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"Our time has come."

Basic Info
Title Hierarch of the Daelaam
Role Bruiser Bruiser
Difficulty Medium
Franchise StarCraft StarCraft
Price Gem.png625 / Money.png7,000
Release Date October 20, 2015
Base Stats
Attack Type Melee
Health 2470
Health Regen 5.1445
Resource 500 Mana
Unit Radius 0.875
Attack Speed 1
Attack Range 1.25
Attack Damage 111
Data Page

Artanis, the Hierarch of the Daelaam, is a melee bruiser hero from the StarCraft universe.[1][2] Despite his relative youth, Artanis was named Hierarch of the Daelaam after the fall of Aiur. Driven by the promise of a brighter future, he hopes to reclaim the protoss' fallen home world and rebuild their once glorious civilization.

Artanis is a tough Bruiser that deals high damage if the enemy team is unable to shut him down. He repositions enemies and strikes with his blades.[3]

Background[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

Artanis is the leader of the Daelaam. A renowned warrior, he seeks to unify his beleaguered people, and will let nothing stand in his way to restore the glory of the protoss. Hierarch Artanis is an indomitable warrior who seeks to unify his beleaguered people. As a renowned Templar with centuries of experience, Artanis combines martial prowess and tactical acumen—striking swiftly with his psi-blades, taking the brunt of enemy assaults with his shields, or calling upon his flagship, the Spear of Adun, to turn his foes into dust. He'll let nothing stand in his way to restore the glory of the protoss.[4]

Artanis was a student of Tassadar, and with the appearance of the zerg during the Great War, Artanis was thrust into command when his teacher was disgraced for defying the will of the Conclave. Now an executor, Artanis allied with Fenix to repel the zerg from their homeworld of Aiur, but after Fenix fell in battle and he was ordered away from his home to hunt Tassadar, Artanis became disillusioned with the leadership of the Conclave. Instead of capturing Tassadar, Artanis allied with him, helped him rescue the exiled Nerazim Zeratul, and even fought his own people as he prevented Tassadar's capture. When Tassadar was freed, Artanis commanded the protoss in the final assault on the zerg's Overmind, with Tassadar, sacrificing himself to slay the creature.

However in the aftermath Aiur was overrun with feral zerg, and Artanis worked with Zeratul to lead his people from the planet to the Nerazim world of Shakuras. However, the zerg followed them there, and the protoss were forced to hunt the Uraj and Khalis to activate a temple capable of purging the zerg from the planet. Artanis had little time to rebuild their society and try to settle when their planet was attacked twice, first by the fanatical Nerazim Ulrezaj, and then by Sarah Kerrigan, who kidnapped the Nerazim's matriarch Raszagal and demanded the protoss aid her in killing the second infant Overmind controlled by the invading terran United Earth Directorate. When Kerrigan's further betrayal resulted in the matriarch's death, Artanis sent a retaliation fleet, and alongside the Terran Dominion and UED fleets, fought Kerrigan's Swarms. But all fleets were repelled.

With an uneasy peace, Artanis reunited protoss society into the Daelaam, and was made Hierarch to represent all protoss tribes. His primary goal was to reassemble his fleet to retake Aiur, slowly forming the Golden Armada, the largest group of protoss ships ever assembled. Six years of tensions, tribalism and border conflicts later, Artanis released his fleet on Aiur, assaulting the feral zerg inhabiting the world. However, Zeratul warned him of the return of the fallen xel'naga Amon, and during the attack Amon seized control of the Khala that bound Artanis's people, taking direct control of the majority. Zeratul gave his life to free Artanis from Amon's corruption, and Artanis swore to continue the fight, escaping the planet on the Spear of Adun.

Over the course of the war, Artanis managed to rally his people, and bring under his fleet the forces of the Tal'darim under Alarak, and the Purifiers under an AI construct of the memories of Fenix named Talandar. Together, they used a xel'naga relic named the Keystone to drive him into his home realm of the Void, then allied with Jim Raynor and a redeemed Sarah Kerrigan to dog him there, slaying the xel'naga once and for all. In the aftermath Artanis attempted to rebuild his society, but the scars of the war made it a struggle.

Years later, Artanis was alerted to a zerg incursion on the planet Gystt, and found Zagara and her zerg there, having regrown the planet using a xel'naga creature. Artanis was skeptical of the zerg's intensions, but joined peace talks there at the behest of Emperor Valerian Mengsk. But a plot brewed by Abathur threatened to respark the conflict between the three races, with Artanis prepared to purify the world. Yet a joint-race survey team managed to uncover Abathur's plot and stop him, allowing peace talks to resume. Yet even after these talks, tensions rose over conflicts on the Terran Dominion and Daelaam border, causing Artanis to be pressured by his people to retaliate against the Dominion.

