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Data:Li-Ming

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Data Page for Li-Ming
Parameter Variable Value
name name Li-Ming
date date February 2, 2016
price price 7000
title title Rebellious Wizard
role role Ranged
franchise franchise Diablo
info info A high burst damage Mage who can reset her Abilities upon getting a takedown.
lore lore
difficulty difficulty Medium
melee melee False
health health 1232
healthRegen health regen 2.5664
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.00
attackRange attack range 5.5
attackDamage attack damage 63
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.625
skills skills see below
talents talent_<tier>_<column> see below

Skills

Critical Mass Icon.png
Critical Mass
Getting a Takedown will refresh the cooldown on all of your Abilities.

  • This includes all Basic, Heroic and Activatable Abilities, unless otherwise noted.
Magic Missiles Icon.png
Q
Magic Missiles
20 Mana Cooldown: 3 seconds
Fire three missiles toward an area, each dealing 147 damage to the first enemy hit. These missiles do 50% damage to Structures.

    Type: Damage
    Scaling: 3.00%
    Affects: Enemies
    Targeting: Point Target / LoS
    Clamped: Yes
    Cast time: 0.125 seconds
    Range: 6
    Initial Missile Spacing: 3
Arcane Orb Icon.png
W
Arcane Orb
40 Mana Cooldown: 8 seconds
Fire an orb that powers up as it travels, dealing 135 damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 405 damage.

    Type: Damage
    Scaling: 3.00%
    Affects: Enemies
    Targeting: Point Target / LoS / AoE
    Clamped: Yes
    Cast time: 0.125 seconds
    Range: 14.125 units
    Initial Radius: 2 units
    Max Radius: 4 units
  • Damage is calculated from the distance the orb has travelled
Teleport Icon.png
E
Teleport
30 Mana Cooldown: 5 seconds
Teleport a short distance instantly.

    Type: Mobility
    Affects: Self
    Targeting Point Target
    Clamped: Yes
    Cast time: Instant
    Range: 4
  • Can go over terrain.
Disintegrate Icon.png
R
Disintegrate
80 Mana Cooldown: 30 seconds
Channel a powerful beam, dealing 440 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

    Type: Damage
    Scaling: 5.00%
    Affects: Enemies
    Targeting: Cursor Tracking / AoE
    Clamped: Yes
    Cast time: Instant
    Range: 16
    Width: 1
    Damage per tick: 11 (40x)
Wave Of Force Icon.png
R
Wave of Force
80 Mana Cooldown: 20 seconds
Knock away all enemies from an area and deal 160 damage.

    Type: Damage
    Scaling: 5.00%
    Affects: Enemies
    Targeting: Point Target / AoE
    Clamped: No
    Cast time: Instant
    Cast range: 8.5
    Radius: 4
    Impact delay: 0.25 seconds
    Knockback distance: 2.5

Talents

1
Astral Presence Icon.png
Astral Presence
Li Ming's Mana regeneration is increased by 100% while below 25% Mana.
Power Hungry Icon.png
Power Hungry
Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.

    Type: Damage modifier
    Affects: Self
  • Subsequent Globes refresh the duration.
Force Armor Icon.png
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Can only gain 1 charge per cast, up to 4 charges maximum.

    Type: Damage modifier
    Affects: Self
Aether Walker Icon.png
Aether Walker
Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.
4
Charged Blast Icon.png
Charged Blast
Basic Attacking a target recently hit by a Magic Missile does an extra 87 damage.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
  • Damage is dealt in a separate instance of Spell damage
Triumvirate Icon.png
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds.
Dominance Icon.png
Dominance
Takedowns restore 30% of Li Ming's missing Health.

    Type: Healing / Passive
    Scaling: -
    Affects: Self
7
Seeker Icon.png
Seeker
If three Magic Missiles hit the same target, the third one deals an additional 125 damage.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
Zeis Vengeance Icon.png
Zei's Vengeance
Arcane Orb does up to 25% more damage to enemies based on distance. Additionally, it's cooldown is reduced by 2 seconds.

    Type: Damage modifier
    Affects: Ability
  • Cooldown reduction is permanent.
  • Stacks multiplicatively with Spell Power and Arcane Orbit
  • Currently, only increases damage at max range by ~17% (Bug?)
Calamity Icon.png
Calamity
Teleport does 300 damage to enemy Heroes near your destination.

    Type: Damage
    Scaling: 3.00%
    Affects: Enemy Heroes
10
Disintegrate Icon.png
Disintegrate
Cooldown: 30 seconds
Channel a powerful beam, dealing 440 damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave Of Force Icon.png
Wave Of Force
Cooldown: 20 seconds
Knock away all enemies from an area and deal 160 damage.
13
Cannoneer Icon.png
Cannoneer
When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Spell damage instead of Physical. Stacks up to 3 times.

    Type: Attack modifier / Damage modifier
    Affects: Self
Glass Cannon Icon.png
Glass Cannon
Increases your Spell Power by 15%, but decreases your maximum Health by 15%.

    Type: Damage modifier
    Affects: Self
Illusionist Icon.png
Illusionist
If Li-Ming loses more than 20% of her (max) Health at once, its Cooldown is instantly refreshed.
This effect has 4 second cooldown.
Passive: Increases Teleport range by 50%.

    Type: Passive
    Bonus range:
    2
  • This cooldown is not reset by Critical Mass.
16
Fireflies Icon.png
Fireflies
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second and its Mana cost is reduced by 5.
Mirrorball Icon.png
Mirrorball
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.

    Type: Damage
    Scaling: 3.00%
    Affects: Enemies
Arcane Orbit Icon.png
Arcane Orbit
Arcane Orb travels 25% farther, doing up to 25% more damage.

    Type: Damage modifier
    Affects: Ability
  • Stacks multiplicatevily with Spell Power and Zei's Vengeance
Diamond Skin Icon.png
Diamond Skin
When you Teleport, gain 25% of your maximum Health as a Shield for 4 seconds.

    Type: Shield
    Scaling: -
    Affects: Self
20
Temporal Flux Li-Ming Icon.png
Temporal Flux
Disintegrate gradually Slows enemies caught in its beam, to a maximum of 60%.
  • The Slow ends and resets immediately, if target is not getting hit by Disintegrate
Repulsion Icon.png
Repulsion
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.

    Bonus cast range: 8.5
    Bonus knockback distance: 3.75
  • Knockback duration stays the same.
Tal Rasha's Elements Icon.png
Tal Rasha's Elements
Using abilities grants 5% Spell Power, up to a maximum of 20%. This bonus is reset when the same ability is used within a chain.

    Type: Damage modifier
    Affects: Self
  • Using any Ability twice within a 4 Ability chain resets the bonus.
  • Upon reaching 20% bonus, the next Ability used resets the bonus.
  • Spell Power is applied after the Ability has been cast and only the next Ability.
  • Stacks additively with other sources of Spell Power.
Archon Pure Power Icon.png
Archon: Pure Power
Cooldown: 10 / 1.0 seconds
Active: Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.

    Type: Activatable / Transformation
    Affects: Self
    Transformation time: 0.75 seconds
    Disintegrate toggle cooldown: 1.0 seconds
  • Archon form lasts indefinitely once cast and can be disabled by reactivating the Ability. Cooldown starts upon leaving Archon form.
  • Entering Archon form replaces Wave of Force and Disintegrate with Archon's Disintegrate, which has no Mana cost and can be freely toggled on and off.
  • Archon's Disintegrate has separate cooldown from normal Disintegrate and can be used, even if latter is on cooldown.
  • Li-Ming is unable to mount while in Archon form.