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Azmodan

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Azmodan
Azmodan
Basic Info
Title Lord of Sin
Role Specialist Specialist
Franchise Diablo (franchise) Diablo
Price 300Gem.png / 2,000Money.png
Release Date October 7, 2014
Base Stats
Attack Type Ranged
Health 2848
Health Regen 5.93
Resource 500 Mana
Armor 0
Attack Speed 1
Attack Range 5.5
Attack Damage 88
Data Page


Azmodan, the Lord of Sin, is a ranged specialist hero from the Diablo universe.[1][2][3] The Lord of Sin rules over a densely populated land of hell where both the greatest joys and despair, and the deepest depravities can be experienced. But it is never enough for Azmodan, who has set his eyes on the realm of Sanctuary.

Azmodan uses spells to deny enemy safe places to hide. Summons demons to fight for him.[4]

Background[edit | edit source]

Diablo (franchise) This section concerns content exclusive to Diablo universe.

Azmodan, the Lord of Sin, is one of the four Lesser Evils which make up the seven Great Evils. After the events of the Sin War, Azmodan, together with Belial, banished the Three to Sanctuary when they realized the Three were planning to break the pact Hell had made with Heaven. This began the time known as the Dark Exile. Shortly thereafter, a civil war broke out between the two Lesser Evils, which Azmodan quickly won. He has ruled Hell for the last 300 years to this day. He is also the ruler of the Realm of Sin in the Burning Hells.

During the Black Soulstone cinematic first revealed at Blizzcon 2011, it is revealed that it is Azmodan who is invading Sanctuary during the events of Diablo III. The reason is because he seeks the Black Soulstone, with which he intends to become "The Prime Evil"[5].


Abilities[edit | edit source]

General of Hell Icon.png
D
General of Hell
Cooldown: 30 seconds
Summon a Demon Lieutenant at an allied Mercenary, Minion, or Azmodan's Summons. The Lieutenant will march with the target, granting 15% increased damage and 15% increased maximum Health to all nearby friendly Mercenaries, Minions, and Azmodan's Summons. Unlimited range.
Globe Of Annihilation Icon.png
Q
Globe Of Annihilation
60 Mana Cooldown: 10 seconds
Shoot a globe of destruction, dealing 164 (+4% per level) damage on impact. Long range.
Summon Demon Warrior Icon.png
W
Summon Demon Warrior
40 Mana Cooldown: 10 seconds
Spawn a Demon Warrior that marches toward a point. Warriors deal 37 (+4% per level) damage per second and last for 10.5 seconds.
All Shall Burn Icon.png
E
All Shall Burn
Cooldown: 6 seconds
Mana: 16 per second
Channel a death beam on an enemy dealing 100 (+4% per level) damage a second. The damage amount grows the longer it is channeled, to a maximum of 200 (+4% per level) damage per second. Does 25% more damage to Structures. Azmodan can move at 40% speed while channeling.
Black Pool Icon.png
R
Black Pool
60 Mana Cooldown: 20 seconds
Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds. Stores up to 2 charges.
Demonic Invasion Icon.png
R
Demonic Invasion
100 Mana Cooldown: 100 seconds
Rain a small army of Demonic Grunts down on enemies, dealing 104 (+4% per level) damage per impact. Demon Grunts deal 51 (+4% per level) damage and have 365 (+4% per level) health.

Talents[edit | edit source]

1
Taste for Blood Icon.png
Taste for Blood
❢ Quest: Kill enemy Minions and Heroes within 1.5 seconds of being hit by Globe of Annihilation.
❢ Reward: Enemy Minions that die increase its damage by 2.
❢ Reward: Enemy Heroes that die increase its damage by 10.
Maximum bonus damage of 500.
Sieging Wrath Icon.png
Sieging Wrath
❢ Quest: Every time Globe of Annihilation hits a Hero, its damage is increased by 4, up to 100.
❢ Reward: After hitting 25 Heroes, the range of Globe of Annihilation is increased by 33% and its damage is increased by an additional 100.
Master of Destruction Icon.png
Master of Destruction
Reduces the Mana cost from 16 to 10 per second. Every 1.5 seconds spent channeling increases the range by 10%, to a maximum of 30%.
4
Gluttony Icon.png
Gluttony
All Shall Burn heals you for 25% of the damage dealt.
Army of Hell Icon.png
Army of Hell
Increases Demon Warrior's damage by 20% and reduces their Mana cost by 20.
General of Hell Icon.png
Hellish Hirelings
The damage bonus from General of Hell is doubled on Mercenaries.
Sin's Grasp Icon.png
Sin's Grasp
Cooldown: 120 seconds
Activate to curse an enemy Hero, dealing 247.5 (+4% per level) damage over 8 seconds. Minion kills reduce this cooldown by 10 seconds. Can be cast while channeling All Shall Burn.
7
Infernal Globe Icon.png
Infernal Globe
Globe of Annihilation's cast time is decreased by 40% and its missile speed is increased by 40%.
Bound Minion Icon.png
Bound Minion
Using General of Hell on a Minion grants them 75 Armor from non-Heroic sources, decreasing the damage they take by 75%, while also increasing the damage they deal to non-Heroic targets by 100%. Lasts 30 seconds.
Gluttonous Ward Icon.png
Gluttonous Ward
Activate to place a ward on the ground that restores 3% of Azmodan's maximum Health and Mana every second for 10 seconds. Can be cast while channeling All Shall Burn.
March of Sin Icon.png
March of Sin
Increases Azmodan's Movement Speed while channeling All Shall Burn to 80% of normal speed.
10
Demonic Invasion Icon.png
Demonic Invasion
Cooldown: 100 seconds
Rain a small army of Demonic Grunts down on enemies, dealing 104 (+4% per level) damage per impact. Demon Grunts deal 51 (+4% per level) damage and have 365 (+4% per level) health.
Black Pool Icon.png
Black Pool
Cooldown: 60 seconds
Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their Basic Attack and Ability damage by 75%. Pools last 5 seconds. Stores up to 2 charges.
13
Hellforged Armor Icon.png
Hellforged Armor
Demon Warriors deal 10 (+4% per level) damage to nearby enemies every second and are granted 50 Armor against non-Heroic sources, decreasing the damage they take 50%.
Hedonism Icon.png
Hedonism
Reduces Globe of Annihilation's Mana cost by 30.
Infused Power Icon.png
Infused Power
All Shall Burn's damage growth maximum is increased by 40%.
16
Battleborn Icon.png
Battleborn
If Globe of Annihilation hits an enemy, a Demon Warrior is summoned at the impact point.
Demonic Smite Icon.png
Demonic Smite
Every 7.5 seconds, the Demon Lieutenant will blast a non-Heroic unit dealing 411 (+4% per level) damage.
Sin for Sin Icon.png
Sin for Sin
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. Can be cast while channeling All Shall Burn.
20
Perishing Flame Icon.png
Perishing Flame
When the Grunts die they explode, dealing 68 (+4% per level) damage to nearby enemies.
Fifth Circle Icon.png
Fifth Circle
Black Pool makes Basic Attacks and Abilities slow enemies Attack and Movement Speeds by 40% for 3 seconds.
Bolt of the Storm Icon.png
Bolt of the Storm
Cooldown: 70 seconds
Activate to teleport to a nearby location.
Forced Recruitment Icon.png
Forced Recruitment
Reduces General of Hell's cooldown by 10 seconds and gains an additional charge.

Skins[edit | edit source]

Azmodan Skins
 
Rare Azmodan
Backstory: The Lord of Sin rules over a densely populated land of hell where both the greatest joys and despair, and the deepest depravities can be experienced. But it is never enough for Azmodan, who has set his eyes on the realm of Sanctuary.
Azmodan Lord of Sin.jpg
300Gem.png / 2,000Money.png
Lord of Sin
Azmodan Toxic.jpg
Free
Toxic
Azmodan Souleater.jpg
Free
Souleater
Azmodan Avarice.jpg
Shard.png 100
Avarice
Epic AzGul'dan
Backstory: Gul'dan could feel the demon's blood coursing through his veins... Mannoroth's gift once set the orcs on their path, now Azmodan's gift would make them unstoppable.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of other universes merging into Warcraft skins.
Azmodan AzGul'dan.jpg
Shard.png 400
Azmodan AzGul'dan Pallid.jpg
Shard.png 400
Pallid
Azmodan AzGul'dan Chaos.jpg
Shard.png 400
Chaos
Legendary Azmodunk
Backstory: In the deepest recesses of the Inferno lies the Burning Court, a realm with a single edict set by the first Hoop-Lord: "Though shalt slam with the best, or thou jammest with the rest."
Features: Replaced voice-over, themed abilities, custom portrait, themed mount.[6]
Notes: This skin theme is part of a shared theme of sports skins.
Azmodan Azmodunk.jpg
Shard.png 1,600
Azmodan Azmodunk Showtime.jpg
Shard.png 1,600
Showtime
Azmodan Azmodunk Real Dream.jpg
Shard.png 1,600
Real Dream
x130px
Shard.png 1,600
Lucky
Rare Sinlord
Backstory: The Demon Lord Azmodan is no stranger to opulence and grandeur. In fact, greed and pride are among his favorite sins.
Azmodan Sinlord.jpg
Shard.png 100
Azmodan Sinlord Abyssal.jpg
Shard.png 100
Abyssal
Azmodan Sinlord Vile.jpg
Shard.png 100
Vile

Mounts[edit | edit source]

Azmodan's default mount is "Flames of Wrath", a state where his legs emit fire and he moves more quickly. He is otherwise limited to mounts he can stand on (such as Blackheart's Doubloon, Champion's Nexagon, Championship Banner, Hearthstone Card, Magic Carpet, Star Chariot, and Void Speeder).

  • Backstory: As the Lord of Sin, Azmodan can draw upon each of its various vices. Once his wrath is unleashed, there are few creatures that can outrun it.

Trivia[edit | edit source]

  • Azmodan was mentioned in Diablo (1996), but did not make an in-game appearance until Diablo III (2012).
  • Azmodan is voiced by David Sobolov.[7]
  • Azmodan was one of the three heroes revealed at Gamescom 2014.[8]
  • Azmodan is the largest hero in the game.
  • One of Azmodan's gag quotes ("Nephalems and Woozles") refers to "Heffalumps and Woozles" from Winnie the Pooh and the Blustery Day.
  • Despite being classified as a 'Lesser Evil', Azmodan is extremely powerful and has long warred with Diablo for dominance over the Burning Hells. Their rivalry eventually led Azmodan to stage a successful coup d'etat against Diablo, ending in Diablo's exile from the Burning Hells and beginning the events of the original Diablo game.
  • Azmodan was designed to match his reputation as a masterful (although overconfident) military commander and tactician of Hell. Although he went through many iterations on his individual abilities, Azmodan stayed a specialist hero during development. The developers made sure he would focus on pushing down enemy forts with summoned units, bombarding enemies from afar with siege abilities, or conscripting mercenary camps. They wanted to do Azmodan the justice of being powerful in his own right, strength that a true Lord of Hell would deserve. In Heroes of the Storm, Azmodan is certainly able to wade into the thick of battle himself: he's got more health than any other specialist currently, and his All Shall Burn ability is excellent for focused damage on enemy heroes and structures. Obviously Azmodan prefers going into battle with an army of minions and mercenaries at his back, but whatever the situation, he won't be going down without a fight.[9]

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Azmodunk[edit | edit source]

Portraits[edit | edit source]

Sprays[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]