Gameplay[edit | edit source]

Artanis is tough Bruiser that deals high damage if the enemy team is unable to shut him down. While below 75% maximum Health Shield Overload and related talents can make him deceptively difficult to kill. Artanis' lack of innate gap-closers means that he must commit to his Blade Dash + Phase Prism combination in order to effectively engage team fights from longer distances.

Strengths[edit | edit source]

  • Great sustained damage
  • Phase Prism can be used during Blade Dash, which provides Artanis with unexpected mobility
  • Once below 75% health, Shield Overload can make Artanis very difficult to kill if not focused
  • Both Suppression Pulse and Purifier Beam are global, allowing Artanis to influence team fighs from anywhere on the battlefield

Weaknesses[edit | edit source]

  • Can get kited easily
  • Shield Overload only activates once below 75% health
  • Crowd control can prevent Artanis from using his Basic Attacks, making him unable to recoup Shield Overload

Abilities[edit | edit source]

See Data Page for a table of scaled values at key levels.
Shield Overload Icon.png
Shield Overload
Cooldown: 24 seconds
After taking damage while below 75% Health grants Artanis a 375 point Shield for 5 seconds. Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

    Type: Shield
    Scaling: 4.00%
    Affects: Self
Blade Dash Icon.png
Blade Dash
50 Mana Cooldown: 10 seconds
Dash forward and deal 57 damage to enemies, then return and deal 171 damage. Every enemy hit reduces the cooldown on Shield Overload by 1 second, and Heroes by 2 seconds.

    Type: Damage / Mobility: Launch
    Scaling: 4.00%
    Affects: Enemies / Self
    Targeting: Point target
    Properties: Area of Effect, Clamping
    Dash duration: 1.25 seconds
    Cast time: Instant
    Range: 8.0
    Width: 3.0
  • Blade Dash can go over unpathable terrain.
  • Both forward and backward dash grant cooldown reduction.
  • Hitting an enemy at the very peak of the dash only damages with backwards dash damage.
Twin Blades Icon.png
Twin Blades
20 Mana Cooldown: 4 seconds
Artanis's next Basic Attack immediately causes him to charge a short distance and strike the enemy 2 times.

    Type: Mobility: Dash
    Affects: Self
    Targeting: No target / Primed
    Cast time: Instant
    Range: 2.5
    Strike interval: 0.25 seconds
  • Cooldown starts once the Ability is triggered by Basic Attacking an enemy.
  • Twin Blades can be triggered while Rooted, but without dash.
Phase Prism Icon.png
Phase Prism
50 Mana Cooldown: 12 seconds
Fire a Phase Prism that deals 66 damage to Heroes and swaps Artanis's position with theirs. Can be used during Blade Dash.

    Type: Damage / Mobility: Launch
    Scaling: 4.00%
    Affects: Enemy Heroes
    Targeting: Point target
    Properties: Clamping, Knockback, Skillshot
    Channel time: 0.75 seconds
    Cast time: 0.0625+Ch+0.0625 seconds
    Range: 7.8
    Width: 1.0
  • Enemies can be swapped over terrain and enemy Structures, but not through allied Structures.
Purifier Beam Icon.png
Purifier Beam
80 Mana Cooldown: 80 seconds
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemy Heroes
    Targeting: Unit target
    Properties: Area of Effect, Reveal
    Cast time: 0+0.125 seconds
    Cast range: Global
    Delay: 2.0 seconds
    Radius: 1.25
    Vision radius: 3
    Move Speed: 3.2
    Damage per tick: 46 (x32)
  • Reveals the target for 10 seconds upon cast.
Suppression Pulse Icon.png
Suppression Pulse
40 Mana Cooldown: 50 seconds
Fire a large area pulse from the Spear of Adun, dealing 114 damage and Blinding enemies for 4 seconds. Unlimited range.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemy Heroes
    Targeting: Point target / AoE
    Properties: Blind, Self-castable
    Cast time: 0+0.125 seconds
    Cast range: Global
    Delay: 1.25 seconds
    Radius: 8
    Vision radius: 9
    Vision duration: 3 seconds

Talents[edit | edit source]

Reactive Parry Icon.png
Reactive Parry
Using Twin Blades grants 75 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 75%. Stores up to 2 charges.
Amateur Opponent Icon.png
Amateur Opponent
Twin Blades attacks deal 150% bonus damage to non-Heroes.

