Data Page for Kharazim | ||
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Parameter | Variable | Value |
name
|
name | Kharazim |
date
|
date | August 18, 2015 |
price
|
price | 7000 |
title
|
title | Veradani Monk |
role
|
role | Healer |
franchise
|
franchise | Diablo |
info
|
info | A flexible Healer who pairs well with Melee allies who like to dive into the enemy team. |
lore
|
lore | To the monks of Ivgorod, the gods are in all things, and their divine will is proclaimed by the Patriarchs. With unshakable faith, Kharazim carries forth the decrees of the thousand and one gods to the ends of Sanctuary and the realms beyond. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 2027 |
healthRegen
|
health regen | 4.2226 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 2 |
attackRange
|
attack range | 1.75 |
attackDamage
|
attack damage | 64 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Choose between Transcendence, Iron Fists, and Insight from the Talents panel.
- In order to receive bonuses from Transcendence, Iron Fists, and Insight, the Basic Attacks should hit enemies within 3 seconds from each other, or the counter resets.
- All Traits progress through the 3-hit cycle with each Basic Attack even if it misses due to being Blinded or the target Evading, potentially wasting the bonus effect.
Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack. Stores up to 2 charges.
Heal nearby Heroes for 285 and give them 15% Movement Speed for 3 seconds.
Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds.
Become Invulnerable and strike 7 times over 1.6875 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
- First hit is instant, then every 0.25 seconds the last 6 hits activate. After the 7 hits there is a 0.1875 second delay before he exits.
- Kharazim is Invulnerable for the duration of the Ability. During this Kharazim is removed from the ground plane, allowing him to disjoint certain projectiles.
- Deals Percent damage to Heroes and special Spell Damage to Vehicles. Damage dealt to Heroes still ignores all damage modifications, but the damage dealt to Vehicles only ignores offensive damage modifiers and can still be affected by defensive damage modifiers, like Armor, on the target.
- Can only hit visible enemy Heroes.
Protect an allied Hero from death, causing them to be healed for 1200 if they take fatal damage in the next 3 seconds.
- The Stasis effect triggers immediately upon receiving lethal damage. This may cause some debuffs, like healing received reductions, that are applied after the damage instance to remain on the target.
Talents
Every 3rd Basic Attack heals the lowest Health nearby allied Hero for 104 and gives 25% increased Move Speed for 2.5 seconds.
Every 3rd Basic Attack deals 110% bonus damage and gives 25% increased Move Speed for 2.5 seconds.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Kharazim's Basic Attack damage.
❢ Quest: Every 3rd Basic Attack restores 14 Mana and grants a stack of Insight, and gives 25% increased Move Speed for 2.5 seconds.
❢ Reward: Once you have 100 stacks of Insight, every 3rd attack also reduces the cooldown of all your Basic Abilities by 1.75 seconds.
Cooldown: 45 seconds
Active: Place a Spirit Ally that heals allies in a large area around it for 2% of their maximum Health every second. Has 150 Health and lasts 10 seconds. Kharazim can Radiant Dash to Spirit Allies.
Spirit Ally
Healing Aura
Cooldown: 45 seconds
Active: Place an Earth Ally that grants nearby allied Heroes 50 Physical Armor against Heroic Basic Attacks, reducing damage taken by 50%. Has 400 Health and lasts 10 seconds. Kharazim can Radiant Dash to Earth Allies.
Earth Ally
Physical Armor Aura
- Does not stack with other positive Physical Armor effects. Other defensive damage modifiers may stack.
Cooldown: 30 seconds
Active: Place an Air Ally that gives nearby allied Heroes 15% Spell Power, grants vision, and reveals a large area around it. Has 200 Health and lasts 10 seconds. Kharazim can Radiant Dash to Air Allies.
Air Ally
Spell Power Aura
- Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting target Heroes' Spell Damage or healing output.
Decreases Radiant Dash's cooldown by 2 seconds and increases the maximum number of charges by 1.
Increases Breath of Heaven's Movement Speed bonus to 30%. Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3.5 seconds.
- Bonus stacks additively with healing modifiers that affect Breath of Heaven's healing output and multiplicatively with modifiers that affect healing received.
