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Data Page for Anub'arak
Parameter Variable Value
name name Anub'arak
date date October 7, 2014
price price 4000
title title Traitor King
role role Tank
franchise franchise Warcraft
info info A Tank who specializes against Mages.
lore lore Once a proud nerubian king, Anub'arak dared to stand against the Lich King's invasion, but despite his bravery, he too fell to the unrelenting Scourge. Resurrected into undeath, the Traitor King now serves as a towering weapon of destruction.
difficulty difficulty Medium
melee melee True
health health 2100
healthRegen health regen 4.375
resource resource 500
resourceType resource type Mana
armor armor {{{armor}}}
attackSpeed attack speed 1
attackRange attack range 1.5
attackDamage attack damage 81
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 1.25
skills skills see below
talents talent_<tier>_<column> see below


Scarab Host Icon.png
Scarab Host
Using an Ability spawns a Beetle which lasts for 8 seconds, attacking nearby enemies for 20 damage.

    Type: Summon
    Targeting: No target
    Summon type: Mobile
    Health: 285
    Health Scaling: 4.00%
    Basic Attack damage: 20
    Damage Scaling: 4.00%
    Attack Speed: 1.00
    Attack range: 0.75
    Movement speed: 4
    Sight radius: 7
  • Beetles spawn randomly in one of eight possible locations around Anub'arak
  • If Anub’arak is attacking an enemy when a Beetle is spawned, the Beetle will also attempt to attack that target.
  • If Anub’arak is not attacking anything when a Beetle is spawned, the Beetle will attempt to find a nearby target to attack. If an enemy Hero is close enough it will be prioritised.
  • Beetles will now attack and pursue a target found this way until that enemy dies, or the Beetles lose track of the target (through teleporting away, for example). Only then will the Beetles return to a lane.
Impale Icon.png
65 Mana Cooldown: 12 seconds
Deals 90 damage. Stuns for 1 second.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Clamped: Yes
    Cast time: Instant
    Range: 11.5
    Width: 1.5
Harden Carapace Icon.png
Harden Carapace
25 Mana Cooldown: 6 seconds
Gain a Shield that grants 40 Spell Armor and absorbs 315 damage over 3 seconds.

    Type: Shield
    Scaling: 4.00%
    Affects: Self
    Targeting: No target
    Cast time: Instant
Burrow Charge Icon.png
Burrow Charge
65 Mana Cooldown: 14 / 0.5 seconds
Burrows to location, dealing 91 damage and briefly Stunning enemies in a small area upon surfacing, Slowing them by 25% for 2.5 seconds. Burrow Charge can be reactivated to surface early.

    Type: Damage / Mobility / Reactivate
    Scaling: 4.00%
    Affects: Enemies / Self / Self
    Targeting: Point target / AoE
    Clamped: Yes
    Cast time: 0.0625+0.15 seconds
    Range: 12.25
    Impact radius: 1.75
    Stun duration: 0.5 seconds
    Reactivate: Burrow Charge Cancel
  • Burrow charge grants Anub'arak Unstoppable for its duration. Regardless, Burrow Charge can not be cast while Rooted like other mobility Abilities.
  • Scarab Host spawns a Beetle after Anub'arak resurfaces.
Locust Swarm Icon.png
Locust Swarm
100 Mana Cooldown: 100 seconds
Deal 62 damage per second in an area around yourself. Each enemy damaged heals you for 21 Health. Lasts 6 seconds.

    Type: Damage / Healing
    Scaling: 4.00% (both)
    Affects: Enemies / Self
    Targeting: No target
    Cast time: Instant
    Radius: 5.125
    Damage per tick: 62 (x6)
    Healing per tick: 21 (x6)
Cocoon Icon.png
70 Mana Cooldown: 70 seconds
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.

    Type: Summon
    Targeting: Unit target
    Affects: Enemy Heroes
    Cast time: 0.2+0 seconds
    Cast range: 6
    Summon type: Stationary
    Health: 28
    Health Scaling: -
    Health regeneration: - 4 per second
    Basic Attack damage: -
    Sight radius: 8
  • Cocoon takes 1 damage for every instance of damage.
  • Minions, Structures and friendly Mercenaries do not attack the cocoon.


