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Data Page for Falstad
Parameter Variable Value
name name Falstad
date date March 13, 2014
price price 7000
title title Wildhammer Thane
role role Ranged
franchise franchise Warcraft
info info An Assassin that can fly large distances, excelling on large battlegrounds.
lore lore Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar.
difficulty difficulty Medium
melee melee False
health health 1365
healthRegen health regen 2.8437
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.43
attackRange attack range 5.5
attackDamage attack damage 104
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.9375
skills skills see below
talents talent_<tier>_<column> see below


Tailwind Icon.png
Cooldown: 6 seconds
Gain 15% increased Movement Speed after not taking damage for 6 seconds.
Hammerang Icon.png
60 Mana Cooldown: 10 seconds
Throw out a Hammer that returns to Falstad, dealing 121 (+4% per level) damage and Slowing enemies by 25% for 2 seconds.

  • Hammerang hits once on both throw and return.
Lightning Rod Icon.png
Lightning Rod
60 Mana Cooldown: 13 seconds
Deal 107 (+4% per level) to an enemy, and an additional 75 (+4% per level) damage per second for 4 seconds while close to the target.

  • Missing a lightning strike causes the ability to end.
  • Strikes once per second and deals total of 407 (+4% per level) damage.
Barrel Roll Icon.png
Barrel Roll
70 Mana Cooldown: 13 seconds
Dashes forward and grants a 171 (+4% per level) point Shield for 3 seconds.
Hinterland Blast Icon.png
Hinterland Blast
100 Mana Cooldown: 120 seconds
After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.
Mighty Gust Icon.png
Mighty Gust
70 Mana Cooldown: 60 seconds
Push enemies away, and Slow their Movement Speed by 40% decaying over 4 seconds.

  • Always pushes a set distance regardless of the distance between Falstad and the affected enemy.
Epic Mount Icon.png
Cooldown: 75 seconds
Instead of mounting, Falstad can fly a great distance over terrain.

Type: Movement: Launch
Properties: Channeled cast (stationary), Unstoppable, Untargetable
Cast time: 2.0(ch)+0 seconds
Range: 75

  • Cast can be cancelled by issuing a 'move' or 'stop' command or interrupted by enemy abilities that Stun, Silence, Stasis or Knockback. Taking damage does not interrupt the cast.
  • Interrupting the channel in any way puts Flight on a 10 second cooldoown.


Gathering Storm Icon.png
Gathering Storm
❢ Quest: Every time Hammerang hits a Hero increase its damage by 1.5 and refund 10 Mana.

  • Gathering Storm has no upper limit.
  • Bonus damage from Gathering Storm is affected by damage modifiers, but not by Scaling.
Seasoned Marksman Icon.png
Seasoned Marksman
❢ Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.
❢ Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds.
Cooldown: 60 seconds

  • Continues to gain stacks even after the quest is completed.
  • Bonus damage from Seasoned Marksman is affected by damage multipliers, but not by Scaling.
Bribe Icon.png
Active: Lower the cooldown of Lightning Rod by 3 seconds. Enemy Minions killed near Falstad grant a stack of Bribe. Falstad can use 20 stacks to bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by 5%. Does not work on Bosses. Maximum of 80 stacks.

  • Bosses and Support camps can't be bribed, but the Lightning Rod damage bonus works on them normally.
  • There is no upper limit to damage gained through this Talent
Static Shield Icon.png
Static Shield
Gain a Shield equal to 4% of Falstad's maximum Health after every Lightning Rod strike. Lasts 4 seconds and stacks.
    Max stacks: 7
  • Shield amount stacks, but duration is refreshed by every consecutive lightning strike.
Updraft Icon.png
Increases Barrel Roll's range and Shield amount by 60%. It no longer has a duration.
Hammer Gains Icon.png
Hammer Gains
Basic Attacks heal for 20% of the damage dealt to the primary target.

  • Healing is calculated after Armor reductions and other damage modifiers.
Secret Weapon Icon.png
Secret Weapon
Increases Hammerang's range by 30% and Basic Attacks deal 80% bonus damage while Hammerang is in flight.
BOOMerang Icon.png
Reactivate Hammerang mid-flight to deal 165 (+4% per level) damage around the hammer.

  • BOOMerang reactivation doesn't benefit from the bonuses of Gathering Storm, nor gain stacks for it
Charged Up Icon.png
Charged Up
Increases the number of Lightning Rod strikes by 2 and its range by 25%.

  • Increases Lightning Rod's maximum duration to 6 seconds.
Hinterland Blast Icon.png
Hinterland Blast
Cooldown: 120 seconds
After 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 25 seconds for every enemy Hero hit.
Mighty Gust Icon.png
Mighty Gust
Cooldown: 60 seconds
Push enemies away, and Slow their Movement Speed by 40% decaying over 4 seconds.
Thunderstrikes Icon.png
Lightning Rod deals 20% more damage each subsequent strike.

  • Increases the damage of an untalented Lightning Rod by up to 45%
Flow Rider Icon.png
Flow Rider
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
Giant Killer Icon.png
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

  • Bonus damage from Giant Killer is dealt as a separate instance of Spell damage that is flagged to ignore any Armor.
Crippling Hammer Icon.png
Crippling Hammer
Increases Hammerang's Slow from 25% to 60%.
Aerie Gusts Icon.png
Aerie Gusts
Reduces the activation time for Tailwind from 6 to 3 seconds, and increases the Movement Speed bonus from 15% to 25%.
Afterburner Icon.png
Barrel Roll increases Movement Speed by 60%, decaying over 3 seconds.
Call of the Wildhammer Icon.png
Call of the Wildhammer
Hinterland Blast has double the range and deals 25% more damage.
Wind Tunnel Icon.png
Wind Tunnel
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back.

  • Creates 8 additional pulses, one every 0.5 seconds
  • Wind Tunnel's pulses inflict Knockback, but do not Slow.
Nexus Frenzy Icon.png
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 1.1.
Epic Mount Icon.png
Epic Mount
Reduce the cooldown of Flight to 40 seconds, reduce the cast time before flying to 0.5 seconds, and increase the speed by 50%.