Data:Nazeebo

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Data Page for Nazeebo
Parameter Variable Value
name name Nazeebo
date date March 13, 2014
price price 4000
title title Heretic Witch Doctor
role role Ranged
franchise franchise Diablo
info info A sustained damage Mage who gains power when killing enemy minions.
lore lore With cabalistic incantations and vestments of feather and bone, the Witch Doctor Nazeebo calls upon spirits from the Unformed Land to aid him. Few outlanders encounter a Witch Doctor in the flesh, without losing their own.
difficulty difficulty Medium
melee melee False
health health 1502
healthRegen health regen 3.129
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.11
attackRange attack range 5.5
attackDamage attack damage 88
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.75
skills skills see below
talents talent_<tier>_<column> see below

Skills

Voodoo Ritual Icon.png
Voodoo Ritual
Nazeebo's Basic Attacks and Abilities poison non-Heroic enemies, causing them to take 67 (+4% per level) additional damage over 6 seconds.
If a Minion dies while poisoned by Voodoo Ritual, Nazeebo permanently gains 6 Health and 1 Mana.
  • The Damage over Time effect does not stack.
Corpse Spiders Icon.png
Q
Corpse Spiders
50 Mana Cooldown: 9 seconds
Hurl a jar of spiders that deals 50 (+4% per level) damage. If it hits at least one enemy, create 3 Corpse Spiders that attack for 38 (+4% per level) damage. Spiders last for 4 seconds.
Zombie Wall Icon.png
W
Zombie Wall
70 Mana Cooldown: 14 seconds
After 1 second, create a ring of Zombies surrounding the target area that deal 28 (+4% per level) damage and last for 3 seconds.
Plague of Toads Icon.png
E
Plague of Toads
30 Mana Cooldown: 8 seconds
Create a wave of 3 Toads that explode on contact, dealing 119 (+4% per level) damage over 6 seconds. This effect stacks.
Stores up to 2 charges.
  • Maximum Damage over Time stacks: 20.
Gargantuan Stomp Icon.png
R
Gargantuan Stomp
Cooldown: 5 seconds
Order your Gargantuan to stomp, dealing 331 (158 + 4% per level) damage to nearby enemies and slowing them by 30% for 2 seconds.
  • Active while Gargantuan is alive.
  • Can be activated while Nazeebo is dead.
Gargantuan Icon.png
R
Gargantuan
90 Mana Cooldown: 70 seconds
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies.
Ravenous Spirit Icon.png
R
Ravenous Spirit
100 Mana Cooldown: 90 seconds
Channel a Ravenous Spirit that deals 206 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.

Talents

1
Widowmakers Icon.png
Widowmakers
❢ Reward: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
Pandemic Icon.png
Pandemic
❢ Reward: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
Thing of the Deep Icon.png
Thing of the Deep
Passive: Increases the range of your Basic Abilities by 20%.
4
Hexed Crawlers Icon.png
Hexed Crawlers
Corpse spiders restore 1% of your maximum Health and Mana when they attack an enemy Hero.
Big Voodoo Icon.png
Big Voodoo
Passive: Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
Blood Ritual Icon.png
Blood Ritual
Passive: If an enemy dies while poisoned by Voodoo Ritual, restore 2% of your maximum Health and Mana.
7
Spirit of Arachyr Icon.png
Spirit of Arachyr
If your jar of Corpse Spiders hits only 1 enemy, it spawns 2 additional spiders.
Dead Rush Icon.png
Dead Rush
Wall of Zombies deals 75% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
Toads of Hugeness Icon.png
Toads of Hugeness
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to maximum of 100%.
10
Gargantuan Icon.png
Gargantuan
Cooldown: 70 seconds
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies.
Ravenous Spirit Icon.png
Ravenous Spirit
Cooldown: 90 seconds
Channel a Ravenous Spirit that deals 206 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
13
Guardian Toads Icon.png
Guardian Toads
Hitting an enemy Hero with Plague of Toads gives 25 Armor for 2 seconds, reducing damage taken by 25%.
Superstition Icon.png
Superstition
Gain 40 Spell Armor, taking 40% less damage from Abilities. Basic Attacks from enemy Heroes remove this bonus for 3 seconds.
Ice Block Icon.png
Ice Block
Cooldown: 60 seconds
Active: Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
16
Spider Colony Icon.png
Spider Colony
Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds.
Ring of Poison Icon.png
Ring of Poison
Zombie Wall last 1 second longer, and the center is filled with poison that deals a total of 822 (390 + 4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
Soul Harvest Icon.png
Soul Harvest
Cooldown: 15 seconds
Active: Activate to increase your Health and Ability Power by 7% for each nearby enemy, up to a maximum of 35%. Lasts 15 seconds.
20
Humongoid Icon.png
Humongoid
Reduce Gargantuan's cooldown by 40 seconds and its mana cost by 50%.
Annihilating Spirit Icon.png
Annihilating Spirit
Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%.
Fury of the Storm Icon.png
Fury of the Storm
Passive: Every 5 seconds, your next basic attack will deal an additional 91 damage to the target, and 228 damage to all nearby Minions and Mercenaries.
Vile Infection Icon.png
Vile Infection
❢ Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased by 150%.