Chen

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Chen
Chen

"I bring panda-monium!"

Basic Info
Title Legendary Brewmaster
Role Bruiser Bruiser
Difficulty Hard
Franchise Warcraft Warcraft
Price Gem.png500 / Money.png4,000
Release Date September 10, 2014
Base Stats
Attack Type Melee
Health 2473
Health Regen 5.1523
Resource 100 Brew
Unit Radius 1.00
Attack Speed 1.11
Attack Range 2
Attack Damage 90
Data Page


Chen Stormstout, the Legendary Brewmaster, is a melee bruiser hero from the Warcraft universe.[1][2]

Chen is a potent Bruiser that will dominate if the enemy team is lacking mobility.

History[edit | edit source]

Warcraft This section concerns content exclusive to the Warcraft universe.

Chen Stormstout is a wanderer, adventurer and keg-emptier -- and this world-class brewmaster has left an indelible mark on Azeroth's history.

Chen Stormstout was born and raised on the Wandering Isle, a massive landmass on the back of the giant turtle Shen-zin Su. There, he developed his superior fighting skills and the desire to explore and discover new lands (and new ingredients for his legendary brews) like the traveling pandaren who left Pandaria thousands of years past. Chen's wanderlust led him into adventure after adventure, from the creation of the wildly popular Brewfest event to the very founding of Durotar, where he fought along with the re-formed Horde to establish it in its new home.

Years later, along with his niece, Li Li, Chen embarked on a quest that led him to the mystical Pearl of Pandaria, and with the help of the artifact, he visited his ancestors' home, Pandaria, for the first time. Not long after, the Horde and the Alliance discovered the continent and rekindled their conflict, placing Chen (once again!) squarely in the middle of history.

Abilities[edit | edit source]

See Data Page for a table of scaled values at key levels.
Fortifying Brew Icon.png
D
Fortifying Brew
Cooldown: 5 seconds
Chen drinks from his keg, instantly gaining 25 Brew. While drinking, Chen continues to gain 30 Brew and 212 temporary Shields per second, up to a maximum of 636 while drinking. Shields persist for 2 seconds after you stop drinking.

    Type: Shield
    Scaling: 4.00% (both)
    Affects: Self
    Targeting: No target
    Properties: Stationary channel
    Channel time (max): 5 seconds
    Cast time: Instant
    Shields per tick: 98 (x2/second)
  • Shields start stacking immediately after starting drinking.
Flying Kick Icon.png
Q
Flying Kick
10 Brew Cooldown: 5 seconds
Kick through target enemy, dealing 120 damage.

    Type: Damage / Mobility: Launch
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Unit target
    Properties: -
    Cast time: Instant
    Range: 6
  • Chen is positioned on the opposite of the target after using Flying Kick.
Keg Smash Icon.png
W
Keg Smash
20 Brew Cooldown: 5 seconds
Smash Chen's keg, dealing 50 damage and drenching affected enemies in Brew, Slowing them by 25% for 3 seconds.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties: Area of Effect, Clamping, Slow, Self-castable
    Cast time: 0.125+0.1
    Range: 3.5
    Radius: 2
Breath of Fire Icon.png
E
Breath of Fire
30 Brew Cooldown: 5 seconds
Breathe a cone of flames, dealing 96 damage. Enemies soaked in Brew are Ignited, dealing 96 damage over 3 seconds.

    Type: Damage
    Scaling: 4.00% (both)
    Affects: Enemies
    Targeting: Point target
    Properties: Area of Effect, Clamping, (Damage over Time)
    Cast time: 0.1+0.25 seconds
    Range: 7
    Arc: 60 degrees
    Damage per tick: 32 (x1/second)
Storm, Earth, Fire Icon.png
R
Storm, Earth, Fire
Cooldown: 100 seconds
After 1 second, Chen splits into three elemental spirits for 12 seconds, each with 75% of Chen's maximum Health and a unique Ability. If all three spirits are killed, Chen will die as well.

