Data:Jaina

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Data Page for Jaina
Parameter Variable Value
name name Jaina
date date December 2, 2014
price price 4000
title title Archmage
role role Ranged
franchise franchise Warcraft
info info A frost Mage who can slow the entire enemy team.
lore lore Once the apprentice of the Archmage Antonidas, Jaina Proudmoore led the survivors of Lordaeron to Kalimdor and founded the city of Theramore. Now, she serves the Alliance as a powerful voice fighting for reason and diplomacy.
difficulty difficulty Medium
melee melee False
health health 1365
healthRegen health regen 2.8437
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1
attackRange attack range 5.5
attackDamage attack damage 60
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.625
skills skills see below
talents talent_<tier>_<column> see below

Skills

Frostbite Icon.png
Frostbite
Jaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%. Lasts 4 seconds.
❢ Quest: Deal 15,000 Ability damage to Chilled Heroes.
❢ Reward: Unlock the Improved Ice Block ability, allowing Jaina to become temporarily Invulnerable.

Type: Crowd control (passive) / Offensive damage modifier (passive)
Scaling: - (threshold)
Affects: Enemies / Abilities
Properties: Slow

  • Chill can be fully removed with Invulnerable and friendly Stasis effects. Unstoppable and CC removal effects only remove the slow and not the damage bonus debuff.
  • Stacks additively with other offensive damage modifiers affecting Jaina's abilities.
Frostbolt Icon.png
Q
Frostbolt
30 Mana Cooldown: 4 seconds
Deal 184 damage and Chill the target.

Type: Spell damage, Debuff
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Clamping, Skillshot
Cast time: 0.125+0 seconds
Range: 10.5
Hitbox: 1x1.6
Missile speed: 15
Blizzard Icon.png
W
Blizzard
90 Mana Cooldown: 15 seconds
Bombard an area with 3 waves of ice, dealing 142 damage each. Damaged enemies are Chilled.

Type: Spell damage, Debuff
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: 0+0.1 seconds
Range: 7.0
Area of Effect: Circle
Radius: 2.5
Initial delay: 0.75 seconds
Wave interval: 1.25 seconds
Cone of Cold Icon.png
E
Cone of Cold
40 Mana Cooldown: 10 seconds
Deal 220 damage and Chill targets.

Type: Spell damage, Debuff
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: 0.125+0 seconds
Area of Effect: Radial
Radius: 7
Arc: 45 degrees
Ring of Frost Icon.png
R
Ring of Frost
70 Mana Cooldown: 80 seconds
After a 1.5 second delay, create a Ring of Frost in an area that deals 310 damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.

Type: Spell damage, Crowd Control, Debuff
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Root
Cast time: 0+0.1 seconds
Range: 9
Area of Effect: Ring
Radius:
- Inner: 2.6
- Outer: 4.5

  • Enemies within the inner radius are not affected in any way.
Summon Water Elemental Icon.png
R
Summon Water Elemental
60 Mana Cooldown: 60 seconds
Summons a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Lasts 20 seconds.

Type: Summon
Targeting: Point target
Cast time: 0+0.25 seconds
Range: 8.0

Water Elemental
Type: Mobile
Scaling: 4.00% (damage & health)
Targeting: Retargetable
Health: 958
Basic Attack damage: 62
Attack speed: 1.00
Attack range: 5.5
Movement Speed: 5.2
Sight radius: 7
Leash radius: 15
Unit radius: 0.375
Splash radius: 2

  • Water Elemental's Basic Attacks and Abilities on Chilled targets benefit from the damage bonus and their damage generates quest progress for Frostbite.
  • Splash damage stacks multiplicatively with other offensive damage modifiers.
Improved Ice Block Icon.png
1
Improved Ice Block
Cooldown: 40 / 0.5 seconds
Activate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds. When this effect expires, nearby enemies are Chilled.
Quest requirements must be completed before activating.

Type: Status effect / Debuff
Affects: Self / Enemies
Targeting: No target
Properties: Area of Effect (debuff), Stasis (self)
Cast time: Instant
Area of Effect: Circle
Radius: 5

  • Can be reactivated after 0.5 seconds to end the effect early.

Talents

1
Winter's Reach Icon.png
Winter's Reach
Increases the range of Frostbolt by 30%.

Bonus range: 3.0
Bonus hitbox height: 0.4
Lingering Chill Icon.png
Lingering Chill
Increases the duration of Chill from 4 seconds to 6 seconds.
Conjurer's Pursuit Icon.png
Fingers of Frost
❢ Quest: Gather Regeneration Globes to increase Jaina's Mana Regeneration by 0.1 per second, up to 2 per second.
❢ Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.

