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Data:Imperius

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Data Page for Imperius
Parameter Variable Value
name name Imperius
date date January 8, 2019
price price 10000
title title Archangel of Valor
role role Bruiser
franchise franchise Diablo
info info An all-in Bruiser that leads the charge with strong initiation and single target damage.
lore lore Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.
difficulty difficulty Medium
melee melee Yes
health health 2450
healthRegen health regen 5.1054
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 0.83
attackRange attack range 2.0
attackDamage attack damage 122
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.8125
skills skills see below
talents talent_<tier>_<column> see below

Skills

Valorous Brand Icon.png
D
Valorous Brand
Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 20% bonus damage per mark and healing for 70 per mark.

Type: Attack modifier / Damage modifier: Physical damage, Healing
Scaling: 4.00% (heal)
Affects: Self

  • A Hero can not be marked by the same Basic Ability more than once at a time. Further applications refresh the duration.
  • Stacks additively with itself and other Physical damage modifiers.
Celestial Charge Icon.png
Q
Celestial Charge
40 Mana Cooldown: 10 seconds
Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.

Type: Spell damage / Crowd Control / Movement: Launch
Scaling: 4.00%
Affects: Enemies / Enemy Heroes
Targeting: Point target
Cast time: 0.125+Ch+0.1875 seconds
Range: 4
Area of Effect: Rectangle
Width: 1.25
Height: 5.5
Leap speed: 14
Stun tickrate: 16 / second (x16)

  • Imperius moves with a speed of 14 and is able to pass through terrain.
  • Enemy Heroes hit are snapped towards the center line of the area within 1.5 - 4.5 units in front of Imperius.
  • If the Channel lasts for full duration, the targets are Stunned for additional 0.25 seconds, while the bonus damage is being dealt.
Solarion's Fire Icon.png
W
Solarion's Fire
50 Mana Cooldown: 8 seconds
Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.

Type: Spell damage / Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Skillshot (piercing), Slow
Cast time: 0.125+0 seconds
Range: 10
Hitbox: 3.75x1.5
Missile speed: 8
Center area width: 0.75

  • The wave has a sight range of 2.
  • The wave moves at a speed of 12, starts 0.5 units in front of Imperius and moves 10 units forwards.
Molten Armor Icon.png
E
Molten Armor
75 Mana Cooldown: 12 seconds
Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 50% of the damage dealt increased to 100% against Heroes.

Type: Spell damage / Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target / Automatic
Properties: Lifesteal
Cast time: Instant
Area of Effect: Circle
Radius: 4
Tickrate: 4 / second (x12)

  • Can be activated while leaping or channeling Celestial Charge.
  • Targets one enemy per tick prioritising the closest enemies. If there are multiple targets within the search area, the same target can not be hit again until all or up to 4 different targets in the area have been hit.
  • Molten Armor will only hit revealed/visible targets.
Angelic Armaments Icon.png
R
Angelic Armaments
70 Mana Cooldown: 70 seconds
Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.

Type: Shield / Spell damage
Scaling: 4.00% (both)
Affects: Enemies / Self
Targeting: No target / Point target
Properties: Skillshot
Cast time: Instant / 0.125+0 seconds
Range: 11.25
Hitbox: 1x1.5
Missile speed: 28
Sword spacing: 1.5
Launch delay: 0.3125 seconds
Wrath of the Angiris Icon.png
R
Wrath of the Angiris
80 Mana Cooldown: 80 seconds
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.

Type: Spell damage / Crowd control / Movement: Launch / Status effect
Scaling: 4.00%
Affects: Enemy Heroes (damage, cc) / Enemy Heroes&Self (status effect)
Targeting: Point target
Properties: Channeled cast (stationary), Skillshot, Stasis (in air), Stun, Unstoppable (dash)
Cast time: 0.75+0 seconds
Range: 6
Hitbox: 2x2
Leap speed: 30
Hitbox displacement: 1 (forward)
Air movement speed: 5

  • Interrupting the ability during it's cast puts it on a 10-second cooldown.
  • Doesn't affect Vehicles.
  • While in air both heroes are put in Stasis, removing most debuffs from and making them immune to damage.
  • Landing location can't be steered over unpathable terrain.
  • Upon landing the target enemy Hero is placed at the center of the indicator, facing Imperius. Imperius will be positioned 2 units in front of the target, so that the target is positioned in the direction he was moving towards before landing.

Talents

1
Impaling Light Icon.png
Impaling Light
Celestial Charge's final damage is increased by 50% and cooldown is reduced by 1 second for each Valorous Brand on the target when the Stun completes.

Type: Damage modifier
Affects: Ability

  • Stacks additively with itself and other damage modifiers affecting Imperius Spell damage output.
Consuming Flame Icon.png
Consuming Flame
Increase the center damage of Solarion's Fire by additional 100% and its Slow amount by 15%. The first enemy Hero hit by Solarion's Fire refunds 30 Mana.

