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Data Page for Mal'Ganis
Parameter Variable Value
name name Mal'Ganis
date date October 16, 2018
price price 10000
title title Nathrezim Lord
role role Tank
franchise franchise Warcraft
info info A self-sustaining Tank that peels for allies and disrupts enemies.
lore lore Cunning and Intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King’s service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.
difficulty difficulty Medium
melee melee Yes
health health 2600
healthRegen health regen 5.414
resource resource 490
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 0.91
attackRange attack range 1.3
attackDamage attack damage 100
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.875
skills skills see below
talents talent_<tier>_<column> see below


Vampiric Touch Icon.png
Vampiric Touch
Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.

Type: Healing
Scaling: -
Affects: Self
Properties: Lifesteal
Fel Claws Icon.png
Fel Claws
45 Mana Cooldown: 8 / 0.5 seconds
Violently slash in the chosen direction, dealing 69 damage to enemies.
Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.

Type: Damage / Mobility: Dash
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Clamping, Piercing Skillshot, Stun (third)
Cast time:
First & second - 0+0.15 seconds
Third - 0.15+0.05 seconds
First & second - 3.25
Third - 4.6025
First & second - 4.25x1.425
Third - 3x2.5
End area radius: 2.125 (first & second only)
End area arc: 180 degrees (first & second only)
Dash speed: 13
Dash duration:
First & second - 0.25 seconds
Third - 0.3125 seconds
Reactivate: Fel Claws - Violently slash in the chosen direction, dealing 72 damage.
Reactivate time window: 3 seconds

  • Cooldown starts immediately upon the first cast.
  • The last part of the first and second dashes' damage area is a half circle.
  • First 0.25 seconds of the third dash' stun knocks the enemies up in the air.
Necrotic Embrace Icon.png
Necrotic Embrace
35 Mana Cooldown: 8 seconds
Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armor for 3 seconds.

Type: Damage / Damage modifier: Armor
Scaling: 4.00% / -
Affects: Enemies / Self
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Radius: 3.5
Night Rush Icon.png
Night Rush
70 Mana Cooldown: 13 / 0.5 seconds
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.

Type: Crowd control
Affects: Enemy Heroes
Targeting: No target
Cast time: 0.75+Ch+0
Radius: 1.3
Arc: 205 degrees
Reactivate: Night Rush Cancel - Cancel Night Rush.

  • Mal'Ganis can use Necrotic Embrace during Night Rush without breaking the channel. Using any other ability interrupts Night Rush immediately.
  • Mal'Ganis cannot use Basic Attacks during Night Rush.
Carrion Swarm Icon.png
Carrion Swarm
80 Mana Cooldown: 70 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 126 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.

Type: Damage / Status Effect
Scaling: 4.00% / -
Affects: Enemies / Self
Targeting: No target
Properties: Channeled cast (mobile), Stasis
Area of Effect: Cone x3
Radius: 4
Arc: 45 degrees
Tickrate: 2 / s (x6)
Damage per tick: 63 / s

  • Interrupting the ability during its cast puts it on a 10 second cooldown.
  • Carrion Swarm's damage area consists of three cones in "opposite" directions that rotate every 0.0625 between three possible orientations. Regardless, enemies can only be damaged by the ability only once every 0.5 seconds.
  • Malganis can move, but not use abilities while channeling and during Carrion Swarm.
  • Carrion Swarm removes most negative effects from Mal'Ganis once the channel finishes and Mal'Ganis enters Stasis.
Dark Conversion Icon.png
Dark Conversion
80 Mana Cooldown: 70 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

Type: Damage / Healing
Scaling: -
Affects: Enemy Non-Vehicle Heroes / Self
Targeting: Unit Target
Cast time: 0.75+0.15 seconds
Range: 3.75
Tickrate: 2 / s (x6)

  • First, the ability examines both units' life percent. They get assigned HigherHealth (HH) and LowerHealth (LH). Now their current health is "saved", and a new health is now assigned. HH new health is LH's current health percent, while LH new health is HH current (note these are variables, no damage is done yet). Now two new variables are set, SwapDamage, which is HHcurrent-HHnew and SwapHeal, which is LHnew-LHcurrent, this is done to change from percent to a flat ammount. A DoT of SwapDamage strength is made for HH, and SwapHeal HoT for LH. A visual effect is created then if HH is the casting unit (to add insult to injury).
  • The HoT/DoT ticks 6 times over 3 seconds. Once every 0.5 seconds.
  • Since both the DoT and HoT are flat ammounts, this means that they're both affected by anything that affects those effects. Armor reduces the damage, it can be dispelled by effects like Valeera's Cloak of Shadows, and you can multiply the heal by effects such as Valeera's Wound Poison. If the DoT is removed, you'll still get healed. If both heroes have the exact same hp percent, then Mal'Ganis gets a 0 damage DoT while the opponent gets a 0 damage HoT.
  • Interrupting the ability puts it on a 10 second cooldown.
  • Cast is interrupted, if the target moves 3 range past its maximum range.
  • Dark Conversion damage is not affected by the lifesteal from Vampiric Touch.
  • If Mal'Ganis has higher percentage of health than the target enemy hero, the ability will damage Mal'Ganis while healing enemy hero. It can even deal fatal damage to Mal'Ganis.