Storm can grant the spirits Movement Speed.
Earth can leap to an area and Slow Enemies.
Fire can grant the spirits Attack Speed.

    Type: Summon
    Targeting: No target
    Properties: Channeled cast (stationary)
    Channel time: 1.0 seconds
    Cast time: Ch+0 seconds
  • Interrupting the Ability during its cast time puts it on a 10 second cooldown
  • Chen is put in Stasis, while Storm, Earth, Fire is active, removing most debuffs from Chen.
  • Spirits cannot Mount, Hearth, collect Regeneration Globes and power-ups, use Healing Fountain or channel Objectives.
  • At the end of the duration Chen reappears at one of alive spirits location in the following order: Storm -> Earth ->Fire
Storm
    Summon type: Heroic Pet
    Health: 1854.75
    Health Scaling: 4.00%
    Basic Attack damage: 59
    Damage Scaling: 4.00%
    Attack Speed: 1.25
    Attack range: 6.5
    Movement speed: 4.4
    Sight radius: 12
    Unit radius: 0.675
  • While Storm is alive Chen has access to Storm Ability.
Earth
    Summon type: Heroic Pet
    Health: 1854.75
    Health Scaling: 4.00%
    Basic Attack damage: 37
    Damage Scaling: 4.00%
    Attack Speed: 0.50
    Attack range: 1
    Movement speed: 4.4
    Sight radius: 12
    Unit radius: 0.875
  • While Earth is alive Chen has access to Earth Ability.
  • Earth's Basic Attacks deal Spell Damage and Slow enemies within 3.5 radius of the primary target by 25%.
Fire
    Summon type: Heroic Pet
    Health: 1854.75
    Health Scaling: 4.00%
    Basic Attack damage: 17
    Damage Scaling: 4.00%
    Attack Speed: 1.67
    Attack range: 6.5
    Movement speed: 4.4
    Sight radius: 12
    Unit radius: 0.675
  • While Fire is alive Chen has access to Fire Ability.
Storm Icon.png
Q
Storm, Earth, Fire - Storm
Cooldown: 12 seconds
Increase the Movement Speed of the spirits by 50% for 5 seconds.

    Type: Active
    Affects: Self (spirits)
    Targeting: No target
    Properties: -
    Cast time: Instant
Earth Icon.png
W
Storm, Earth, Fire - Earth
Cooldown: 6 seconds
Fire and Earth leap to the target location Slowing enemies in a large area by 70% for 1.5 seconds.

    Type: Active / Mobility: Launch
    Affects: Enemies / Self (Fire & Earth)
    Targeting: Point target
    Properties: Area of Effect, Clamping, Slow, Self-castable
    Cast time: Instant
    Range: 8
    Radius: 3
  • After the leap Storm and Earth will attack the closest target within their acquisition range, if no attack command is issued.
Fire Icon.png
E
Storm, Earth, Fire - Fire
Cooldown: 12 seconds
Increase the Attack Speed of the spirits by 100% for 5 seconds.

    Type: Active
    Affects: Self (spirits)
    Targeting: No target
    Properties: -
    Cast time: Instant
Wandering Keg Icon.png
R
Wandering Keg
Cooldown: 70 seconds
Roll around inside an Unstoppable barrel, dealing 59 damage to enemies in the way and knocking them back. Lasts for 5 seconds.

    Type: Damage / Mobility
    Scaling: 4.00% (both)
    Affects: Enemy Heroes
    Targeting: Cursor Tracking
    Properties: Mobile channel, Unstoppable
    Cast time: Instant
    Transformation delay: 0.4 seconds
    Movement Speed bonus: 60%
    Impact radius: 2
    Knockback duration: 0.25 seconds
    Knockback distance: 3.75
  • Chen can not attack or use his Abilities or stop during Wandering Keg.
  • Colliding with an enemy momentarily Slows Chen's Movement Speed by 35%.

