Data:Cassia

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Data Page for Cassia
Parameter Variable Value
name name Cassia
date date April 4, 2017
price price 10000
title title Amazon Warmatron
role role Ranged
franchise franchise Diablo
info info An Assassin who specializes against Physical Attackers.
lore lore
difficulty difficulty Medium
melee melee False
health health 1700
healthRegen health regen 3.539
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.11
attackRange attack range 4.5
attackDamage attack damage 130
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.6875
skills skills see below
talents talent_<tier>_<column> see below

Skills

Avoidance Icon.png
Avoidance
While moving, Cassia gradually gains up to 30 Armor over 3 seconds. After remaining stattionary for 0.75 seconds the Armor is rapidly lost over 0.5 seconds.
Avoidance remains charged while Fending.

Type: Defensive damage modifier
Affects: Self
Properties: Armor
Tickrate: 16 per second
Duration: 0.6875 seconds

  • Grants one stack of Avoidance every 0.0625 seconds, increasing Cassia's Armor by 0.625. While stationary, Cassia loses 6 stacks every 0.0625 seconds.
  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Lightning Fury Icon.png
Q
Lightning Fury
20 Mana Cooldown: 5 / 1.0 seconds
Hurl a lightning javelin that deals 165 damage to the first enemy hit and splits into two lightning bolts that deal 165 damage to enemies in their path.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Bounce, Clamping, Skillshot
Cast time: 0.125 + 0 seconds
Range:
- Primary: 11.1
- Secondary: 8.95
Hitbox:
- Primary: 0.6x1.25
- Secondary: 0.6x1.0
Missile speed: 16

  • Holds 2 charges.
  • Secondary projectiles do not split and can hit enemies that are immune to skillshots. Otherwise, they have the same on-hit properties as the initial missile and interact with all talents affecting Lightning Fury.
  • Primary target cannot be hit by the splitting secondary bolts.
Blinding Light Icon.png
W
Blinding Light
50 Mana Cooldown: 15 seconds
After 0.5 seconds, deal 50 damage and Blind enemies in the target area for 2 seconds.
Passive: Cassia deals 20% increased damage to Blinded targets.

Type: Spell damage, Status effect / Offensive damage modifier
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Properties: Area of Effect, Blind
Cast time: 0.125 + 0 seconds
Range: 8.0
Area of Effect: Circle
Radius: 3.0

  • Passive bonus triggers from all Blinds.
  • Passive bonus stacks additively with other offensive damage modifiers that can affect Cassia's Basic Attack damage.
Fend Icon.png
E
Fend
50 Mana Cooldown: 10 / 0.5 seconds
Charge at an enemy, and upon arriving channel for 1.5 seconds, dealing 68 damage to enemies in front of Cassia every 0.25 seconds. Deals 50% reduced damage to non-Heroes.Avoidance remains charged while Channeling.

Type: Spell damage / Movement: Dash
Scaling: 4.00%
Affects: Enemies
Targeting: Unit target
Cast time: Instant
Range: 6.0
Area of Effect: Radial
Radius: 6.0
Arc: 45 degrees
Missile speed: 7.0 (dash)
Tickrate: 8.0 per second (x12)
Damage per tick: 34

  • Structures cannot be directly targeted, but can take area damage from Fend.
  • Fend is interrupted, if the target moves farther than 12 range from Cassia.
  • Fend's channel can be cancelled after 0.5 seconds by reactivating the ability.
  • Damage penalty against non-Heroes stacks additively with other offensive damage modifiers that can affect Fend's damage.
Ball Lightning Icon.png
R
Ball Lightning
60 Mana Cooldown: 60 seconds
Throw a ball of lightning at an enemy Hero that bounces up to 6 times between nearby enemy Heroes and Cassia, dealing 180 damage to enemies hit.

Type: Spell damage
Scaling: 4.00%
Affects: Enemy Heroes
Targeting: Unit target
Properties: Bounce
Cast time: 0.125 + 0 seconds
Range: 5
Radius: 5.5 (bounce)
Tickrate: 2.0 per second (x7)

  • Initial cast is interrupted, if the target moves more than 3 units beyond its maximum range.
  • Prioritises the closest enemy Hero and only bounces back to Cassia, if there are no enemy heroes in its bounce range.
  • Ball Lightning going through Cassia counsumes a bounce normally.
  • Cannot bounce to enemies out of vision.
  • Ball Lightning grants vision in radius of 4 around the projectile.
Valkyrie Icon.png
R
Valkyrie
60 Mana Cooldown: 60 seconds
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemy Heroes
Properties: Knockback, Skillshot, Stun
Cast time: 0.125 + 0.25 seconds
Range: 12
Hitbox: 3.0x0.75
Missile speed: 12
Knockback duration:
- Primary: 1.0 seconds (max)
- Secondary: 0.1875
Knockback speed:
- Primary: 12
- Secondary: 20

  • Damage is dealt upon impact, and stun is applied when the impaled enemy Hero reaches the cast location.
  • The impaled enemy is Unstoppable, while being pulled by Valkyrie.
  • Secondary targets are knocked away perpendicular to Valkyrie's direction.

Talents

1
Thunderstroke Icon.png
Thunderstroke
Increase the damage of Lightning Fury by 25.
❢ Quest: Lightning Fury's damage is increased by 1.5 every time it hits a Hero.

Type: Bonus damage
Scaling: -
Affects: Ability
Impale Cassia Icon.png
Impale
Increase Fends cast range and area of effect by 25%. It deals an additional 50% damage to enemies below 50% Health.

