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Data Page for D.Va
Parameter Variable Value
name name D.Va
date date May 16, 2017
price price 7000
title title MEKA Pilot
role role Bruiser
franchise franchise Overwatch
info info A hard-to-kill Bruiser that can peel enemies away from her allies with high disruption.
lore lore Hana Song, also known as "D.Va," is both a world champion professional gamer and a burgeoning global icon. As a member of South Korea's elite MEKA unit, she fights to protect her homeland from the colossal omnic threat lurking within the East China Sea.
difficulty difficulty Medium
melee melee False
health health 2000
healthRegen health regen 4.168
resource resource 100
resourceType resource type Charge
armor armor 0
attackSpeed attack speed 4.00
attackRange attack range 3.75
attackDamage attack damage 26
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 1.25
skills skills see below
talents talent_<tier>_<column> see below


Mech Mode Icon.png
Mech Mode
When D.Va's Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight in Pilot Mode. Destroying D.Va's Mech only awards 50% of a normal Hero's XP.

    Attack area length: 3.75
    Attack area width: 2
Pilot Mode Icon.png
Pilot Mode
Each Basic Attack reduces the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero's XP upon death.

  • D.Va can Mount while in Pilot Mode.
Boosters Icon.png
Boosters (Mech Mode)
Cooldown: 9 / 0.5 seconds
Increases D.Va's Movement Speed by 125% for 2 seconds. Enemies that are hit take 135 damage and are knocked away.
D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.

    Type: Damage / Mobility: Dash
    Scaling: 4.00%
    Affects: Enemies
    Targeting: No target
    Properties: Knockback, Mobile channel, Movement Speed buff
    Cast time: Instant
    Knockback distance: 2
    Knockback duration: 0.1875 seconds
    Reactivate: Cancel Boosters - Cancels Boosters
  • The movement speed during Boosters is calculated after the 100% baseline, and therefore is 225%, instead of 210%.
Defense Matrix Icon.png
Defense Matrix (Mech Mode)
Cooldown: 10 / 1.0 seconds
Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.
Damage dealt to the Mech by enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.

    Type: Damage modifier: Debuff
    Scaling: -
    Affects: Enemy Heroes
    Targeting: Point target
    Properties: Area of Effect, Clamping, Mobile channel
    Cast time: 0.125+0 seconds
    Offset range: 0.5
    Lenght: 6.5
    Inner width: 2
    Outer width: 6
    Reactivate: Cancel Defense Matrix - Cancels Defense Matrix.
  • Once cast the direction D.Va is facing is locked, but is otherwise able to move freely.
  • The debuff lasts 0.3 seconds, and is reapplied every 0.0625s (reapplying refreshes the duration). So if enemies walk out of your Defense Matrix and try to deal damage immediately after, the 75% damage reduction is still applied.
  • Defense Matrix reduces the damage of enemy heroes in the area at the time. All other times or areas are redundant. E.g. if an enemy Kael'thas cast Pyroblast, use Defense Matrix on Kael’thas when the pyroblast hits.
  • Defense Matrix does not work on percentage damage abilities, vehicles and non-heroic targets like structures, minions and mercanaries.
Self Destruct Icon.png
Requires Mech Mode. Eject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 to 1200 damage in a large area, depending on distance from the center of the blast. Deals 50% damage against Structures.

Gain 1% Charge for every 2 seconds spent using Basic Attacks, and 30% Charge per 100% of Mech Health lost.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: No target
    Properties: Area of Effect, Knockback
    Cast time: Instant
    Radius: 10
    Knockback distance: 3
    Knockback duration: 0.1875 seconds
  • The Explosion deals 1200 damage to the closest enemies, while the furthest enemies are hit for 400 at 10 range.
  • Can be activated while Boosters are active, and Boosters can be deactivated after leaving the Mech.
  • If Mech has taken fatal damage Self-Destruct can not be used, unless Boosters are active.
  • Successfully casting Self-Destruct reduces Call Mech's cooldown to 4 seconds and turns D.Va's Mech into an Unkillable Heroic Pet.
  • Ejected Mech can be affected by Crowd Control, including Polymorph, and Stasis effects like Stitches' Gorge.
  • Crowd Control effects neither delay nor suppress Mech's explosion, they can only affect its position. The explosion can only be delayed by the Time Stop effect.
  • Using Self-Destruct to eject from the Mech awards no experience to enemies.
  • Attacking multiple targets at the same time does not increase charge gained.
Call Mech Icon.png
Call Mech
Cooldown: 45 seconds
Requires Pilot Mode. Call a new Mech and enter Mech Mode. 45 second cooldown. While in Pilot Mode, each Basic Attack lowers this cooldown by 0.5 seconds.

    Type: -
    Scaling: -
    Affects: Self
    Targeting: No target
    Properties: Channeled cast (stationary)
    Cast time: 0.5+0 seconds
  • Entering the Mech successfully fully heals D.Va's pilot form and removes most debuffs.
  • Interruoting Call Mech during it's cast puts it on a 4-second cooldown.
Bunny Hop Icon.png
Bunny Hop
Cooldown: 100 / 1.0 seconds
Requires Mech Mode.
D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 60 damage and Slowing enemies by 40%. Lasts 4 seconds.
Big Shot Icon.png
Big Shot
Cooldown: 4 seconds
Requires Pilot Mode.
Deal 250 damage to all enemies in a line. Call Mech's cooldown is reduced by 8 seconds for each enemy Hero hit.
Mechanized Walker Icon.png
Mechanized Walker
While in her Mech, D.Va can shoot while moving, but her base movement speed is reduced by 15%.