Nerubian Armor Icon.png
Nerubian Armor
Increase Hardened Carapace's Spell Armor by 20.
Legion of Beetles Icon.png
Legion of Beetles
Beetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.

  • Beetles do not spawn when Anub'arak is Mounted.
Regeneration Master Icon.png
Regeneration Master
❢ Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30.
❢ Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.

Type: Bonus regeneration / Bonus Health
Scaling: -
Affects: Self

  • Bonus regeneration and Health gained from Regeneration Master are not affected by Scaling.
Bed of Barbs Icon.png
Bed of Barbs
Create a bed of spikes along Impale's path that Slows enemies by 25% and deals 21 damage per second. Spikes persist for 3.5 seconds.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Damage per tick: 21 (x4)
Shed Exoskeleton Icon.png
Shed Exoskeleton
Using Hardened Carapace increases Move Speed by 30% for 3 seconds.
Underking Icon.png
Increases Burrow Charge range by 20% and damage by 100%.

    'Type: Damage modifier
    Affects: Ability
    Bonus range:
Urticating Spines Icon.png
Chitinous Plating
While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 seconds, up to 3 seconds.
Underking Icon.png
Subterranean Shield
Burrow Charge also grants a 345 point Shield for 5 seconds.

    Type: Shield
    Scaling: 4.00%
    Affects: Self
Leeching Scarabs Icon.png
Leeching Scarabs
Beetles gain 20% damage and heal you for 50% of their damage with each attack if you are nearby.

    Type: Healing
    Scaling: -
    Affects: Self
    Heal radius: 12
Locust Swarm Icon.png
Locust Swarm
Cooldown: 100 seconds
Deal 62 damage per second in an area around yourself. Each enemy damaged heals you for 21 Health. Lasts 8 seconds.
Cocoon Icon.png
Cooldown: 70 seconds
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
Burning Rage Icon.png
Burning Rage
Deal 23 damage per second to nearby enemies.

Type: Damage / Passive
Scaling: 4.00%
Affects: Enemies
Radius: 2.5
Tickrate: 1/s

  • Burning Rage is inactive while Mounted.
  • Doesn't damage Mercenearies that have not been aggroed.
Shed Exoskeleton Icon.png
Urticating Spines
Casting Harden Carapace will also deal 80 damage to nearby enemies. Deals double damage against Heroes.

Type: Damage
Scaling: 4.00%
Affects: Enemies
Radius: 3.5
Follow Through Icon.png
Acid Drenched Mandibles
Attacking a Hero that is Slowed, Rooted, or Stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds.

Type: Damage modifier
Affects: Self
Epicenter Icon.png
Increases Burrow Charge impact area by 60% and lowers the cooldown by 1.25 seconds for each Hero hit.

Bonus radius: 1.05
Debilitation Icon.png
Enemy Heroes hit by Burrow Charge have their Spell Power reduced by 50% for 4 seconds.

Type: Damage modifier: Spell Power
Affects: Enemy Heroes
Beetle, Juiced Icon.png
Beetle, Juiced
Every 3rd Basic Attack against enemy Heroes spawns a Beetle.

Type: Attack modifier: Summon
Affects: Self
Hive Master Icon.png
Hive Master
Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 153 damage and returns to heal you for 37 health.

Type: Summon
Targeting: Automatic
Vampire Locust

Summon type: Mobile / Invulnerable
Scaling: 4.00% (both)
Target search radius: 7

  • Vampire Locusts attacks deal Spell damage.
  • Vampire Locust may aggro Mercenaries while Anub'arak is not Mounted.
  • Does not attack when Anub'arak is Mounted.
Cryptweave Icon.png
Staying near the Cocoon allows Anub'arak to extend the duration by up to 4 seconds per Cocoon.

Radius: 4.5

  • Every 0.5 seconds, if Anub'arak is within the radius and Cocoon has less than 30 health, Cocoon is healed for 2 health, up to 16.
Hardened Shield Icon.png
Hardened Shield
Cooldown: 60 seconds
Activate to gain 75 Armor for 4 seconds, taking 75% less damage.

Type: Damage modifier: Armor
Affects: Self
Targeting: No target
Cast time: Instant
Rewind Icon.png
Cooldown: 60 seconds
Active: Activate to reset the cooldowns of your Basic Abilities.

Type: -
Affects: Basic Abilities
Targeting: No target
Cast time: Instant