Data:Junkrat

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Data Page for Junkrat
Parameter Variable Value
name name Junkrat
date date October 17, 2017
price price 10000
title title Junker Demolitionist
role role Ranged
franchise franchise Overwatch
info info A mobile assassin that bombards the enemy from afar, and sows chaos with traps and mines.
lore lore The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
difficulty difficulty Medium
melee melee False
health health 1425
healthRegen health regen 2.9687
resource resource 0
resourceType resource type None
armor armor 0
attackSpeed attack speed 1.00
attackRange attack range 5.5
attackDamage attack damage 110
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.75
skills skills see below
talents talent_<tier>_<column> see below

Skills

Total Mayhem Icon.png
Total Mayhem
Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Deals 75% less damage to Structures.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Area of Effect: Circle
Radius:
- Explosion: 2
- Area: 1.25

  • Grenades are dropped at 5 points, randomly selected out of 10 preset locations, around Junkrat's death location over 0.3125 seconds.
  • Junkrat's Basic Attacks Splash, dealing 100% of their damage in 2 radius.


Detonate Mine
Detonate an active Concussion Mine
Detonate Mine Icon.png
D
Detonate Mine
Detonate the planted Concussion Mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

Type: Active
Scaling: 4.00%
Affects: Self
Targeting: No target
Cast time: Instant
Range: Global

  • Requires an active Concussion Mine.
Frag Launcher Icon.png
Q
Frag Launcher
Cooldown: 12 / 0.5 seconds
Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 118 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.

Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: Instant
Range:
- Launch (max): 10
- Roll: 12.25
Area of Effect: Circle
Radius:
- Hitbox: 0.5
- Explosion: 2
Missile speed: 16 (launch)

  • If the grenade lands on unpathable terrain, it explodes immediately without bouncing.
  • Enemies that are immune to skillshots cannot trigger the grenades, but can be damaged by the explosion.
  • Depending on the distance, launched grenades have a flight time up to 0.625 seconds.
  • Grenades have a set rolling distance regardless of launch distance.
  • Rolling speed gradually decelerates over the distance down to 1.75.
Concussion Mine Icon.png
W
Concussion Mine
Cooldown: 16 seconds
Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

Limit 1 active mine.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies, Self
Properties: Area of Effect, Clamping, Invulnerable summon, Displacement, Daze
Cast time: Instant
Range: 10.5
Area of Effect: Circle
Radius: 2.5
Displacement duration:
- Min: 0.75
- Max: 1.0
Displacement distance:
- Min: 8.0
- Max: 14.0

  • Concussion Mine takes 0.125-0.75 seconds to reach the target location, based on distance to target point.
  • The mine is invulnerable and untargetable and lasts indefinitely until detonation or placing another one.
  • Concussion Mine provides vision in 3 radius.
  • The area of effect is visible to enemies.
  • Target's launched by Concussion Mine detonation (including Junkrat himself) are dazed and can travel over unpathable terrain.
  • Distance and duration of the displacement depend on how far the target is hit from the center of the Mine, with the longest being the farthest.
Steel Trap Icon.png
E
Steel Trap
Cooldown: 12 seconds
Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.
Limit 1 active trap.

Type: Spell damage, Crowd Control
Scaling: 4.00%
Affects: Non-Structure Enemies
Targeting: Point target
Properties: Invulnerable summon, Root
Cast time: Instant
Range: 6
Hitbox: 1.25x1.1
  • The trap is invulnerable and untargetable and lasts indefinitely until triggering or placing another one.
  • Enemy units that do not draw Minion aggro, such as passive Summons, do not trigger Steel Trap.
  • Steel Trap provides vision in 5 radius.
RIP-Tire Icon.png
R
RIP-Tire
Cooldown: 75 seconds
Create a motorized bomb with with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

Type: Summon
Targeting: Point target
Properties: Channeled cast (stationary), Stationary channel
Cast time: 1.0(ch)+Ch+0 seconds

RIP-Tire
Type: Mobile
Scaling: 4.00% (damage & health)
Targeting: Direct control
Health: 530
Basic Attack damage: -
Movement Speed: 6.5
Sight radius: 8.0
Leash radius: -
Unit radius: 0.75

  • Interrupting the ability during its windup puts it on a 10 second cooldown.
  • While controlling RIP-Tire, Junkrat has access to Jump and Detonate RIP-Tire abilities.
  • RIP-Tire does not detonate, if it is destroyed or has expired.
  • If Junkrat's channel gets interrupted, RIP-Tire instantly expires without detonating.
  • Duration of crowd control effects against RIP-Tire are reduced by 75%.
RIP-Tire Jump Icon.png
Q
Jump
Cooldown: 2 seconds
Activate to make RIP-Tire jump. Can be used to pass over terrain and Structures.

Type: Movement: Launch
Affects: Self (RIP-Tire)
Targeting: No target
Cast time: Instant
Range: 6.5

  • This ability is available while controlling RIP-Tire.
Detonate RIP-Tire Icon.png
R
Detonate RIP-Tire
Instantly detonate the RIP-Tire, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Cast time: Instant
Area of Effect: Circle
Radius: 6.0
Knockback duration: 0.1875 seconds
Knockback speed: 20

  • This ability is available while controlling RIP-Tire.
  • Base damage is reduced linearly based on the distance to the center.
Rocket Ride Icon.png
R
Rocket Ride
Cooldown: 75 seconds
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.75 seconds, Junkrat lands, dealing 890 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.