Type: Bonus damage
Scaling: -
Affects: Ability

  • Stacks additively with other damage modifiers affecting Imperius' spell damage output.
Burn The Impure Icon.png
Burn The Impure
Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.

Scaling: -
Affects: Ability
4
Sovereign Armor Icon.png
Sovereign Armor
Molten Armor grants 25 Armor for 1.5 seconds. Damaging an enemy Hero with Molten Armor increases the duration of the Armor by 0.5 seconds.

Type: Damage modifier: Armor
Affects: Self
Battle Hunger Icon.png
Battle Hunger
Increase the healing of Valorous Brand by 50%.

Type: Bonus healing
Scaling: -
Affects: Self
Press Forward Icon.png
Press Forward
Damaging an enemy Hero sets the duration of an active Regeneration Globe on Imperius to 8 seconds (unless it is already higher).
7
Flash of Anger Icon.png
Flash of Anger
Consuming a mark from Celestial Charge deals 180 damage around the target and grants Imperius 300 point Shield for 4 seconds.

Type: Spell damage / Shield
Scaling: 4.00%
Affects: Enemies / Self
Properties: Area of Effect, Splash
Area of Effect: Circle
Radius: 3

  • Also affects the target itself.
  • Enemies cannot be hit by Flash of Anger more than once per cast.
  • Does not benefit from talents affecting Celestial Charge.
Blaze of Glory Icon.png
Blaze of Glory
Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 damage. This explosion benefits from and consumes Valorous Brand marks.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Area of Effect: Rectangle
Width: 0.75
Height: 9.5

  • Does not benefit from talents affecting Solarion's Fire.
Holy Fervor Icon.png
Holy Fervor
Cooldown: 25 seconds
Active: Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.

Type: Attack Modifier / Damage modifier
Affects: Self
Targeting: No target
Properties: Splash
Cast time: Instant
Area of Effect: Radial
Radius: 3.5
Arc: 180 degrees

  • Consumes Valorous Brand marks from all targets hit.
  • Cooldown and duration start upon the first attack.
  • Stacks additively with other damage modifiers affecting Imperius' Physical damage output.
10
Angelic Armaments Icon.png
Angelic Armaments
Cooldown: 70 seconds
Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
Wrath of the Angiris Icon.png
Wrath of the Angiris
Cooldown: 80 seconds
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
13
Pathetic Mortals Icon.png
Pathetic Mortals
Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.

Type: Damage modifier: Debuff
Affects: Enemy Heroes

  • Debuff is applied immediately once the stun ends, regardless of whether Imperius finished the channel or not.
Divine Rage Icon.png
Divine Rage
Consuming a Valorous Brand mark reduces the cooldown of Molten Armor by 1 second.
Heat of Battle Icon.png
Heat of Battle
Increase Molten Armor's healing against Heroes by 2% for every 1% of health Imperius is Missing.

Type: Healing modifier
Affects: Ability

  • Stacks additively with baseline Hero bonus.
16
Celestial Swiftness Icon.png
Celestial Swiftness
Gain 20% Movement Speed for 5 seconds after casting Celestial Charge. Gain 40% Attack Speed for 5 seconds for each enemy Hero stunned with Celestial Charge.

  • Further applications refresh the duration.
  • Attack speed stacks up to 10 times for maximum of 400% bonus.
Melting Touch Icon.png
Melting Touch
Consuming a Molten Armor mark reduces the target's Armor by 25% for 4 seconds.

Type: Damage modifier: Armor
Affects: Enemy Heroes

  • Multiple applications only refresh the duration.
Valorous Pursuit Icon.png
Valorous Pursuit
Cooldown: 20 seconds
Active: Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds.

Type: Movement: Teleport / Damage modifier: Armor
Affects: Self
Targeting: Unit target
Cast time: Instant
Range: Global

  • Cannot target enemies you have no vision of.
  • Imperius is placed next to the target in the closet direction from his previous location.
20
Heavenly Host Icon.png
Heavenly Host
Nearby allied Heroes gain 600 Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 damage.

Type: Shield / Spell Damage
Scaling: 4.00%
Affects: Allied Heroes / Enemy Heroes
Targeting: Automatic (closest)
Properties: Area of Effect
Area of Effect: Circle
Ally search radius: 8
Enemy search radius: 8

  • Additional swords are only fired from Allied Heroes' Shields that expire without breaking.
Unrelenting Descent Icon.png
Unrelenting Descent
Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 5 seconds.
Brand of Solarion Icon.png
Brand of Solarion
Reduce the duration of Valorous Brand to 3 seconds, but it is no longer consumed when triggered.
Impervious Icon.png
Impervious
Cooldown: 75 seconds
Active: Activate to become Unstoppable and gain 75 Spell Armor for 3 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.

Type: Damage modifier: Spell Armor / Status effect
Affects: Self
Properties: Unstoppable
Cast time: Instant