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|Base Health (Camp)||2300|
|Base Damage (Camp)||75|
|Base Health (Captured)||1400|
|Base Damage (Captured)||50|
|Spawns after||1:00 minutes|
|Respawn delay||3:00 minutes|
Spawning in groups of 3, these hovering exoskeletons have a long ranged attack and are able to attack structures outside of their attack ranges. Statistically, the assault camp units are reskinned Khazra, with no splash and lower early-game DPS that scales better into the late game.
Because the Assault units go into the top lane, they are most effective when the objective is in the middle or bottom lanes, as then they require players to travel the farthest to clear the camp and return to the objective.