Data:Hanzo

From Heroes of the Storm Wiki
Jump to: navigation, search
Data Page for Hanzo
Parameter Variable Value
name name Hanzo
date date December 12, 2017
price price 10000
title title Master Assassin
role role Ranged
franchise franchise Overwatch
info info A ranged Assassin who specializes in scouting and taking out enemies from a distance.
lore lore Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground.
difficulty difficulty Easy
melee melee False
health health 1323
healthRegen health regen 2.7578
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 0.67
attackRange attack range 6.5
attackDamage attack damage 198
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.75
skills skills see below
talents talent_<tier>_<column> see below

Skills

Natural Agility Icon.png
D
Natural Agility
Cooldown: 30 seconds
Target unpathable terrain or a Structure to jump to the other side of it.

    Type: Mobility: Launch
    Affects: Self
    Targeting: Automatic (unpathable terrain)/ Point Target
    Properties: Clamping
    Cast time: Instant
    Range: 9
  • Natural Agility can't be used, if there is no unpathatble terrain between Hanzo and target point, or if there are no viable landing spots in range.
  • Hanzo can't use Natural Agility to jump over player-created objects or friendly Gate.
  • Hanzo always lands 2 range from the edge of the terrain, regardless of its width.
Storm Bow Icon.png
Q
Storm Bow
20 Mana Cooldown: 4 seconds
Activate to charge an arrow that deals 291 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point Target
    Properties: Channeled cast (mobile), Clamping, Skillshot
    Channel time (max range): 1.25 seconds
    Cast time: 0+Ch+0 seconds
    Minimum range: 6
    Maximum range: 13
  • Storm Bow can be channeled indefinitely, but range increase is limited.
  • Cooldown starts once Storm Bow is reactivated.
Scatter Arrow Icon.png
W
Scatter Arrow
50 Mana Cooldown: 8 seconds
Fire an arrow that deals 88 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 damage each to the first enemy hit.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemy Heroes (initial projectile) / Enemies (bounces)
    Targeting: Point Target
    Properties: Clamping, Skillshot
    Cast time: Instant
    Range: 16
    Bounce range: 16
    Scatter spacing: 9 degrees
  • Hanzo is able to the collision edges of terrain in 16 radius.
  • Scatter Arrow doesn't bounce off of friendly Gate.
Sonic Arrow Icon.png
E
Sonic Arrow
50 Mana Cooldown: 20 seconds
Fire an arrow that grants vision in a large area for 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 165 damage to them and follows them as they move.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point Target
    Properties: Area of Effect, Revealed
    Cast time: Instant
    Range: 20
    Impact radius: 0.5
    Vision radius: 7
    Duration: 5 seconds
Dragonstrike Icon.png
R
Dragonstrike
60 Mana Cooldown: 60 seconds
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 70 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point Target
    Properties: Area of Effect, Channeled cast (stationary), Clamping
    Channel time: 1.5 seconds
    Cast time: Ch+0 seconds
    Start delay: 1.0 seconds
    Start range: 8
    Travel distance: 36
    Area length: 24
    Area width: 9
    Center area width: 3
    Move speed: 10 / second
  • Interrupting Dragonstrike in its cast period puts the Ability on a 10-second cooldown.
  • Arrow shot at the end of cast animation deals no damage.
Dragon's Arrow Icon.png
R
Dragon's Arrow
90 Mana Cooldown: 70 seconds
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemy Heroes
    Targeting: Point Target
    Properties: Area of EffectSkillshot, Stun
    Cast time: 0.125 seconds
    Range: Global
    Middle threshold distance: 11
    Long threshold distance: 23
  • Distance meaasured from the point cast.

Talents

1
Target Practice Icon.png
Target Practice
❢ Quest: Hit every enemy Hero with Storm Bow
❢ Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%
❢ Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.

    Type: Bonus damage
    Scaling: -
    Affects: Ability
  • Bonus range: 4.9
  • Bonus damage from Target Practice is affected by damage modifiers, but not by Scaling.
  • Only affects maximum range.
  • Channel time for maximum range remains the same.
Simple Geometry Icon.png
Simple Geometry
❢ Quest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress.
❢ Reward: Upon hitting terrain for the first time, Scatter Arrow creates two additional arrows.
Redemption Hanzo Icon.png
Redemption
❢ Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3 and Redemption can be lost at mamimum stacks.
❢ Reward: At 12 Redemption, gain 50% Attack Speed.
4
Explosive Arrows Icon.png
Explosive Arrows
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.

    Type: Damage
    Scaling: -
    Affects: Enemy Minions, Monsters / Enemies (splash)
    Additional properties: Splash
    Splash radius: 3
Serrated Arrows Icon.png
Serrated Arrows
Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.

    Type: Damage modifier
    Affects: Enemy Minions, Mercenaries, Monsters
Ignore All Distractions Icon.png
Ignore All Distractions
Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.

    Type: Attack modifier
    Affects: Enemy Minions
7
The Dragon Hungers Icon.png
The Dragon Hungers
Hitting a Hero with Storm Bow grants 5% Spell Power for 10 seconds, stacking up to 20%.

    Type: Damage modifier: Spell Power
    Affects: Self
  • Spell power stacks are granted after the Ability has hit.
Never Outmatched Icon.png
Never Outmatched
Reduce Scatter Arrow's Mana cost from 40 to 20. Basic Attacks against Heroes lower the cooldown of Scatter Arrow by 3 seconds.
Sharpened Arrowheads Icon.png
Sharpened Arrowheads
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 2 for 3 seconds, up to a maximum reduction of 20 Armor.

    Type: Damage modifier: Armor
    Affects: Enemy Heroes
10
Dragonstrike Icon.png
Dragonstrike
Cooldown: 60 seconds
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 78 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
Dragon's Arrow Icon.png
Dragon's Arrow
Cooldown: 90 seconds
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.
13
Fleet of Foot Icon.png
Fleet of Foot
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.

  • Consecutive hits refresh the duration.
Ninja Assassin Icon.png
Ninja Assassin
Hitting Heroes with Storm Bow lowers Natural Agility's Cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
Mounted Archery Icon.png
Mounted Archery
Upon mounting, gain 25% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
16
Flawless Technique Icon.png
Flawless Technique
Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 30%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 30%.

    Type: Damage modifier: Buff
    Affects: Self, Ability
Piercing Arrows Icon.png
Piercing Arrows
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.

    Additional properties: Piercing (x1)
Giant Slayer Icon.png
Giant Slayer
Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 2% of their maximum Health as damage.
20
The Dragon Awakens Icon.png
The Dragon Awakens
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attack reduces the cooldown of Dragonstrike by 4 seconds.
Play of the Game Icon.png
Play of the Game
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 263 damage to each target hit by the impact.

    Type: Damage / Mobility: Teleport, Launch
    Scaling: 4.00%
    Affects: Targets
    Targeting: Automatic
    Cast time: Instant
    Teleport range: Global
    Launch range: 12
  • Hanzo is Unstoppable while in air.
Perfect Agility Icon.png
Perfect Agility
Natural Agility gains a 2nd charge and its cooldown is reduced by 10 seconds.
Bullseye Hanzo Icon.png
Bullseye
Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.

    Additional properties: Stun