"I bring panda-monium!"
|Price||500 / 4,000|
|Release Date||September 10, 2014|
Chen is a potent Bruiser that will dominate if the enemy team is lacking mobility.
History[edit | edit source]
This section concerns content exclusive to the Warcraft universe.
Chen Stormstout is a wanderer, adventurer and keg-emptier -- and this world-class brewmaster has left an indelible mark on Azeroth's history.
Chen Stormstout was born and raised on the Wandering Isle, a massive landmass on the back of the giant turtle Shen-zin Su. There, he developed his superior fighting skills and the desire to explore and discover new lands (and new ingredients for his legendary brews) like the traveling pandaren who left Pandaria thousands of years past. Chen's wanderlust led him into adventure after adventure, from the creation of the wildly popular Brewfest event to the very founding of Durotar, where he fought along with the re-formed Horde to establish it in its new home.
Years later, along with his niece, Li Li, Chen embarked on a quest that led him to the mystical Pearl of Pandaria, and with the help of the artifact, he visited his ancestors' home, Pandaria, for the first time. Not long after, the Horde and the Alliance discovered the continent and rekindled their conflict, placing Chen (once again!) squarely in the middle of history.
Abilities[edit | edit source]
- See Data Page for a table of scaled values at key levels.
Talents[edit | edit source]
- Stacks additively with other offensive damage modifiers affecting Chen's Basic Attack damage.
❢ Reward: Reduce Fortifying Brew's cooldown by 1 second, and 50% of its Shield persists indefinitely after drinking.
- Damage over Time ticks from Ignited enemies do not trigger healing.
- Stacks additively with other offensive damage modifiers that can affect Flying Kick's damage.
- Does not increase the duration of Brew-soaked debuff.
- Stacks additively with other offensive damage mosifiers that can affect Breath of Fire's damage.
- Stacks additively with other offensive damage modifiers that can affect the target's Spell damage output.
Active: Activate to gain 30% Movement Speed and Evade enemy Basic Attacks for 2 seconds. Chen's Basic Attacks reduce this cooldown by 2 seconds.
Roll around inside an Unstoppable barrel with 70% increased Movement Speed and 25 Armor, dealing 59 damage to enemies in the way and knocking them back. Lasts for 5 seconds.
After 1 second, Chen splits into three elemental spirits for 12 seconds, each with 70% of Chen's maximum Health and a unique Ability. The last spirit Ability that is cast is empowered. If all three spirits are killed, Chen will die as well.
Storm can grant the spirits a Shield.
Earth can leap to an area and Slow Enemies.
Fire can grant the spirits Attack Speed, damage.
- Also increases the duration of Brew-soaked debuff.
- Ring of Fire does not affect unaggroed neutral mercenaries.
- Damaging enemy Heroes with Ring of Fire does not trigger tower aggro.
- Damage from Ring of Fire is unaffected by offensive damage modifiers and lifesteal effects.
- Does not increase Fortifting Brew's Shield cap.
- Allied Shield does not benefit from talents enhancing Fortifying Brew.
- Subsequent applications refresh the duration.
- Does not stack with other positive Armor effects. Other defensive damage modifiers, like Stagger's damage reduction, may stack.
- Does not stack with itself. Subsequent applications refresh the duration.
- Stacks additively with other damage modifiers affecting Chen's damage output.
- Energizing Brew buff is removed upon successfully casting Storm, Earth, Fire.
- Health increase is based on Chen's maximum Health regardless of Chen's current Health.
- Upon expiration, Chen retains any Health gained through Energizing Brew that do not exceed his base maximum Health.