Type: Bonus Mana regen / Offensive damage modifier
Scaling: -
Affects: Self / Ability

  • Stacks additively with baseline Frostbite damage bonus.
4
Frost Shards Icon.png
Frost Shards
Frostbolt will now pierce the first target to hit an additional target behind them.
Arcane Intellect Icon.png
Arcane Intellect
Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20.
Frost Armor Icon.png
Frost Armor
Enemies that attack Jaina are Chilled. Additionally, every 10 seconds, Jaina gains 50 Physical Armor against the next enemy Hero Basic attack, reducing the damage taken by 50%.

Type: Debuff, Defensive damage modifier
Affects: Enemies / Self
Properties: Block, Physical Armor

  • Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
7
Ice Lance Icon.png
Ice Lance
Hitting a Chilled target with Frostbolt reduces its cooldown by 1.5 seconds and restores 10 Mana.
Ice Floes Icon.png
Ice Floes
Increase the width of Cone of Cold by 100%, and cause each chilled Hero hit to reduce its cooldown by 3 seconds, up to a maximum of 5 seconds per cast.

Bonus arc: 45 degrees
Icefury Wand Icon.png
Icefury Wand
Basic Attacks against Chilled Heroes deal 100% more damage and lower the cooldown of Blizzard by 2 seconds.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier

  • Does not affect Water Elemental's Basic Attacks.
  • Stacks additively with other offensive damage modifiers affecting Jaina's Basic Attack damage.
10
Ring of Frost Icon.png
Ring of Frost
Cooldown: 80 seconds
After a 1.5 second delay, create a Ring of Frost in an area that deals 310 damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
Summon Water Elemental Icon.png
Summon Water Elemental
Cooldown: 60 seconds
Summons a Water Elemental at target location. The Water Elemental's Basic Attacks deak 62 damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental. Lasts 20 seconds.
13
Storm Front Icon.png
Storm Front
Increases the cast range of Blizzard by 75% and its radius by 30%.

Bonus range: 5.25
Bonus radius: 0.75
Ice Barrier Icon.png
Ice Barrier
Gain a Shield for 25% of Ability damage dealt to Chilled targets. This Shield lasts 4 seconds.

Type: Shield
Scaling: -
Affects: Self

  • All damage dealt by Water Elemental contributes to the shield.
  • Shields gained can stack indefinitely and every instance refreshes the duration.
Icy Veins Icon.png
Icy Veins
Cooldown: 60 seconds
Active: Activate to make Jaina's Basic Abilities' cooldowns recharge 300% faster and reduce their Mana cost by 50% for 5 seconds.

Type: Active
Affects: Basic Abilities
Targeting: No target
Cast time: Instant
16
Snowstorm Icon.png
Snowstorm
The damage of the second wave of Blizzard is increased by 20%. The damage of the third wave is increased by 60%.

Type: Offensive damage modifier
Affects: Ability

  • Does not stack with itself. Stacks additively with other offensive damage modifiers affecting Blizzard's damage.
Northern Exposure Icon.png
Northern Exposure
Enemies damaged by Cone of Cold have their Armor lowered by 20 for 2 seconds, increasing the damage they take by 20%.

Type: Defensive damage modifier
Affects: Enemies
Properties: Armor

  • Does not stack with itself or other negative Armor effects. Other defensive damage modifiers may stack.
Numbing Blast Icon.png
Numbing Blast
Cone of Cold also roots Chilled targets for 1 second.

Type: Crowd control
Affects: Enemies
Properties: Root
20
Cold Snap Icon.png
Cold Snap
The center area of Ring of Frost deals 310 damage and Roots enemies after the outer ring expires. Each enemy Hero hit reduces its cooldown by 10 seconds.

Type: Spell damage, Crowd Control, Debuff
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect, Root
Area of Effect: Circle
Radius: 2.6

  • Center of the ring explodes 0.5 seconds after the outer ring expires.
Wintermute Icon.png
Wintermute
Increases the cast range of Water Elemental by 50%, and the Water Elemental will now mimic Jaina's Basic Abilities for 50% damage.

Bonus range: 4.0

  • Abilities used by Water Elemental benefit from all of Jaina's Talents except Arcane Intellect and Snowstorm.
  • Frostbolt and Cone of Cold mimiced by Water Elemental are cast after Jaina finishes cast animation.
  • Blizzard mimiced by Water Elemental is cast after all 3 waves of Jaina's Blizzard have fallen. Elemental casts Blizzard to the exact same area as Jaina regardless of distance.
  • Wintermute's damage reduction stacks multiplicatively with other offensive damage modifiers affecting Abilities cast by Water Elemental.
Bolt of the Storm Icon.png
Ice Blink
Cooldown: 60 seconds
Active: Activate to teleport a short distance and Chill all nearby enemies.

Type: Debuff / Movement: Teleport
Affects: Enemies / Self
Cast time: Instant
Range: 4
Area of Effect: Circle
Radius: 3
Deep Chill Icon.png
Deep Chill
Frostbite's Chill can now stack a second time, slowing targets up to 40%.