Type: Spell damage / Status effect, Movement: Teleport
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Properties: Area of Effect, Channeled cast (stationary), Clamping, Stasis
Cast time: 1.25(ch)+5.0 seconds
Range: 10
Area of Effect: Circle
Radius: 3.0
Movement Speed: 6.0
Sight radius: 5.0

  • Interrupting the ability during its windup puts it on 10 second cooldown.
  • Junkrat is put in a special Stasis state for the duration of Rocket Ride, removing most debuffs, and making him immune to damage.

Talents

1
Tricky Shuffles Icon.png
Tricky Shuffles
While Frag Launcher has no charges left, gain 10% Movement Speed and his Basic Attacks deal 15% bonus damage.

Type: Offensive damage modifier
Affects: Self

  • Stacks additively with other offensive damage modifiers affecting Junkrat's Basic Attack damage.
Extra-Wound Timers Icon.png
Extra-Wound Timers
The final grenade from Frag Launcher deals 60% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.

Type: Offensive damage modifier
Affects: Ability

  • Stacks additively with other offensive damage modifiers affecting Frag Launcher's damage.
Blow 'Em Up! Icon.png
Blow 'Em Up!
Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.

Type: Offensive damage modifier
Affects: Self

  • Subsequent applications refresh the duration.
  • Stacks additively with other damage modifiers affecting Junkrat's damage output.
4
Taste For Explosions Icon.png
Taste For Explosions
❢ Quest: Hitting a Hero with Frag Launcher increases its damage by 0.2%, up to 40%.

Type: Offensive damage modifier
Affects: Ability

  • Stacks additively with itself and other offensive damage modifiers affecting Frag Launcher's damage.
BOOM POW Icon.png
BOOM POW
Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.

  • Cooldown reduction can trigger only once per mine detonated.
Chattering Teeth Icon.png
Chattering Teeth
Steel Traps will slowly chase nearby enemy Heroes.

Chase radius: 4.5
Movement Speed: 2.0
7
Bogged Down Icon.png
Bogged Down
Enemies launched by Concussion Mine are Slowed by 40% for 2.5 seconds upon landing.

Type: Crowd control
Affects: Enemies
Properties: Slow
Big As Icon.png
Big As
Increase Steel Trap's radius and damage by 50% and enemy Heroes who are hit have their Armor reduced by 15 for 3 seconds.

Type: Defensive damage modifier / Offensive damage modifier
Affects: Enemy Heroes / Ability
Properties: Armor
Bonus hitbox width: 0.625
Bonus hitbox height: 0.55

  • Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
  • DAmage bonus stacks with other offensive damage modifiers affecting Steel Trap's damage.
Sticky Wicket Icon.png
Sticky Wicket
Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.

Type: Crowd control
Affects: Enemy Heroes
Properties: Silence
Dirty Trickster Icon.png
Dirty Trickster
Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode.

This effect has a 12 second cooldown.

Bonus explosion radius: 0.4
10
RIP-Tire Icon.png
RIP-Tire
Cooldown: 75 seconds
Create a motorized bomb with with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

RIP-Tire Can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.
Rocket Ride Icon.png
Rocket Ride
Cooldown: 75 seconds
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.75 seconds, Junkrat lands, dealing 890 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.
13
Bombs Away Icon.png
Bombs Away
Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 25% bonus damage.

Type: Offensive damage modifier
Affects: Ability

  • Stacks additively with other offensive damage modifiers affecting Frag Launcher's damage.
Ripper Air Icon.png
Ripper Air
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
Gotta Trap 'Em All! Icon.png
Gotta Trap 'Em All!
Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.

  • A Steel Trap cannot be placed within 4 radius from the center of another Steel Trap.
16
Burst Fire Icon.png
Burst Fire
Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.

  • All three grenades benefit from Bombs Away, if the first was fired within the time window.
Endless Nades Icon.png
Endless Nades
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.

  • Cooldown reduction can occur multiple times per grenade.
Spread Volley Icon.png
Spread Volley
Cooldown: 30 seconds
Active: Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: No target

  • Cooldown starts when all affected charges are fired.
  • Extra grenades benefit from all talents affecting Frag Launcher.
20
Extra Oomph Icon.png
Extra Oomph
Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 25 seconds for each enemy Hero hit.

Bonus knockback duration: 0.125
Puckish Scamp Icon.png
Puckish Scamp
Junkrat also gains the Ability RIP-Tire. Each time he uses this Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown.

  • Does not switch to RIP-Tire, until Rocket Ride is used again, if the talent is picked while it's on cooldown.
Cannonball! Icon.png
Cannonball!
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.

Bonus explosion radius: 1.0
I Hate Waiting! Icon.png
I Hate Waiting!
Junkrat always rides his Rocket Ride Mount, which grants 150% increased Movement Speed, but his Mount cooldown is increased to 12 seconds.