Skins[edit | edit source]
|Backstory: To be a Brewmaster is to be an explorer, a lover of nature, and when the need arises; a powerful fighter. For years Chen Stormstout has wandered the world of Azeroth in search of rare ingredients, stirring stories, and of course, good brew.|
500 / 4,000
120 / 75
|Backstory: Why do we fight? To protect home, and family. To preserve balance, and bring harmony. For Chen, the true question is: What is worth fighting for?|
120 / 75
120 / 75
120 / 75
|Backstory: The limitless realms of the Nexus are the perfect place for a world-wanderer like Chen Stormstout. Who knows what secret ingredients and lost tales are waiting to be discovered!|
120 / 75
120 / 75
120 / 75
|Backstory: The Warmasters serve as the unbreakable front line of Lei Shen's Grand Army. Once the Kaldorei are broken before him, the Well of Eternity will belong to the Thunder King forever.|
|Notes: This skin theme is part of a shared theme of Warcraft alternative shared history skins.|
250 / 300
250 / 300
250 / 300
|Chen Event Skins|
|Backstory: The loremasters say that coins are a symbol of fortune and luck. During the Lunar Festival, elders hand out Coins of Ancestry to those who seek them out and pay their respects.|
|Features: Themed abilities.|
|Notes: This skin theme is part of a shared theme of holiday skins.|
350 / 400
350 / 400
350 / 400
Portraits[edit | edit source]
Sprays[edit | edit source]
Lunar Chen Lantern
Robo Chen Insignia
Toy Wandering Keg
Emojis[edit | edit source]
Quotes[edit | edit source]
Rework[edit | edit source]
On June 10, 2019, the Heroes of the Storm development team released the patch notes on the Public Test Realm (PTR) that included a full-blown rework to Chen. The task of ripping apart his kit and putting it together in the right order was put in the hands of Live Designer Adam Jackson. Jackson sat down with [http://www.invenglobal.com/ InvenGlobal} to discuss his point of attack for Chen.
For Chen, Jackson saw an opportunity to create a new, more dynamic playstyle for him while keeping the fantasy of playing as a Pandaren brewmaster alive. There were a few problems that he saw in the kit that they were really looking to solve. The biggest one was his Trait. It was really hard to design around and to balance around because there are really two parts as to what the identity of Chen is. The first is that he has kind of a cadence to his abilities. They are all very low cooldown. He has a rhythm that he gets into where he kicks in, he does his Keg Smash, he breathes his fire to light the brew and then he drinks to mitigate the damage before he cycles and does it again. That is kind of his thing. The key issue was that so much of his power was tied to drinking brew and it was so important to the rest of his kit. And while that is not necessarily a problem for a lot of heroes when they have one main thing they want to focus on, for Chen, it kind of defined what he wanted to do and his counterplay. It created a lot of binary interactions where a lot of the counter-play to Chen was, 'Do you have CC (Crowd Control) to stop him from drinking?' And 'Can you kill him before he drinks again?' For Chen, it was, 'How do you not let that happen?'
At first, it seemed like it worked pretty well but then as we made more and more heroes that bring different types of CC to the table, it became pretty easy to draft a team that has at least one CC or multiple interrupts that could stop him from drinking. The natural question of "Why doesn't Chen's Trait grant him Unstoppable so he isn't impacted by CC when drinking?" floated around the Heroes' community. But Jackson felt that might cause more issues than it solves. Making it Unstoppable would have definitely made him better and it would have made him more viable. But, in Adam Jacksons mind, it would not have really solved the issue of creating interesting play and counterplay moments with Chen. All that it would have done was removed counterplay from him. Now the interaction would have become more binary where it is 'Can Chen out-drink the amount of damage that the enemy team is dealing to him?' If yes, then he just wins. If no, then they will just pump damage into him and kill him. Jackson and the team found a middle-ground by tweaking the numbers on his Trait and adding Stagger as his E-ability to mitigate damage. According to Jackson, he wanted Chen to have the feel of a World of Warcraft multi-phase raid boss where you have to pay attention to multiple things at once.