Winged Guardian Icon.png
Winged Guard
Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack.
If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.

Type: Damage modifier: Physical Armor
Affects: Self
Properties: Block
Maximum stacks: 10
Vampiric Aura Icon.png
Vampiric Aura
Mal'Ganis and nearby allied Heroes heal for 15% of Physical Damage dealt.

Type: Healing
Affects: Self, Allied Heroes
Radius: 8
Refreshrate: 5.33 /s

  • Stacks additively with Vampiric Touch.
Time to Feed Icon.png
Time to Feed
Mal'Ganis heals for 52 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.

Type: Healing
Scaling: 4.00%
Affects: Self
Radius: 8

  • Enemy Heroes damaged by Mal'Ganis must be within the radius to trigger Time to Feed.
Fueled by Torment Icon.png
Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 11 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.

Type: Healing
Scaling: 4.00% (damage taken) / - (bonus lifesteal)
Affects: Self
Might of Sargeras Icon.png
Might of Sargeras
Necrotic Embrace's Armor is increased to 50, but the duration is reduced to 2.5 seconds.
Echo of Doom Icon.png
Echo of Doom
When Necrotic Embrace expires, it explodes again for 50 damage. If an enemy Hero is hit, Mal'Ganis retains 25 Armor for 1 more second.
Does not wake Sleeping targets.

Type: Damage / Damage modifier: Armor
Affects: Enemies / Self
Properties: Area of Effect
Radius: 3.5
Black Claws Icon.png
Black Claws
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage.

Type: Damage modifier: Buff
Affects: Self
Will of Tichondrius Icon.png
Will of Tichondrius
The third slash of Fel Claws steals 3% of maximum Health from enemy Heroes.

Type: Damage / Healing
Scaling: -
Affects: Enemy Heroes / Self

  • Will of Tichondrius does not benefit from Vampiric Touch.
Spreading Plague Icon.png
Spreading Plague
After Night Rush expires, deal 30 damage per second to nearby enemies for 5 seconds. Basic Attacks against Heroes refresh this.
Does not wake Sleeping targets.

Type: Damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Radius: 3.25
Tickrate: 1 / s (x4)
Nightmare Fuel Icon.png
Nightmare Fuel
Casting Night Rush in a bush increases it's duration to 2.75 seconds. Basic Attacks deal 200% more damage to Sleeping targets.

Type: Damage modifier: Buff
Scaling: -
Affects: Self

  • Stacks additively with Black Claws.
Carrion Swarm Icon.png
Carrion Swarm
Cooldown: 70 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Dark Conversion Icon.png
Dark Conversion
Cooldown: 70 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.

  • Dark Conversion does not benefit from Vampiric Touch.
Deep Sleep Icon.png
Deep Sleep
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
The Night Beckons Icon.png
The Night Beckons
After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds.

Properties: Slow
Blood Rush Icon.png
Blood Rush
When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 8 seconds, up to 15%.

Properties: Movement Speed buff

  • Doesn't require Mal'Ganis to be at full Health to trigger.
  • Benefits from both Mal'Ganis' lifesteal against Heroes and all non-lifesteal self-healing.
Plague Bats Icon.png
Plague Bats
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 damage.

Type: Damage
Scaling: 4.00%
Affects: Enemies
Properties: Piercing Skillshot
Range: 7
Radius - 1.5
Arc - 90 degrees
Missile speed: 19
Frenzied Assault Icon.png
Frenzied Assault
Basic Attacks against Heroes with a higher Health percentage grant 50% Attack Speeed and 20% increased Physical Damage for 3 seconds.

Type: Damage modifier: Buff
Affects: Self
Blind as a Bat Icon.png
Blind as a Bat
Cooldown: 80 seconds
Active: Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.

Type: Activatable
Affects: Self
Targeting: No Target
Cast time: Instant

  • Fel Claws during Blind as a Bat follow the same three cast rotation as normal cast.
  • Activating Blind as a Bat instantly refreshes the cooldown of Fel Claws, making it instantly available once active recasts have been used.
  • Once Blind as a Bat expires, the initial cast of Fel Claws is immediately put on cooldown, disabling it. If either recast is in progress when the ability expires, the cooldown will start ticking on the background.
  • During Blind as a Bat terrain and Mal'Ganis are visible, but you can't see any other units or abilities.
Seeker Swarm Icon.png
Seeker Swarm
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.

Type: Damage / Crowd Control
Scaling: 4.00% (damage)
Affects: Enemy Heroes
Targeting: Automatic (closest)
Radius: 8
Missile Speed: 11
Wrath of Nathreza Icon.png
Wrath of Nathreza
Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds.
Does not benefit from Vampiric Touch.

Type: Damage
Scaling: -
Radius: 3.5
Tickrate: 2 / s (x6)

  • The ability deals damage whenever it damages an enemy hero or Mal'Ganis.
  • Damage from Wrath of Nathreza does affect Vehicles.
Vanquish the Weak Icon.png
Vanquish the Weak
Damage from Fel Claws and Basic Attacks Slows enemy by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.

Type: Attack modifier / Healing
Scaling: -
Affects: Enemies / Self
Properties: Slow

  • Stacks additively with Vampiric Touch.
Alone in the Dark Icon.png
Alone in the Dark
Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.

Vision radius: 2