Rush-down Icon.png
If D.Va takes nor deals no damage during Boosters, lower the cooldown by 7 seconds.
Hit the Nitrous Icon.png
Hit the Nitrous
Initial speed of Boosters increased to 325%, then decays to normal speed over 0.5 seconds. During this time Boosters deals 50% bonus damage.

    Type: Damage modifier: Buff
    Affects: Ability
Crash Course Icon.png
Crash Course
❢ Quest: Damage 20 enemy Heroes with Boosters.
❢ Reward: Damaging enemy Heroes with Boosters lowers the cooldown by 1 second per Hero hit.
Pro Moves Icon.png
Pro Moves
D.Va's Mech gains 2% Movement Speed for 1.5 second every time she takes damage, up to 30%.
  • After not taking damage for 1.5 seconds, the movement speed bonus begins to fade 1 stack per 1.5 seconds.
Diverting Power Icon.png
Diverting Power
The area of Defense Matrix is 100% wider and 25% longer, but D.Va's Movement Speed is reduced by 30% for the duration.
Get Through This! Icon.png
Get Through This!
Increase the duration of Defense Matrix by additional 3 seconds.
Fusion Generator Icon.png
Fusion Generator
Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increases by 1%. Max of 15% Charge gained per use.
Bring It On Icon.png
Bring It On
Self-Destruct's Charge amount gained from losing Mech Health is increased by 30%.
Coming Through Icon.png
Coming Through
Knockback distance of Boosters is increased by 100%.

    Bonus knockback distance: 2
Dazer Zone Icon.png
Dazer Zone
Enemy Heroes affected by Defense Matrix are Slowed by 20%.

    Additional properties: Slow
Aggression Matrix Icon.png
Aggression Matrix
Basic Attacks in Mech Mode against Heroes lower the cooldown of Defense Matrix by 0.25 seconds.

    Type: Attack modifier
    Affects: Ability
Nuclear Option Icon.png
Nuclear Option
Increase the delay before Self-Destruct explodes by 3 seconds. Detonation damage increased by 70%. A new Mech can still be called after 4 seconds.

    Type: Damage modifier: Buff
    Affects: Ability
Bunny Hop Icon.png
Bunny Hop
Cooldown: 90 seconds
Requires Mech Mode.
D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 60 damage and Slowing enemies by 40%. Lasts 4 seconds.
Big Shot Icon.png
Big Shot
Cooldown: 4 seconds
Requires Pilot Mode.
Deal 250 damage to all enemies in a line. The cooldown of Call Mech is reduced by 8 seconds for each enemy Hero hit.
Expensive Plating Icon.png
Expensive Plating
Increase Mech health by 20%, but increase the cooldown of Call Mech by 15 seconds.

    Type: Health modifier
    Affects: Self
Emergency Shielding Icon.png
Emergency Shielding
When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 210 damage over 6 seconds. This effect has a 15 second cooldown.

    Type: Shield
    Scaling: 4.00%
    Affects: Self
  • Damage from the instance that was fatal doesn't overflow to the Shield.
Ablative Armor Icon.png
Ablative Armor
Damage against D.Va's Mech that would deal 4% or less of your max health are reduced by 50%. This does not decrease the amount of Self-Destruct Charge gained.

    Type: Damage modifier: Buff
    Affects: Self
Torpedo Dash Icon.png
Torpedo Dash
Cooldown: 12 seconds
Active: D.Va gains the Torpedo Dash ability, allowing her to dash forward and pass through enemies.
Requires Pilot Mode.

    Type: Mobility: Dash
    Targeting: Point target
    Properties: Clamping
    Cast time: Instant
    Range: 7.25
GG, WP Icon.png
Increase Pilot Mode Basic Attack damage by 50%. Participating in a Takedown while in Pilot Mode instantly refreshes the cooldown of Call Mech.

    Type: Damage modifier: Buff
    Affects: Self
Nanoweave Suit Icon.png
Nanoweave Suit
For 4 seconds after ejecting from her Mech, D.Va gains 50 Armor and her Basic Attacks grant 50% more cooldown reduction towards Call Mech.

    Type: Damage modifier: Armor / Attack Modifier
    Affects: Self / Ability
Suppressing Fire Icon.png
Suppressing Fire
Pilot Mode Basic Attacks have 20% increased range and Slow enemy Movement Speed by 20% for 2.5 seconds.

    Type: Attack modifier
    Affects: Enemies
    Properties: Slow
    Bonus attack range: 1.2
Stop and Pop Icon.png
Stop and Pop
Bunny Hop deals 200% more damage if D.Va isn't moving at the moment of impact.

    Type: Damage modifier: Buff
    Affects: Ability
Pew! Pew! Pew! Icon.png
Pew! Pew! Pew!
Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 50% reduced damage.
Concussive Pulse Icon.png
Concussive Pulse
Cooldown: 8 seconds
Active: D.Va gains the Concussive Pulse ability, allowing her to deal 141 damage to enemies in a cone and knock them back.
Requires Pilot Mode.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties: Area of Effect, Clamping, Knockback
    Cast time: 0.0625+0.4375 seconds
    Range: 6
    Arc: 60 degrees
    Knockback distance: 4.5
    Knockback duration: 0.3125 seconds
MEKAfall Icon.png
Cooldown: 45 seconds
Call Mech is instant and can target a location. Upon landing, the Mech deals 202 damage to enemies in the impact area.

    Type: Damage / Mobility: Teleport
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties: Area of Effect, Clamping, Self-castable
    Cast time: Instant
    Range: 6
    Radius: 3.25
  • MEKAfall can be used while Rooted.

D.Va (Mech)

D.Va (Pilot)