Data:Kel'Thuzad

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Data Page for Kel'Thuzad
Parameter Variable Value
name name Kel'Thuzad
date date September 5, 2017
price price 10000
title title Archlich of Naxxramas
role role Ranged
franchise franchise Warcraft
info info A burst damage Mage that locks down enemies and devastates them with powerful combos.
lore lore Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel'Thuzad remains Arthas's most trusted advisor and master of the cold dark.
difficulty difficulty Hard
melee melee False
health health 1445
healthRegen health regen 3.0117
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.0
attackRange attack range 5.5
attackDamage attack damage 72
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 1
skills skills see below
talents talent_<tier>_<column> see below

Skills

Master of the Cold Dark Icon.png
Master of the Cold Dark
❢ Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'Thuzad.
❢ Reward: After gaining 15 Blight, unlock the Glacial Spike ability. Activate to create a spike that detonates after 4 seconds, dealing 60 (+2.5% per level) damage to nearby enemies. The spike can be affected by Chains of Kel'Thuzad. 30 second cooldown.
❢ Reward: After gaining 30 Blight, gain 75% Spell Power.
Death and Decay Icon.png
Q
Death and Decay
20 Mana Cooldown: 5 seconds
After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 (+2.5% per level) damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 82 (+2.5% per level) damage every 0.5 seconds to enemies.
Frost Nova Icon.png
W
Frost Nova
50 Mana Cooldown: 8 seconds
Create a nova that explodes after 1 second, dealing 180 (+2.5% per level) damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
Chains of Kel'Thuzad Icon.png
E
Chains of Kel'Thuzad
50 Mana Cooldown: 10 seconds
Launch a chain, dealing 97 (+2.5% per level) damage to the first enemy Hero hit. For 3 seconds after hitting an enemy, Chains of Kel'Thuzad can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.
  • Chain is launched from primary target towards target point on reactivation.
Frost Blast Icon.png
R
Frost Blast
45 Mana Cooldown: 50 seconds
Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 (+2.5% per level) damage to its target and 275 (+2.5% per level) damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 2 seconds.
Shadow Fissure Icon.png
R
Shadow Fissure
40 Mana Cooldown: 16 seconds
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 (+2.5% per level) damage to enemy Heroes in its area. If an enemy Hero is hit, reset its cooldown.

Talents

1
The Plaguelands Icon.png
The Plaguelands
Increase Death and Decay's duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.
Blighted Frost Icon.png
Blighted Frost
Frost Nova deals 75% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.
Barbed Chains Icon.png
Barbed Chains
Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the Armor of pulled Heroes by 10 for 4 seconds.
4
Strip Shields Icon.png
Strip Shields
Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 128 (+4% per level) Shield, stacking up to 2 times. Additionally, Chains of Kel'Thuzad deals up to 270 (+2.5% per level) bonus damage to Shields.
Phylactery of Kel'Thuzad Icon.png
Phylactery of Kel'Thuzad
❢ Quest: Collect 12 Regeneration Globes to charge Kel'Thuzad's Phylactery.
❢ Reward: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again.
Passive: Kel'Thuzad heals for 10% of all Spell damage dealt while the Phylactery is charged.
Armor of the Archlich Icon.png
Armor of the Archlich
Cooldown: 25 seconds
Active: Activate to gain 50 Physical Armor for 4 seconds. Upon activation, nearby enemies take 45 (+4% per level) damage and are Slowed by 35% for 4 seconds.
7
Accelerated Decay Icon.png
Accelerated Decay
Each time a Hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 4 times.
Chilling Touch Icon.png
Chilling Touch
Every 8 seconds, Kel'Thuzad's next Basic Attack hits all enemies in the area enemies for 100% additional damage, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.
Ice Cold Icon.png
Ice Cold
Reduce the cooldown of Glacial Spike by 8 seconds and increase its damage by 400%.
10
Frost Blast Icon.png
Frost Blast
Cooldown: 50 seconds
Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 2 seconds.
Shadow Fissure Icon.png
Shadow Fissure
Cooldown: 16 seconds
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in its area. If an enemy Hero is hit, reset its cooldown.
13
Icy Grasp Icon.png
Icy Grasp
Increase Frost Nova's Slow by 15%. Each time Kel'Thuzad damages enemies Slowed by Frost Nova, reduce the cooldown of Frost Nova by 0.4 seconds.
Chains of Ice Icon.png
Chains of Ice
After Chains of Kel'Thuzad's Stun expires, targets are Slowed by 60% for 1 seconds.
Chain-Link Icon.png
Chain-Link
Pulling a Hero with Chains of Kel'Thuzad reduces its cooldown by 5 seconds and refunds its Mana cost.
16
Arcane Echoes Icon.png
Arcane Echoes
Whenver Kel'Thuzad hits an enemy Hero with Death and Decay's explosion, its cooldown is reduced by 1.5 seconds.
  • Every Hero hit by the initial explosion triggers cooldown reduction.
Hungering Cold Icon.png
Hungering Cold
Enemies that are Rooted take an additional 55 (+2.5% per level) damage each time they are damaged by Kel'Thuzad.
Power of Icecrown Icon.png
Power of Icecrown
Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.
20
Deathchill Icon.png
Deathchill
When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast explosion.
Might of the Scourge Icon.png
Might of the Scourge
If a Hero is hit with Shadow Fissure, a second one is cast below them 1 second later. This second cast will not duplicate itself.
Shifting Malice Icon.png
Shifting Malice
Cooldown: 240 seconds
Active: Activate to dash forward, dealing 150 (+2.5% per level) damage to enemies in the path. Takedowns reset the cooldown of Shifting Malice.
The Damned Return Icon.png
The Damned Return
Cooldown: 15 seconds
Active: Activate to create a Shade of Naxxramas that lasts 15 seconds and mimics Kel'Thuzad's casts of Death and Decay.
  • Shade is invulnerable and untargetable and has no collision.