Battlegrounds or maps are the battlefields upon which the heroes do battle and matches are fought. Each battleground has a different layout as well as unique features that set it apart from the others. Completing these special objectives can give your team massive advantages, though these advantages and the means of obtaining them are different on each battleground.
Features[edit | edit source]
While each map differs substantially in its layout, all battlegrounds have some basic features in common. At the far left and right of each battleground lie the bases of the blue and red teams, respectively. Reaching out from these two bases are several lanes, running the length of the battleground and serving as conduits for minions and heroes to assault the enemy. Between lanes are dotted special secondary objectives, including watchtowers and mercenary camps, as well as special objectives unique to each battleground.
Structures[edit | edit source]
Structures are fortified positions placed along the lanes in the battlegrounds. Each team has one or more fort in each lane, with one being their main base, home to the team's core. Each fort contains their own towers, castles, healing wells, and strong gates that prevent enemies from marching through them.
Forts represent the main form of progression within a match, with the destruction of enemy forts and structures serving to remove enemy defences, allowing for unrestricted movement across the battlefield, and ultimately opening up access to the enemy core, allowing the team to win the match.
At the centre of its main base, each team has a core. The destruction of the enemy core is the ultimate objective of each game, immediately winning the match.
Lanes[edit | edit source]
Each battleground features between 2 and 3 lanes, serving to connect the two bases. These lanes serve as conduits along which minions progress, and on which each team's forts are placed. The lanes are the main location for battle in each battleground, especially in the earlier game.
Maintaining control of lanes and dividing players and attention between each lane is key to the strategy of Heroes of the Storm. Each battleground requires a different approach, and various strategies are possible for each, determined by team composition and player preference, as well as the actions of the opposition.
Objectives[edit | edit source]
Although all maps of Heroes of the Storm have the same overall goal of destroying the enemy Core, a specific and unique objective will help with the goal of destruction. Objectives can either be collecting doubloons to bribe a ghostly pirate or capturing tributes to curse enemies. Often, play on the map revolves around the prevalence of these objectives alongside the usual side objectives, and they are usually devastating in effect. Team fights are usually forced during those objectives as it is likely that you will meet the enemy team while going for the same objective.
Mercenary camps[edit | edit source]
Mercenary camps exist between the lanes, similar to jungle camps in other hero brawler games. When defeated, they grant mercenaries that aid your team's minion wave, pushing against enemy forts with much more powerful minions. Mercenary camps also provide bonus experience when they're defeated.
Core Abilities[edit | edit source]
Each Battleground has their own unique themed Core Abilities, which help your team defend the core from enemy Heroes by dealing percent based damage and applying strong debuffs.
Battlegrounds[edit | edit source]
|Invade enemy territory, free allied prisoners, call in the cavalry, and claim this three-lane Battleground for your General—but watch out for those treacherous mud pits!||3||Central||Drek'Thar & Vanndar Stormpike||Azeroth||2018-06-12|
|Two Immortals fight each other until heroes intervene. The team that manages to defeat the opposing Immortal first allows their immortal to joins its team in-lane to help push. The Immortal will push the enemy lane that has the least structural damage done in it.||2||Central||Beleth & Ilarian||Sanctuary||2015-07-21|
|Heroes can collect doubloons that they can bring to the pirate lord, Blackheart, on the map. When a team brings him enough treasure, Blackheart commands his ghost ship to fire on the enemy team's towers. Heroes gather doubloons from attacking treasure chests that spawn periodically and killing cursed creep camps in the jungle. If a hero dies while holding coins, they drop all the coins they've collected, which can be picked up by allies or enemies.||3||Vertical||Blackheart||Mistharbor||2014-03-13|
|Capture both beacons when they activate to store Zerg in your Holding Cell. Once a team's Hold Cell is full, it can be unleashed on the enemy team in multiple Zerg Waves.||2||Central||Adjutant & Dr. Cook||Koprulu Sector||2016-09-13|
|Cursed Hollow is a haunted forest where the Raven Lord demands tribute. Tributes spawn periodically and can be captured by either team. If a team secures three tributes, they bestow a curse on the enemy team for a time. Cursed minions have 1 hit point, and cursed structures cannot fire.||3||Central||Raven Lord||Raven Court||2014-03-13|
|The Dragon Shire contains the Obelisk of the Sun and the Obelisk of the Moon, both of which can be captured. Once both Obelisks are captured by one team, a hero from that team can approach the Dragon Altar which will turn them into the Dragon Knight, a powerful vehicle that does extra damage to structures.||3||Vertical||Lady of Thorns||King's Crest||2014-03-13|
|Players must wait for a seed to grow in one of various places throughout the large jungle, fighting off neutral shamblers and channeling to collect it. The first team to collect three summon a Garden Terror in each lane, which disable structures they attack.||3||Central||Queen Nightshade||King's Crest||2014-07-23|
|This 2-lane map features a payload that periodically spawns in the center. Teams work to escort the payload to their drop-in point, which unleashes a barrage at the enemy's structures once it reaches its destination. Standing near the payload moves it along your team's path, but if even a single enemy is nearby, it will be contested and will not move.||2||Central||Athena||Overwatch||2017-04-25|
|On this 2-lane map, players must periodically enter the mines beneath the map via 4 entrances at the 4 cardinal points. In the mines, both teams fight to kill groups of undead and collect their skulls. Once all skulls have been collected, both teams summon a Grave Golem of size and strength proportionate to the numbers of collected skulls. These Grave Golems then push down their lane, demolishing all in their path until defeated. The Golems emerge in alternating lanes.||2||Horizontal (Ground),
|Grave Keeper||Raven Court||2014-03-13|
|Three shrines will periodically gather power. Teams can unleash this power by activating a shrine, defeating its Skeletal Defenders, and summoning a devastating Punisher to fight for them. These powerful bosses will spawn with one of three deadly affixes—Arcane, Frozen, or Mortar— and will hunt down nearby enemy Heroes as well as pushing the lane closest to their shrine.||3||Vertical||Beleth & Ilarian||Sanctuary||2015-08-18|
|The objective of the map resides within the temples located at the top, middle, and bottom of the map. Periodically any number of these temples will activate. Once activated players can attempt to control the temples by standing within the grounds harnessing the temple's lasers to attack the enemy buildings. While controlling the point the temple will release its Sky Temple Guardians to defend the grounds, which consist of five neutral monsters. Once the temple is depleted and the guardians destroyed it will fire 5 rapid lasers at the enemy's buildings before deactivating.||3||Vertical||Ka||Luxoria||2015-01-13|
|The Spider Queen Neithis demands gems, which drop off of dead enemy spider minions or heroes. If a team collects enough gems, Webweavers will be summoned which will then walk down the lane besieging buildings and enemies until they are killed.||3||Vertical||Neithis||Luxoria||2015-03-24|
|Cores are protected by barriers that cannot be destroyed by heroes. Teams must clash to activate the altars that rise within the town. Once an altar is claimed, each of the capturing team's bell towers will fire on the opposing core. Six bell towers in total guard this battleground. Upon destruction, a bell tower will turn against its former allies, each adding one more payload to the explosive volley that will fire when an altar is captured.||3||Vertical||Grave Keeper & Raven Lord||Raven Court||2015-11-24|
|The Foundry is a snowy, sprawling three-lane control battleground featuring three Overwatch-style capture points, moving conveyor belts, and a giant two-seater mech, the Triglav Protector.||3||Vertical||Katya Volskaya||Overwatch||2017-09-26|
|Collect Warheads as they periodically spawn in order to activate a Nuke. Launch the Nukes to destroy the enemy team's structures.||3||Vertical||Adjutant||Koprulu Sector||2016-09-27|
[edit | edit source]
|In Rotation_||Alterac Pass • Battlefield of Eternity • Blackheart's Bay • Braxis Holdout • Cursed Hollow • Dragon Shire • Garden of Terror • Hanamura Temple • Infernal Shrines • Sky Temple • Tomb of the Spider Queen • Towers of Doom • Volskaya Foundry • Warhead Junction|
|Custom Mode Only_||Haunted Mines • Lost Cavern|