Increase the duration of Deadly Reach by 100%. Every 3rd Basic Attack reduces the cooldown of Deadly Reach by 0.75 seconds.
Cooldown: 50 seconds
Protect an allied Hero from death, causing them to be healed for 1200 if they take fatal damage in the next 3 seconds.
Cooldown: 50 seconds
Become Invulnerable and strike 7 times over 1.6875 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
Radiant Dashing to an ally gives you and the target 30% bonus Movement Speed for 3 seconds.
Active: Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
- Does not stack with other positive Spell Armor effects. Other defensive damage modifiers may stack.
While Stunned or Rooted, gain 75 Physical Armor against Hero Basic Attacks for 4 seconds, reducing their damage by 75%.
- Does not stack with other positive Physical Armor effects. Other defensive damage modifiers may stack.
Radiant Dashing to an ally makes them Unstoppable for 1 second.
Radiant Dashing to an enemy launches a rapid volley of 6 Basic Attacks dealing 45% damage each.
- The Basic Attacks from Way of the Hundred Fists can trigger attack modifiers, such as Kharazim's Trait, but do not trigger an activated Deadly Reach.
- Casting a Basic or Heroic Ability other than Deadly Reach interrupts the channel, but casting Active Abilities does not.
- The damage penalty stacks additively with other offensive damage modifiers affecting Kharazim's Basic Attack damage.
Breath of Heaven heals 75% of its normal amount, but heals a second time 3 seconds later.
- Reduction is applied on both instances of healing.
- The reduction stacks additively with healing modifiers that affect Breath of Heaven's healing output and multiplicatively with modifiers that affect healing received.
Divine Palm's healing amount is increased by 75%, and its cooldown is set to 5 seconds if the Hero does not die.
- The bonus healing stacks additively with healing modifiers that affect Divine Palm's healing output and multiplicatively with modifiers that affect healing received.
Seven-Sided Strike hits 4 additional times.
Gain 50% of the benefit from both level 1 Talents that were not chosen.
- Transcendence is applied with a 50% healing dealt reduction to the original value. This reduction stacks additively with other healing dealt modifiers that can affect Transcendence's healing.
- Iron Fists applies a 55% damage bonus to the strike that triggers it. This bonus stacks additively with other offensive damage modifiers that can affect Kharazim's Basic Attack damage.
- Insight's Mana restoration is reduced to 7 Mana and cooldown reduction to 0.8175 seconds. Completing the quest is not required to gain the cooldown reduction when Insight is gained through Fists of Legend.
Cooldown: 45 seconds
Active: Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
Cooldown: 60 seconds
Active: Activate to restore 33% of your maximum Mana and refill 2 charges of Radiant Dash.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2027 | 4 | 2108.08 | 2371.3 | 2667.39 | 3000.46 | 3375.1 | 3796.53 | 4441.41 | 6574.37 |
Health Regeneration | 4.2226 | 4 | 4.39 | 4.94 | 5.56 | 6.25 | 7.03 | 7.91 | 9.25 | 13.7 |
Basic Attack damage | 64 | 4 | 66.56 | 74.87 | 84.22 | 94.74 | 106.56 | 119.87 | 140.23 | 207.58 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Breath of Heaven | 285 | 4 | 296.4 | 333.41 | 375.04 | 421.87 | 474.55 | 533.8 | 624.47 | 924.37 |
Seven-Sided Strike (vehicles) | 256 | 4 | - | - | - | 378.94 | 426.26 | 479.48 | 560.93 | 830.31 |
Divine Palm | 1200 | 4 | - | - | - | 1776.29 | 1998.09 | 2247.58 | 2629.35 | 3892.08 |
Transcendence | 104 | 4 | 108.16 | 121.67 | 136.86 | 153.95 | 173.17 | 194.79 | 227.88 | 337.31 |
Spirit Ally (health) | 150 | 4 | - | 175.48 | 197.39 | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Earth Ally (health) | 400 | 4 | - | 467.94 | 526.37 | 592.1 | 666.03 | 749.19 | 876.45 | 1297.36 |
Air Ally (health) | 200 | 4 | - | 233.97 | 263.19 | 296.05 | 333.01 | 374.6 | 438.22 | 648.68 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |