Data:Kel'Thuzad

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Data Page for Kel'Thuzad
Parameter Variable Value
name name Kel'Thuzad
date date September 5, 2017
price price 10000
title title Archlich of Naxxramas
role role Ranged
franchise franchise Warcraft
info info A burst damage Mage that locks down enemies and devastates them with powerful combos.
lore lore Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel'Thuzad remains Arthas's most trusted advisor and master of the cold dark.
difficulty difficulty Hard
melee melee False
health health 1445
healthRegen health regen 3.0117
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.0
attackRange attack range 5.5
attackDamage attack damage 72
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.875
skills skills see below
talents talent_<tier>_<column> see below

Skills

Master of the Cold Dark Icon.png
Master of the Cold Dark
❢ Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'Thuzad.
❢ Reward: After gaining 15 Blight, gain the Glacial Spike ability.
❢ Reward: After gaining 30 Blight, gain 75% Spell Power.

Type: Offensive damage modifier
Affects: Self
Properties: Spell Power

  • Spell Power stacks additively with other offensive damage modifiers affecting Kel'Thuzad's spell damage output.
Death and Decay Icon.png
Q
Death and Decay
20 Mana Cooldown: 5 seconds
After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 82 damage every 0.5 seconds to enemies.

Type: Spell damage
Scaling: 2.50%
Affects: Enemies
Targeting: Point target
Cast time: 0.5+0 seconds
Range: 11.0
Area of Effect: Circle
Radius:
- Initial: 2.5
- Pool: 2.0
Hitbox: 1x1.25
Missile speed: 20
Tickrate: 2.0 per second (x4)

  • Units that are immune to skillshots cannot be hit by the initial projectile, but can still be damaged by splash and AoE damage.
Frost Nova Icon.png
W
Frost Nova
50 Mana Cooldown: 8 seconds
Create a nova that explodes after 1 second, dealing 180 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.

Type: Spell damage, Crowd control
Scaling: 2.50%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Root, Slow
Cast time: 0.125+0 seconds
Range: 9.0
Area of Effect: Circle
Radius:
- Inner: 1.5
- Outer: 3.0

  • Enemies hit by the center are both Rooted and Slowed.
Chains of Kel'Thuzad Icon.png
E
Chains of Kel'Thuzad
50 Mana Cooldown: 10 seconds
Launch a chain, dealing 97 damage to the first enemy Hero hit. For 3 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.

Type: Spell damage, Crowd control
Scaling: 2.50%
Affects: Enemy Heroes
Targeting: Point target
Properties: Skillshot, Pull, Stun
Cast time: 0.125+0 seconds
Range: 9.5
Hitbox: 1.0x1.5
Missile speed: 25
Pull duration: 0.4375 seconds (max)
Pull speed: 22

  • Chain is launched from primary target towards target point on reactivation.
  • If a target, is Unstoppable, the other is pulled all the way to them.
Frost Blast Icon.png
R
Frost Blast
45 Mana Cooldown: 50 seconds
Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 115 damage to its target and 275 damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 2 seconds.

Type: Spell damage, Crowd control
Scaling: 2.50%
Affects: Enemy Heroes (targeting), Enemies
Targeting: Unit target
Properties: Area of Effect, Root
Cast time: 0.25+0 seconds
Range: 14.0
Area of Effect: Circle
Radius: 5.5
Missile speed: 8 ... 35

  • Frost Blast cannot be disjointed by movement abilities.
  • Primary target does not take area damage.
Shadow Fissure Icon.png
R
Shadow Fissure
40 Mana Cooldown: 16 seconds
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.

Type: Spell damage
Scaling: 2.50%
Affects: Enemy Heroes
Targeting: Point target
Properties: Area of Effect
Cast time: 0.125+0 seconds
Range: Global
Area of Effect: Circle
Radius: 2.25
Glacial Spike Icon.png
1
Glacial Spike
Cooldown: 30 seconds
Activate to create a spike that detonates after 4 seconds, dealing 60 damage to nearby enemies. The spike can be affected by Chains of Kel'Thuzad.
Quest requirements must be completed before activating.

Type: Spell damage / Terrain object
Scaling: 2.50%
Affects: Enemies / All units
Targeting: Point target
Properties: Area of Effect
Cast time: 0.125+0 seconds
Range: 8.0
Radius:
- Damage: 3.0
- Collision: 1.5

  • The spike has collision.

Talents

1
The Plaguelands Icon.png
The Plaguelands
Increase Death and Decay's duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.

Bonus radius: 0.6

  • Does not affect the initial splash radius.
Blighted Frost Icon.png
Blighted Frost
Frost Nova deals 75% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.

Type: Offensive damage modifier
Affects: Ability

  • Stacks additively with other offensive damage modifiers affecting Frost Nova's damage.
Barbed Chains Icon.png
Barbed Chains
Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the Armor of pulled Heroes by 10 for 4 seconds.