Type: Offensive damage modifier
Affects: Ability
Bonus cast range: 1.25
Bonus radius: 1.5

  • Stacks additively with other offensive damage modifiers that can affect Fend's damage.
Charged Strikes Icon.png
Charged Strikes
Gain 20% Attack Speed. Every 3rd Basic Attack deals 20% bonus damage and bounces to nearby enemy Heroes.

Type: Physical damage / Offensive damage modifier
Scaling: -
Affects: Enemy Heroes / Self
Targeting: No target
Properties: Attack Modifier (non-Structures), Bounce
Cast time: Instant
Radius: 3.5

  • Bounce radius is extended by the target's unit radius.
  • Stacks additively with other offensive damage modifiers that can affect Cassia's Basic Attack damage.
4
Plate of the Whale Icon.png
Plate of the Whale
Avoidance works while Mounted. Regenerate 7 Health per second while Avoidance is active. If fully charged gain additional 14 Health per second.

Type: Healing
Scaling: 4.00%
Affects: Self
Tickrate: 1.0 per second
Ring of the Leech Icon.png
Ring of the Leech
Basic Attacks against your primary target heal you for 15% of their damage. If an enemy is Blinded, this also affects Lightning Fury and Fend.

Type: Healing
Scaling: -
Affects: Self
Inner Light Icon.png
Inner Light
Cooldown: 70 seconds
Activate to heal for 25% of your maximum Health over 5 seconds. Enemy Heroes hit by Lightning Fury lower the cooldown of this ability by 10 seconds.

Type: Healing
Scaling: -
Affects: Self
Targeting: No target
Properties: Heal over Time
Cast time: Instant
Tickrate: 2.0 per second (x10)
7
Grounding Rod Icon.png
Grounding Rod
Enemies Hit by Lightning Fury of Fend are Slowed by 20% for 2 seconds.

Type: crowd control
Affects: Enemies
Properties: Slow
Seraph's Hymn Icon.png
Seraph's Hymn
Basic Attacks against your primary enemy Hero grant 10 Mana reduce the cooldown of Blinding Light by 1.5 seconds.
Passive: Increase the passive damage bonus of Blinding Light from 20% to 30%.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier

  • Stacks additively with other damage modifiers affecting Cassia's Basic Attack damage output, including baseline bonus damage against Blinded targets.
Surge of Light Icon.png
Surge of Light
Cooldown: 0.25 seconds
Active: After taking 500 damage with Avoidance active, Cassia can activate Avoidance to deal 300 damage to enemies around her.

Type: Spell damage
Scaling: 4.00% (damage & threshold)
Affects: Enemies
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Area of Effect: Circle
Radius: 5.5
10
Ball Lightning Icon.png
Ball Lightning
Cooldown: 60 seconds
Throw a ball of lightning at an enemy Hero that bounces up to 6 times between nearby enemy Heroes and Cassia, dealing 180 damage to enemies hit.
Valkyrie Icon.png
Valkyrie
Cooldown: 60 seconds
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.
13
War Matron Icon.png
War Matron
Cassia becomes Protected while Channeling Fend and for 1 additional second, if the Channel is completed.

Type: Status effect
Affects: Self
Properties: Protected
War Traveler Icon.png
War Traveler
Gain 5% Movement Speed. While Avoidance is fully charged, gain an additional 10% Movement Speed and Mounting is instant.

Type: Status effect
Properties: Movement speed buff
Gloves of Alacrity Icon.png
Gloves of Alacrity
Gain 1 Basic Attack range. While Avoidance is fully charged, gain an additional 1 Basic Attack range.
16
Power Strike Icon.png
Power Strike
Lightning Fury pierces, but only splits on Heroes. Heroes hit by it are marked for 15 seconds. Upon reaching 3 marks, remove the marks and cast a Blinding Light at their feet.

Type: Spell damage / Crowd control

  • Reapplying a mark refreshes its duration.
Static Electricity Icon.png
Static Electricity
Gain 2 additional charges of Lightning Fury. Fend's impact launches a lightning bolt towards each nearby enemy Hero.

Type: Spell damage
Affects: Enemies
Radius: 6.5

  • "Lightning bolts" have the same properties as secondary projectiles from Lighning Fury.
Martial Law Icon.png
Martial Law
Basic attacks against enemy Heroes deal bonus damage equal to 1% of their maximum Health. Increase this to 3%, if they are that are Stunned, Rooted, or Slowed.

Scaling: -
Affects: Enemy Heroes
Properties: Attack Modifier
20
Infinite Lightning Icon.png
Infinite Lightning
Ball Lightning can now bounce indefinitely. Every bounce reduces its cooldown by 5 seconds.

  • It is possible to have multiple Ball Lightings active simultaneously.
Imprisoning Light Icon.png
Imprisoning Light
The impaled Hero is Blinded for 5 seconds. Upon impaling a Hero, Cassia's Valkyrie creates a wave of light that deals 200 damage to nearby enemies. The wave Silences and Roots them for 3 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Area of Effect: Circle
Radius: 4.0
Wave delay: 0.0625 seconds

  • Blind is applied when the target arrives at the end location.
  • Impact effects affect the impaled target as well, however, the crowd control effects are removed by the pull's Unstoppable status, unless the ability impacts very close to its end location.
Titan's Revenge Icon.png
Titan's Revenge
Cassia's Basic Attacks now ignore Armor and while Avoidance is fully charged they deal an additional 20% bonus damage.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier

  • Titan's Revenge empowered Basic Attacks only ignore positive Armor.
  • Bonus damage stacks additively with other offensive damage modifiers that can affect Cassia's Basic Attack damage.
Rockstopper Icon.png
Rockstopper
Cooldown: 30 seconds
Activate to fully charge Avoidance and increase its Armor value to 60 for 4 seconds
Losing Avoidance removes this bonus.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier