Data:Cassia

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Data Page for Cassia
Parameter Variable Value
name name Cassia
date date April 4, 2017
price price 10000
title title Amazon Warmatron
role role Ranged
franchise franchise Diablo
info info An Assassin who specializes against Physical Attackers.
lore lore
difficulty difficulty Medium
melee melee False
health health 1840
healthRegen health regen 3.8281
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.33
attackRange attack range 4.0
attackDamage attack damage 130
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.6875
skills skills see below
talents talent_<tier>_<column> see below

Skills

Avoidance Icon.png
Avoidance (Trait)
While moving unmounted, Cassia gains 40 Physical Armor against Heroic Basic Attacks, reducing the damage taken by 40%.

Type: Damage modifier: Physical Armor
Affects: Self
Tickrate: 2.0 per second
Duration: 0.5625 seconds
Lightning Fury Icon.png
Q
Lightning Fury
30 Mana Cooldown: 4 / 1.0 seconds
Hurl a lightning javelin that deals 175 damage to the first enemy hit and splits into two lightning bolts that deal 175 damage to enemies in their path.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Bounce, Skillshot
Cast time: 0.125+0 seconds
Range:
- Primary: 11.1
- Secondary: 8.95
Hitbox:
- Primary: 0.6x1.25
- Secondary: 0.6x1.0
Missile speed: 16

  • Primary target cannot be hit by the splitting secondary bolts.
Blinding Light Icon.png
W
Blinding Light
70 Mana Cooldown: 15 seconds
After 0.5 seconds, Deal 50 damage and Blind enemies in the target area for 2 seconds.
Passive: Cassia deals 20% increased damage to Blinded targets.

Type: Spell damage, Status effect / Damage modifier
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Properties: Area of Effect, Blind
Cast time: 0.125+0 seconds
Range: 8
Area of Effect: Circle
Radius: 3

  • Passive bonus stacks additively with other damage modifiers.
Fend Icon.png
E
Fend
40 Mana Cooldown: 8 / 0.5 seconds
Charge at an enemy, and upon arriving channel for 1.5 seconds, dealing 78 damage to enemies in front of Cassia every 0.25 seconds.
Deals 50% reduced damage to non-Heroes.

Type: Spell damage / Movement: Dash
Scaling: 4.00%
Affects: Enemies
Targeting: Unit target
Cast time: Instant
Range: 5
Area of Effect: Sector
Radius: 6
Arc: 45 degrees
Missile speed: 7
Tickrate: 8.0 per second (x12)
Damage per tick: 39

  • Structures cannot be directly targeted, but can take area damage from Fend.
  • Fend is interrupted, if the target moves farther than 12 range from Cassia.
  • Fend's channel can be cancelled by reactivating the ability.
Ball Lightning Icon.png
R
Ball Lightning
60 Mana Cooldown: 60 seconds
Throw a ball of lightning at an enemy Hero that bounces up to 6 times between nearby enemy Heroes and Cassia, dealing 180 damage to enemies hit.

Type: Spell damage
Scaling: 4.00%
Affects: Enemy Heroes
Targeting: Unit target
Properties: Bounce
Cast time: 0.125+0 seconds
Range: 5
Radius: 5.5 (bounce)
Tickrate: 2.0 per second (x7)

  • Initial cast is interrupted, if the target moves more than 3 units beyond its maximum range.
  • Prioritises the closest enemy Hero and only bounces back to Cassia, if there are no enemy heroes in its bounce range.
  • Ball Lightning going through Cassia counsumes a bounce normally.
  • Cannot bounce to enemies out of vision.
  • Ball Lightning grants vision in radius of 4 around the projectile.
Valkyrie Icon.png
R
Valkyrie
60 Mana Cooldown: 60 seconds
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemy Heroes
Properties: Knockback, Skillshot, Stun
Cast time: 0.125+0.25 seconds
Range: 12
Hitbox: 3.0x0.75
Missile speed: 12
Knockback duration:
- Primary: 1.0 seconds (max)
- Secondary: 0.1875
Knockback speed:
- Primary: 12
- Secondary: 20

  • Damage is dealt upon impact, stun is applied when the impaled enemy Hero reaches the cast location.
  • The impaled enemy is Unstoppable, while being pulled by Valkyrie.
  • Secondary targets are knocked away perpendicular to Valkyrie's direction.

Talents

1
Thunderstroke Icon.png
Thunderstroke
❢ Quest: Hit Heroes with Lightning Fury.
❢ Reward: After hitting 20 Heroes, increase Lightning Fury's damage by 100.
❢ Reward: After hitting 40 Heroes, Lightning Fury gains a second charge and its Mana cost is reduced from 30 to 15.

Type: Bonus damage
Scaling: -
Affects: Ability
Seraph's Hymn Icon.png
Seraph's Hymn
Reduce Blinding Light’s cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% more damage.

Type: Damage modifier
Affects: Self
Properties: Attack Modifier

  • Stacks additively with other damage modifiers affecting Cassia's Basic Attack damage output, including baseline bonus damage against Blinded targets.
Charged Strikes Icon.png
Charged Strikes
Cooldown: 20 seconds
Active: Activate to increase Basic Attack damage by 20% for 8 seconds and cause Basic Attacks against non-Structures to bounce to nearby enemy Heroes for 8 seconds.

Type: Physical damage / Damage modifier
Scaling: -
Affects: Enemy Heroes / Self
Targeting: No target
Properties: Attack Modifier (non-Structures), Bounce
Cast time: Instant
Radius: 3.5

  • Stacks additively with other damage modifiers affecting Cassia's Basic Attack damage output.
4
Inner Light Icon.png
Inner Light
Whenever Cassia is Stunned or Rooted, Blinding Light is cast at her location.
This effect has a 6 second cooldown.
Passive: Blinding Light's radius is increased by 25%.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Cast time: Instant
Bonus radius: 0.75

  • Inner Light is cast instantly with no delay and its cooldown is separate and unaffected by Seraph's Hymn's cooldown reduction.
  • Inner Light has the same radius and properties upon impact as Blinding Light.
Ring of the Leech Icon.png
Ring of the Leech
Cassia heals for 25% of the damage she deals to Blinded enemies.

Type: Healing
Scaling: -
Affects: Self
Properties: Lifesteal
Plate of the Whale Icon.png
Plate of the Whale
Regenerate 5 Health per second while Avoidance is active.
❢ Quest: For every 5 Basic Attacks absorbed with Avoidance, it regenerates an additional 1 Health per second.
❢ Reward: After absorbing 75 Basic Attacks, increase Cassia's maximum Health by 10%.

Type: Healing, Bonus Health, Bonus Health Regeneration
Scaling: -
Affects: Self
Tickrate: 1.0 per second
Maximum stacks: 15

  • Quest reward also grants a proportional amount of Health Regeneration.
7
Impale Cassia Icon.png
Impale
Enemies below 60% Health take 50% increased damage from Fend.

Type: Damage modifier
Affects: Ability

  • Stacks additively with other damage modifiers affecting Fend's damage output.
War Traveler Icon.png
War Traveler
Cassia gains 8% Movement Speed every 1 second while Avoidance is active, up to 20%. This bonus is reset when Cassia stops moving or uses an Ability.

Tickrate: 2.0 per second
Bonus speed per tick: 4%
Duration: 0.5625 seconds
Surge of Light Icon.png
Surge of Light
Cooldown: 0.25 seconds
Active: After taking 500 damage with Avoidance active, Cassia can activate Avoidance to deal 210 damage to enemies around her.

Type: Spell damage
Scaling: 4.00% (damage & threshold)
Affects: Enemies
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Area of Effect: Circle
Radius: 5.5
10
Ball Lightning Icon.png
Ball Lightning
Cooldown: 60 seconds
Throw a ball of lightning at an enemy Hero that bounces up to 6 times between nearby enemy Heroes and Cassia, dealing 180 damage to enemies hit.
Valkyrie Icon.png
Valkyrie
Cooldown: 90 seconds
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.
13
Grounding Bolt Icon.png
Grounding Bolt
Lightning Fury Slows enemies hit by 20% for 1.5 seconds.

Type: Crowd control
Affects: Enemies
Properties: Slow
Thundergod's Vigor Icon.png
Thundergod's Vigor
Enemy Heroes hit by the primary missile of Lightning Fury reduce its cooldown by 1 second.
Lunging Strike Icon.png
Lunging Strike
Increases Fend's range and area by 20% and its duration by 0.5 seconds.

Bonus range: 1.2
Bonus radius: 1.2
Additional ticks: 4
16
Pierce Cassia Icon.png
Pierce
The primary missile of Lightning Fury now pierces, but splits only when hitting Heroes.
Penetrate Icon.png
Penetrate
Enemies take 3% increased damage from Fend each consecutive hit.

Type: Damage modifier
Affects: Ability
Maximum stacks: 12

  • Each target has a separate stack counter that increases the damage of the ability.
  • Bonus lasts for 0.1875 seconds, consecutive hits refreshing its duration. Missing a tick causes the stacks to fully reset.
  • Stacks additively with itself and other damage modifiers affecting Fend's damage.
Martial Law Icon.png
Martial Law
Basic attacks against Stunned, Rooted, or Slowed enemy Heroes deal bonus damage equal to 3% of the Hero's maximum Health.

Scaling: -
Affects: Enemy Heroes
Properties: Attack Modifier
20
Infinite Lightning Icon.png
Infinite Lightning
Ball Lightning can now bounce indefinitely, and its cooldown is reduced by 3 seconds every time an enemy Hero is hit.

  • It is possible to have multiple Ball Lightings active simultaneously.
Imprisoning Light Icon.png
Imprisoning Light
Upon impaling a Hero, Cassia's Valkyrie creates a wave of light that deals 200 damage to nearby enemies and Roots them for 3 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Area of Effect: Circle
Radius: 4
Delay: 0.0625 seconds

  • Damage and Root affect the primary target as well. Root however is removed by the pull's Unstoppable status, unless very close to the end location.
Titan's Revenge Icon.png
Titan's Revenge
Cassia's Basic Attacks now ignore Armor, and her Basic Attack range is increased by 2.

  • Titan's Revenge ignores all Armor effects, including increased and reduced Armor.