Talents[edit | edit source]

1
Accumulating Flame Icon.png
Accumulating Flame
❢ Quest: Every time a Hero is Ignited with Breath of Fire, increase its damage over time by 2%, up to 60%.
❢ Reward: After Igniting 30 Heroes, gain 20 Armor for 3 second per Hero Ignited, reducing damage taken by that amount.

Type: Damage modifier
Affects: Ability (Damage) / Self (Armor)
Max stacks: 5 (75 armor)

  • Stacks do not refresh the duration and expire independently.
Freshest Ingredients Icon.png
Freshest Ingredients
❢ Quest: Gathering a Regeneration Globe increases Chen's Health Regeneration by 1 per second.
❢ Reward: After gathering 30 Regeneration Globes, 50% of the Shield from Fortifying Brew persists indefinitely after drinking.

Type: Bonus Health Regeneration
Scaling: -
Affects: Self
Maximum stacks: 9001

  • Bonus Regeneration can be affected by multipliers, but not by Scaling.
Elusive Brawler Icon.png
Elusive Brawler
Cooldown: 25 seconds
Active: Activate to Evade enemy Basic Attacks for 2 seconds. Chen's Basic Attacks reduce this cooldown by 2 seconds.

Type: Status effect
Affects: Self
Targeting: No target
Properties: Evade
Cast time: Instant
4
Deadly Strike Icon.png
Deadly Strike
Flying Kick no longer costs Brew. Additionally, its damage is increased by 100% while Chen has Shields from Fortifying Brew.

Type: Damage modifier
Affects: Ability
Keg Toss Icon.png
Keg Toss
❢ Quest: Every time Keg Smash hits a Hero, increase its damage by 4, up to 80.
❢ Reward: After hitting 20 Heroes, increase its range by 125% and gain an additional charge.

Type: Bonus damage
Scaling: -
Affects: Ability
Bonus range: 3.25
Charge cooldown: 1.0 seconds

  • Bonus damage from Keg Toss is affected by damage modifiers, but not by Scaling.
Ring of Fire Icon.png
Ring of Fire
After using Breath of Fire, ignite in a fiery aura, dealing 52 damage every second to nearby enemies for 3 seconds.

Type: Damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Radius: 3
Tickrate: 1/s
7
Brewmaster's Balance Icon.png
Brewmaster's Balance
While at or below 50 Brew, gain 20% Movement Speed. While at or above 50 Brew, regenerate an additional 18 Health per second.

Type: Health Regeneration
Scaling: 4.00%
Affects: Self
Bolder Flavor Icon.png
Bolder Flavor
Fortifying Brew instantly Shields Chen for 318. Additionally, Shields persist for 1 extra second after he stops drinking.

Type: Shield
Scaling: 4.00%
Affects: Self

  • Does not increase maximum Shield value.
Purifying Brew Icon.png
Purifying Brew
Cooldown: 12 seconds
The next Stun or Silence used against Chen has its duration reduced by 75% and resets the cooldown of Fortifying Brew. Can only trigger once every 15 seconds. While Chen has Fortifying Brew Shields, gain 40 Spell Armor, reducing Ability Damage taken by 30%.

Type: Damage modifier: Spell Armor
Affects: Self
10
Wandering Keg Icon.png
Wandering Keg
Cooldown: 70 seconds
Roll around inside an Unstoppable barrel, dealing 59 (+4% per level) damage to enemies in the way and knocking them back. Lasts for 5 seconds.
Storm, Earth, Fire Icon.png
Storm, Earth, Fire
Cooldown: 100 seconds
Split into three elemental spirits for 12 seconds, each with 75% of Chen's maximum Health and a unique ability. If all three spirits are killed, Chen will die as well. Storm can grant the spirits Movement Speed. Earth can leap to an area and slow enemies. Fire can grant the spirits Attack Speed.
13
Pressure Point Icon.png
Pressure Point
Flying Kick Slows the target enemy by 35% for 1 second, or by 70% if they're soaked in Brew.
A Touch of Honey Icon.png
A Touch of Honey
Increase the Slow from Keg Smash to 40%.
Withering Flames Icon.png
Withering Flames
Setting an enemy Hero on fire reduces their Spell Power by 30% for 3 seconds.

