explosive Round Icon.png
Explosive Round
Snipe also deals 90% damage to enemies near the impact.

Type: Spell damage
Scaling: -
Affects: Enemies
Properties: Splash
Area of Effect: Circle
Splash radius: 3.5

  • Damage penalty stacks multiplicatively with offensive damage modifiers that can affect Snipe's damage.
Crippling Shot Icon.png
Crippling Shot
Pinning Shot lowers a Hero's Armor by 20 for the duration of the Slow, causing them to take 20% increased damage.

Type: Defensive damage modifier
Affects: Enemy Heroes
Properties: Armor reduction

  • Armor reduction is applied after the damage is dealt.
  • Decoy's Pinning shot does not apply Armor reduction.
  • Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Double Fake Icon.png
Lethal Decoy
Increases the damage Holo Decoy deals to 30% of Nova's damage.

Type: Offensive damage modifier
Affects: Ability

  • Increases Holo Decoy's damage output by 200%. This stacks additively with other offensive damage modifiers that can affect Holo Decoy's damage.
20
Fast Reload Icon.png
Fast Reload
Triple Tap's cooldown is reset, if it kills an enemy Hero.

  • The cooldown is reset, if the enemy dies within 0.625 seconds of getting hit by a shot from Triple Tap.
Precision Barrage Icon.png
Precision Barrage
Precision Strike gains a 2nd charge and its cooldown is reduced by 30 seconds.

Charge cooldown: 3.0 seconds
Permanent Cloak, Sniper Icon.png
Apollo Suit
Reduce the cooldown of Permanent Cloak by 2 seconds.
Rewind Icon.png
Rewind
Cooldown: 60 seconds
Active: Activate to reset the cooldowns of your Basic Abilities.

Affects: Self
Targeting: No target
Properties: Rewind
Cast time: Instant