Long-time Chen players know that hitting level 10 meant two options: Do I go with the fun/meme-y Heroic (Wandering Keg) or the thematically awesome but pretty low-impact one (Storm, Earth. Fire)? Neither of them turned the tide of team fights very much but Wandering Keg could prove useful, if used properly, so it was generally the go-to selection. Jackson knew that had to change, so he tackled the seldom selected one and gave it a facelift: "I really wanted to improve the Heroics in different ways. Storm, Earth, Fire was a bigger headache because it is such an iconic ability that I didn't think we can get rid of it but I wasn't too happy with the way the ability worked on live because it was kind of spammable. You just used it and it frustrated the enemy team and you use it to get out of a bad situation and then Chen's clones would just kind of hop away and become more difficult to manage. It was kind of simple to execute sometimes but frustrating for opponents because you couldn't really do much about it as it was difficult to kill all three. With that Heroic specifically, I really wanted to try tone down the mobility a little bit. I kind of figured it's cool that Chen can bait opponent's a little bit before he dies as you start channeling his Heroic then you can pop it and run away but I thought I was a little too easy to get away. Instead, I wanted to play up, 'Okay, what if we had these abilities be really, really strong and Chen could only use them once?' So we tried that and I felt like it was a pretty big hit. We just tried to rip off of that and we thought 'What if the power wasn't in the abilities themselves but in the order that you use them?' So that is how we came up with each ability being really strong but the last one that you use is empowered and that, when we first played with it, was a slam dunk. Depending on the situation at-hand, Chen's empowered move can be used to deal added damage, increase survivability or create some CC of his own."
Trivia[edit | edit source]
- Chen first appeared in Warcraft III: The Frozen Throne (July 2003).
- His book debut was a decade later, in Vol'jin: Shadows of the Horde (July 2013).
- Chen is voiced by Keone Young.
- Chen was one of the three heroes revealed at Gamescom 2014.
- Chen is one of two pandaren heroes, the other being Li Li Stormstout, his niece.
Gallery[edit | edit source]
General[edit | edit source]
The Blizzard DOTA models of Chen and various other heroes.
Abilities[edit | edit source]
Videos[edit | edit source]
References[edit | edit source]
- 2013-11-09, BlizzCon 2013 – Heroes of the Storm – Concept Art and Screenshots. Blizzplanet, accessed on 2013-11-14
- 2014-03-18, Hero Interaction Strings - Introduction Questions, accessed on 2014-03-18
- InvenGlobal: Developer insight into the delicate balance behind Chen’s rework
- 2014-08-13, New Heroes Revealed at Gamescom 2014, accessed on 2014-08-13
[edit | edit source]
- Developer Insights: Chen and his Brew
- Chen Hero Week
- Chen - Heroes of the Storm
- Chen Stormstout - Wowpedia
- Chen Build Guide on Icy Veins
- Chen Balance Changelog - Heroes Patch Notes
- Chen Sound Files - Sounds of the Storm
|Bruisers||Artanis • Chen • D.Va • Deathwing • Dehaka • Imperius • Leoric • Malthael • Ragnaros • Rexxar • Sonya • Thrall • Varian • Xul • Yrel|
|Healers||Alexstrasza • Ana • Anduin • Auriel • Brightwing • Deckard • Kharazim • Li Li • Lt. Morales • Lúcio • Malfurion • Rehgar • Stukov • Uther • Tyrande • Whitemane|
|Melee Assassins||Alarak • Gazlowe • Illidan • Kerrigan • Maiev • Murky • Qhira • Samuro • The Butcher • Valeera • Zeratul|
|Ranged Assassins||Azmodan • Cassia • Chromie • Falstad • Greymane • Fenix • Gall • Genji • Gul'dan • Hanzo • Jaina • Junkrat • Kael'thas • Kel'Thuzad • Li-Ming • Lunara • Mephisto • Nazeebo • Nova • Orphea • Probius • Raynor • Sgt. Hammer • Sylvanas • Tassadar • Tracer • Tychus • Valla • Zagara • Zul'jin|
|Support||Abathur • Medivh • The Lost Vikings • Zarya|
|Tanks||Anub'arak • Arthas • Blaze • Cho • Diablo • E.T.C. • Garrosh • Johanna • Mal'Ganis • Mei • Muradin • Stitches • Tyrael|