Type: Defensive damage modifier / Offensive damage modifier
Affects: Enemy Heroes / Ability
Properties: Armor

  • Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
  • Damage bonus stacks additively with other offensive damage modifiers.
4
Strip Shields Icon.png
Strip Shields
Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 128 Shield, stacking up to 2 times.
Additionally, Chains of Kel'Thuzad deals up to 270 bonus damage to Shields.

Type: Shield / Spell damage
Scaling: 4.00% / 2.50%
Affects: Self / Shields
Phylactery of Kel'Thuzad Icon.png
Phylactery of Kel'Thuzad
❢ Quest: Collect 12 Regeneration Globes to charge Kel'Thuzad's Phylactery.
❢ Reward: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again.
Passive: Kel'Thuzad heals for 10% of all Spell damage dealt while the Phylactery is charged.

Type: Healing
Scaling: -
Affects: Self
Properties: Lifesteal
Armor of the Archlich Icon.png
Armor of the Archlich
Cooldown: 25 seconds
Active: Activate to gain 50 Physical Armor for 4 seconds. Upon activation, nearby enemies take 45 damage and are Slowed by 35% for 4 seconds.

Type: Spell damage, Crowd Control / Defensive damage modifier
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target
Cast time: Instant
Area of Effect: Circle
Radius: 6.0
7
Accelerated Decay Icon.png
Accelerated Decay
Each time a Hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 4 times.

Type: Offensive damage modifier
Affects: Ability

  • Damage bonus stacks additively with itself and other damage modifiers.
Chilling Touch Icon.png
Chilling Touch
Every 8 seconds, Kel'Thuzad's next Basic Attack hits all enemies in the area enemies for 80% additional damage, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.

Type: Spell damage / Offensive damage modifier
Scaling: 4.00%
Affects: Enemies / Ability
Radius: 3.0

  • Stacks additively with other offensive damage modifiers affecting Chilling Touch's damage.
Ice Cold Icon.png
Ice Cold
Reduce the cooldown of Glacial Spike by 8 seconds and increase its damage by 400%.

Scaling: 4.00%

  • Stacks additively with other offensive damage modifiers affecting Glacial Spike's damage.
10
Frost Blast Icon.png
Frost Blast
Cooldown: 50 seconds
Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 115 damage to its target and 275 damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 2 seconds.
Shadow Fissure Icon.png
Shadow Fissure
Cooldown: 16 seconds
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.
13
Icy Grasp Icon.png
Icy Grasp
Increase Frost Nova's Slow by 20%. Each time Kel'Thuzad damages enemies Slowed by Frost Nova, reduce the cooldown of Frost Nova by 0.5 seconds.
Chains of Ice Icon.png
Chains of Ice
After Chains of Kel'Thuzad's Stun expires, targets are Slowed by 60% for 1 seconds.

Properties: Slow
Chain-Link Icon.png
Chain-Link
Pulling a Hero with Chains of Kel'Thuzad reduces its cooldown by 5 seconds and refunds its Mana cost.
16
Arcane Echoes Icon.png
Arcane Echoes
Whenver Kel'Thuzad hits an enemy Hero with Death and Decay's explosion, its cooldown is reduced by 1.5 seconds.

  • Cooldown reduction can trigger multiple times per cast.
  • Periodic damage instances do not grant cooldown reduction.
Hungering Cold Icon.png
Hungering Cold
Enemies that are Rooted take an additional 55 damage each time they are damaged by Kel'Thuzad.

Type: Spell damage
Scaling: 2.50%
Affects: Enemies
Power of Icecrown Icon.png
Power of Icecrown
Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.

Type: Offensive damge modifier
Affects: Self
Properties: Spell Power

  • Spell Power stacks additively with itself and offensive damage modifiers affecting Kel'Thuzad's spell damage output.
20
Deathchill Icon.png
Deathchill
When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast explosion.

Properties: Slow
Might of the Scourge Icon.png
Might of the Scourge
If a Hero is hit with Shadow Fissure, a second one is cast below them 1 second later. This second cast will not duplicate itself.
Shifting Malice Icon.png
Shifting Malice
Cooldown: 240 seconds
Active: Activate to dash forward, dealing 150 damage to enemies in the path. Takedowns reset the cooldown of Shifting Malice.

Type: Spell damage / Movement: Dash
Scaling: 2.50%
Affects: Enemies / Self
Targeting: Point target
Properties: Piercing Skillshot
Cast time: Instant
Range: 7.0
Hitbox: 2.0x2.0
Missile speed: 14
The Damned Return Icon.png
The Damned Return
Cooldown: 15 seconds
Active: Activate to create a Shade of Naxxramas that lasts 15 seconds and mimics Kel'Thuzad's casts of Death and Decay.

Type: Invulnerable summon
Targeting: Point target
Cast time: Instant
Range: 9.0

  • Shade is invulnerable and untargetable and has no collision.
  • Shade's Death and Decay benefits from all talents affecting it.