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Data:Diablo

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Data Page for Diablo
Parameter Variable Value
name name Diablo
date date March 13, 2014
price price 2000
title title Lord of Terror
role role Tank
franchise franchise Diablo
info info A risky Tank who can devastate an enemy team with his "all-in" combo potential.
lore lore Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender... malleable.
difficulty difficulty Medium
melee melee True
health health 2670
healthRegen health regen 5.5625
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 0.95
attackRange attack range 1.25
attackDamage attack damage 105
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 1.25
skills skills see below
talents talent_<tier>_<column> see below

Skills

Black Soulstone Icon.png
D
Black Soulstone
Cooldown: 30 seconds
Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.4% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls.

    Type: Health multiplier
    Scaling: -
    Affects: Self
Shadow Charge Icon.png
Q
Shadow Charge
60 Mana Cooldown: 13 seconds
Charge an enemy, knocking them back, dealing 40 damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 120 damage.

    Type: Damage / Mobility: Launch
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Unit target
    Properties: Knockback, Movement Speed buff, Stun (conditional)
    Cast time: Instant
    Range: 7
    Knockback range: 5
  • Shadow Charge can be interrupted via Stuns, Roots and Knockbacks.
  • Diablo is able to see collision edges of terrain in 18 radius.
Fire Stomp Icon.png
W
Fire Stomp
35 Mana Cooldown: 6 seconds
Unleashes fire waves toward the targeted area that deal 12 damage each. Once they reach maximum range, they return dealing an additional 36 damage. Diablo heals for 130% of the damage dealt to Heroes.

    Type: Damage / Healing
    Scaling: 4.00%
    Affects: Enemies / Self
    Targeting: Point target
    Properties: Area of Effect, Clamping
    Cast time: 0.2+0 seconds
    Return delay: 0.5 seconds
    Range: 10.5
    Projectile radius: 0.66
    Wave spacing: 20 degrees
  • Healing is calculated after damage modifiers, like Armor reductions.
  • Fire Stomp waves return towards Diablo's current location.
Overpower Icon.png
E
Overpower
40 Mana Cooldown: 13 seconds
Grabs the target and slams it behind Diablo, dealing 73 damage and Stunning for 0.25 seconds.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Unit target
    Properties: Stationary channel, Stun
    Cast time: 0.5625 seconds
    Cast time: 0.0625+Ch+0.0625 seconds
    Range: 1
    Displacement range: 2
Apocalypse Icon.png
R
Apocalypse
100 Mana Cooldown: 90 seconds
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 damage and Stunning for 1.75 seconds.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: No target
    Properties: Area of Effect, Delayed, Stun
    Cast time: 0.2+0 seconds
    Range: Global
    Radius: 2.5
Lightning Breath Icon.png
R
Lightning Breath
80 Mana Cooldown: 90 / 1.5 seconds
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 40 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target (initial), cursor tracking
    Properties: Area of Effect, Clamping, Stationary channel, Slow, Unstoppable
    Channel time: 4 seconds
    Cast time: 0.5625+Ch+0 seconds
    Range: 12.5
    Width: 3
    Tick rate: 4 / second (x16)
    Reactivate: Cancel Lightning Breath - Cancels Lightning Breath
  • Unstoppable is granted immediately, damage and Slow start after the windup of 0.5625 seconds.
  • If Diablo dies or is put in Stasis during the windup, Lightning Breath is put on a 10-second cooldown.

Talents

1
Feast on Fear Icon.png
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 12% of his maximum Health over 3 seconds.

    Type: Healing
    Scaling: -
    Affects: Self
    Properties:
    Heal over Time
  • Triggering the talent while already under its effect refreshes its duration.
Devil's Due Icon.png
Devil's Due
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.

    Type: Healing modifier
    Scaling: -
    Affects: Self
Soul Shield Icon.png
Soul Shield
Cooldown: 45 seconds
Active: Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.

    Type: Damage modifier: Spell Armor
    Affects: Self
    Targeting: No target
    Properties: -
    Cast time: Instant
4
Sacrificial Soul Icon.png
Sacrificial Soul
Stunning a Hero with Shadow Charge grants 5 Souls and 25 Armor for 4 seconds. While at 100 Souls, increase this Armor to 50.

    Type: Damage modifier: Armor
    Affects: Self
Souls to the Flame Icon.png
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of tis damage dealt per Soul.

    Type: Healing modifier
    Affects: Self
Life Leech Icon.png
Life Leech
Diablo gains 1 Soul and heals 1.5% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3% of his maximum Health.

    Type: Healing / Attack modifier
    Scaling: -
    Affects: Self
7
Eternal Flames Icon.png
Eternal Flames
When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp.
Malevolence Icon.png
Malevolence
Basic Attacks cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.

    Type: Damage / Attack modifier
    Scaling: 4.00%
    Affects: Enemies
Diabolical Momentum Icon.png
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of his Basic Abilities by 1 second.

    Type: Attack modifier
10
Apocalypse Icon.png
Apocalypse
Cooldown: 90 seconds
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 damage and stunning for 1.75 seconds.
Lightning Breath Icon.png
Lightning Breath
Cooldown: 90 seconds
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 40 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
13
Devastating Charge Icon.png
Devastating Charge
Increase Shadow Charge's terrain collision damage by 80%.
❢ Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 20%, to a maximum of 120%.

    Type: Damage modifier: Buff
    Affects: Ability
Cruelty Icon.png
Cruelty
Stunning an enemy with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
Hellfire Icon.png
Hellfire
Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.

    Type: Damage modifier: Spell Power
    Affects: Self
16
Domination Icon.png
Domination
Casting Overpower resets the cooldown of Shadow Charge.
Debilitating Flames Icon.png
Debilitating Flames
Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed by 25% or more by Debilitating Flames deal 50% less damage.

    Type: Damage modifier: Debuff
    Affects: Enemies
    Additional properties: Slow
Overpowering Nightmare Icon.png
Overpowering Nightmare
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
20
Dying Breath Icon.png
Dying Breath
Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
Hellstorm Icon.png
Hellstorm
Lightning Breath lasts 200% longer.

    Bonus duration: 8 seconds
Lord of Terror Icon.png
Lord of Terror
Cooldown: 60 seconds
Active: Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.

    Type: Damage / Healing
    Scaling: -
    Affects: Enemy Heroes / Self
    Targeting: No target
    Properties: Area of Effect, Percent damage
    Cast time: Instant
    Radius: 6
Hellgate Icon.png
Hellgate
Cooldown: 90 seconds
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 damage and Stunning enemies for 1.75 seconds.

    Type: Damage / Mobility: Teleport
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties: Area of Effect, Clamping, Stun, Self-castable
    Cast time: Instant
    Range: 7.2
    Radius: 2.5