Type: Damage modifier: Spell Power
Affects: Enemy Heroes
16
Flying Leap Icon.png
Flying Leap
Increases Flying Kick's range by 15%.

Bonus range: 0.9
Another Round Icon.png
Another Round
Increases the radius of Keg Smash by 50%. After hitting an enemy Hero with Keg Smash, the cooldown of the next Basic Ability used will be reduced by 3 seconds.

Bonus radius: 1
Enough to Share Icon.png
Enough to Share
Fortifying Brew also Shields nearby allied Heroes for 54 per second.

Type: Shield
Scaling: 4.00%
Affects: Allied Heroes
Tickrate: 2/s
Shield per tick: 27
Shield duration: 2
Max stacks: 6

  • Enough to Share doesn't benefit from talents enhancing Fortifying Brew.
  • Subsequent applications refresh the duration.
20
Untapped Potential Icon.png
Untapped Potential
Wandering Keg increases Movement Speed by 100% and grants 60 Armor, reducing damage taken by 60%.

Type: Damage modifier: Armor
Affects: Self
Elemental Conduit Icon.png
Elemental Conduit
Increases the spirits' Health to 100% of Chen's maximum Health and empowers their abilities. Storm can grant the spirits Unstoppable. Earth's leap cooldown is reduced by 3 seconds. Fire grants Attack Speed as long as it is alive.
Stormstout Secret Recipe Icon.png
Stormstout Secret Recipe
Heal for 1.5% of Chen's maximum Health every time his Basic Abilities hit an enemy Hero.

Type: Healing
Scaling: -
Affects: Self

Skins[edit | edit source]

Chen Skins
 
Rare Legendary Brewmaster
Backstory: To be a Brewmaster is to be an explorer, a lover of nature, and when the need arises; a powerful fighter. For years Chen Stormstout has wandered the world of Azeroth in search of rare ingredients, stirring stories, and of course, good brew.
Chen Legendary Brewmaster.jpg
Gem.png500 / Money.png4,000
Legendary Brewmaster
Chen Crimson.jpg
Free
Crimson
Chen Jade.jpg
Free
Jade
Chen Pristine.jpg
Gem.png120 / Shard.png75
Pristine
Rare Brewmaster
Backstory: Why do we fight? To protect home, and family. To preserve balance, and bring harmony. For Chen, the true question is: What is worth fighting for?
Chen Brewmaster.jpg
Gem.png120 / Shard.png75
Chen Brewmaster Amber.jpg
Gem.png120 / Shard.png75
Amber
Chen Brewmaster Frosty.jpg
Gem.png120 / Shard.png75
Frosty
Rare Wanderer
Backstory: The limitless realms of the Nexus are the perfect place for a world-wanderer like Chen Stormstout. Who knows what secret ingredients and lost tales are waiting to be discovered!
Chen Wanderer.jpg
Gem.png120 / Shard.png75
Chen Wanderer Durotar.jpg
Gem.png120 / Shard.png75
Durotar
Chen Wanderer Krasari.jpg
Gem.png120 / Shard.png75
Krasari
Epic Warmaster
Backstory: The Warmasters serve as the unbreakable front line of Lei Shen's Grand Army. Once the Kaldorei are broken before him, the Well of Eternity will belong to the Thunder King forever.
Notes: This skin theme is part of a shared theme of Warcraft alternative shared history skins.
Chen Warmaster.jpg
Gem.png250 / Shard.png300
Chen Warmaster Flame.jpg
Gem.png250 / Shard.png300
Flame
Chen Warmaster Storm.jpg
Gem.png250 / Shard.png300
Storm
Chen Event Skins
 
Epic Lunar Lunar Festival
Backstory: The loremasters say that coins are a symbol of fortune and luck. During the Lunar Festival, elders hand out Coins of Ancestry to those who seek them out and pay their respects.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of holiday skins.
Chen Lunar.jpg
Gem.png350 / Shard.png400
Chen Lunar Verdant.jpg
Gem.png350 / Shard.png400
Verdant
Chen Lunar Azure.jpg
Gem.png350 / Shard.png400
Azure

Portraits[edit | edit source]

Chen Portraits
 
2015 TeSPA Membership Portrait.png
2015 TeSPA Membership
Carbot Chen Portrait.png
Carbot Chen
Gem.png120 / Shard.png75
Chen Hero Portrait.png
Chen Hero
Chen Mastery Portrait.png
Chen Mastery
Chen Icon Portrait.png
Chen Icon
Gem.png75 / Shard.png40
Chen-O'-Lantern Portrait.png
Hallow's End Chen-O'-Lantern
Shard.png40
Lunar Chen Portrait.png
Lunar Festival Lunar Chen
Gem.png75 / Shard.png40

Lunar Festival Portrait.png
Lunar Festival
Lil' Lunar Chen Portrait.png
Lunar Festival Lil' Lunar Chen
Gem.png75 / Shard.png40
Robo Chen Insignia Portrait.png
Robo Chen Insignia
Gem.png75 / Shard.png40
Toon Lunar Chen Portrait.png
Lunar Festival Toon Lunar Chen
Gem.png75 / Shard.png40
WoW Chen Portrait.png
WoW Chen
Gem.png75 / Shard.png40

Sprays[edit | edit source]

Chen Sprays
 
Carbot Chen Spray.png
Carbot Chen
Gem.png120 / Shard.png75
Chen Icon Spray.png
Chen Icon
Gem.png75 / Shard.png40
Chen-O'-Lantern Spray.png
Hallow's End Chen-O'-Lantern
Shard.png40
Feast-ival Chen Spray.gif
Lunar Festival Feast-ival Chen
Gem.png120 / Shard.png75
Lunar Chen Lantern Spray.gif
Lunar Festival Lunar Chen Lantern
Gem.png120 / Shard.png75
Paper Chen Spray.png
Paper Chen
Gem.png75 / Shard.png40
Robo Chen Insignia Spray.png
Robo Chen Insignia
Gem.png75 / Shard.png40
Toy Wandering Keg Spray.png
Toys Toy Wandering Keg
Shard.png60

Emojis[edit | edit source]

Chen Pack 1 Emoji Chen Pack 1 Chen Happy.png Chen Pack 2 Emoji Chen Pack 2 Chen Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Chen Pack 1 Chen Happy.png Chen Happy :chenhappy: Emoji Chen Pack 2 Chen Angry.png Chen Angry :chenangry:
Emoji Chen Pack 1 Chen ROFL.png Chen ROFL :chenlol:
:chenrofl:
Emoji Chen Pack 2 Chen Cool.png Chen Cool :chencool:
:cool:
Emoji Chen Pack 1 Chen Sad.png Chen Sad :chensad:
:sad:
Emoji Chen Pack 2 Chen Oops.png Chen Embarrassed :chenoops:
:chenembarrassed:
Emoji Chen Pack 1 Chen Silly.png Chen Silly :chensilly:
:silly:
Emoji Chen Pack 2 Chen Love.png Chen in Love :chenlove:
:cheninlove:
Emoji Chen Pack 1 Chen Meh.png Chen Speechless :chenmeh:
:chenspeechless:
Emoji Chen Pack 2 Chen Surprised.png Chen Surprised :chenwow:
:chensurprised:

Quotes[edit | edit source]

Main article: Chen/Quotes


Rework[edit | edit source]

On June 10, 2019, the Heroes of the Storm development team released the patch notes on the Public Test Realm (PTR) that included a full-blown rework to Chen. The task of ripping apart his kit and putting it together in the right order was put in the hands of Live Designer Adam Jackson. Jackson sat down with [http://www.invenglobal.com/ InvenGlobal} to discuss his point of attack for Chen.

For Chen, Jackson saw an opportunity to create a new, more dynamic playstyle for him while keeping the fantasy of playing as a Pandaren brewmaster alive. There were a few problems that he saw in the kit that they were really looking to solve. The biggest one was his Trait. It was really hard to design around and to balance around because there are really two parts as to what the identity of Chen is. The first is that he has kind of a cadence to his abilities. They are all very low cooldown. He has a rhythm that he gets into where he kicks in, he does his Keg Smash, he breathes his fire to light the brew and then he drinks to mitigate the damage before he cycles and does it again. That is kind of his thing. The key issue was that so much of his power was tied to drinking brew and it was so important to the rest of his kit. And while that is not necessarily a problem for a lot of heroes when they have one main thing they want to focus on, for Chen, it kind of defined what he wanted to do and his counterplay. It created a lot of binary interactions where a lot of the counter-play to Chen was, 'Do you have CC (Crowd Control) to stop him from drinking?' And 'Can you kill him before he drinks again?' For Chen, it was, 'How do you not let that happen?'

At first, it seemed like it worked pretty well but then as we made more and more heroes that bring different types of CC to the table, it became pretty easy to draft a team that has at least one CC or multiple interrupts that could stop him from drinking. The natural question of "Why doesn't Chen's Trait grant him Unstoppable so he isn't impacted by CC when drinking?" floated around the Heroes' community. But Jackson felt that might cause more issues than it solves. Making it Unstoppable would have definitely made him better and it would have made him more viable. But, in Adam Jacksons mind, it would not have really solved the issue of creating interesting play and counterplay moments with Chen. All that it would have done was removed counterplay from him. Now the interaction would have become more binary where it is 'Can Chen out-drink the amount of damage that the enemy team is dealing to him?' If yes, then he just wins. If no, then they will just pump damage into him and kill him. Jackson and the team found a middle-ground by tweaking the numbers on his Trait and adding Stagger as his E-ability to mitigate damage. According to Jackson, he wanted Chen to have the feel of a World of Warcraft multi-phase raid boss where you have to pay attention to multiple things at once.

Long-time Chen players know that hitting level 10 meant two options: Do I go with the fun/meme-y Heroic (Wandering Keg) or the thematically awesome but pretty low-impact one (Storm, Earth. Fire)? Neither of them turned the tide of team fights very much but Wandering Keg could prove useful, if used properly, so it was generally the go-to selection. Jackson knew that had to change, so he tackled the seldom selected one and gave it a facelift: "I really wanted to improve the Heroics in different ways. Storm, Earth, Fire was a bigger headache because it is such an iconic ability that I didn't think we can get rid of it but I wasn't too happy with the way the ability worked on live because it was kind of spammable. You just used it and it frustrated the enemy team and you use it to get out of a bad situation and then Chen's clones would just kind of hop away and become more difficult to manage. It was kind of simple to execute sometimes but frustrating for opponents because you couldn't really do much about it as it was difficult to kill all three. With that Heroic specifically, I really wanted to try tone down the mobility a little bit. I kind of figured it's cool that Chen can bait opponent's a little bit before he dies as you start channeling his Heroic then you can pop it and run away but I thought I was a little too easy to get away. Instead, I wanted to play up, 'Okay, what if we had these abilities be really, really strong and Chen could only use them once?' So we tried that and I felt like it was a pretty big hit. We just tried to rip off of that and we thought 'What if the power wasn't in the abilities themselves but in the order that you use them?' So that is how we came up with each ability being really strong but the last one that you use is empowered and that, when we first played with it, was a slam dunk. Depending on the situation at-hand, Chen's empowered move can be used to deal added damage, increase survivability or create some CC of his own."[3]

Trivia[edit | edit source]

  • Chen first appeared in Warcraft III: The Frozen Throne (July 2003).
  • Chen is voiced by Keone Young.
  • Chen was one of the three heroes revealed at Gamescom 2014.[4]
  • Chen is one of two pandaren heroes, the other being Li Li Stormstout, his niece.

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

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