    Type: Damage modifier: Buff
    Affects: Ability
Seasoned Marksman Icon.png
Seasoned Marksman
❢ Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.
❢ Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 4 seconds. 30 second cooldown.

    Type: Bonus damage / Activatable
    Scaling: -
    Affects: Self / Self
    Targeting: No target
  • Bonus damage from Seasoned Marksman is affected by damage modifiers, but not by Scaling.
  • Seasoned Marksman continues to gain stacks even after the quest is completed.
Phase Prism Icon.png
Psionic Synergy
Hitting an enemy with Phase Prism grants 30 Armor for 3 seconds.

    Type: Damage modifier: Armor
    Affects: Self
Shield Battery Icon.png
Shield Battery
Shield Overload's cooldown recharges 125% faster while its Shield is active, and the Shield duration is increased by 1 second.

  • Shield is considered to be inactive, if it breaks or times out.
Shield Surge Icon.png
Shield Surge
Increases Shield Overload's Shields by 75% while below 25% Health.

    Type: Shield
    Scaling: -
    Affects: Self
Solarite Reaper Icon.png
Solarite Reaper
Increases the damage of the first dash of Blade Dash by 150%.

    Type: Damage modifier
    Affects: Ability
Warp Sickness Icon.png
Warp Sickness
Phase Prism also Slows the enemy's Movement Speed by 35% for 4 seconds.

    Additional properties: Slow
Chrono Surge Icon.png
Chrono Surge
Hitting an enemy Hero with Phase Prism grants 75% bonus Attack Speed for 5 seconds.
Follow Through Icon.png
Follow Through
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.

    Type: Damage modifier: Buff
    Affects: Self
  • When using Twin Blades the damage multiplier is applied to the first strike only.
Suppression Pulse Icon.png
Suppression Pulse
Cooldown: 50 seconds
Fire a large area pulse from the Spear of Adun, dealing 114 damage and Blinding enemies for 4 seconds. Unlimited range.
Purifier Beam Icon.png
Purifier Beam
Cooldown: 80 seconds
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Templar's Zeal Icon.png
Templar's Zeal
Reduce the Mana cost of Blade Dash from 50 to 25. Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 6 seconds.
Triple Strike Icon.png
Triple Strike
Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
Graviton Vortex Icon.png
Graviton Vortex
Reduce the Mana cost of Phase Prism from 70 to 25. Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.75 seconds.
Phase Bulwark Icon.png
Phase Bulwark
Shield Overload grants 50 Spell Armor while active, and for 2 seconds after it expires.
Titan Killer Icon.png
Titan Killer
Basic Attacks against Heroes deal an additional 0.5% of their maximum Health in damage, increased to 1.5% when empowered by Twin Blades.
Force of Will Artanis Icon.png
Force of Will
Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds.
Blades of a Templar Icon.png
Blades of a Templar
Increase Attack Speed by 30%. Basic Attacks Slow enemy Movement Speed by 20% for 1.25 second.
Orbital Bombardment Icon.png
Orbital Bombardment
Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses.
Target Purified Icon.png
Target Purified
Increase the speed of Purifier Beam by 15%. If the target of Purifier Beam dies, it automatically recasts on the nearest visible enemy Hero.

  • Retarget delay: 2 seconds
Zealot Charge Icon.png
Zealot Charge
Increase Twin Blades' charge distance by 100%.

    Bonus range: 2.5
Plasma Burn Icon.png
Plasma Burn
While Shield Overload is active, deal 70 damage per second to nearby enemies.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Radius: 2.5
    Tickrate: 1 / second

Skins[edit | edit source]

Artanis Skins
Rare Hierarch of the Daelaam
Backstory: Despite his relative youth, Artanis was named Hierarch of the Daelaam after the fall of Aiur. Driven by the promise of a brighter future, he hopes to reclaim the protoss' fallen home world and rebuild their once glorious civilization.
Notes: Artanis is free with the purchase of StarCraft II: Legacy of the Void.
Artanis Hierarch of the Daelaam.jpg
Gem.png750 / Money.png10,000
Hierarch of the Daelaam
Artanis Vermillion.jpg
Artanis Onyx.jpg
Artanis Zer'atai.jpg
Gem.png120 / Shard.png75
Rare Daelaam
Backstory: The Khala is lost, and the war against Amon rages across the Koprulu Sector. Aboard the Spear of Adun, Artanis and his forces are the last hope against annihilation.
Artanis Daelaam.jpg
Gem.png120 / Shard.png75
Artanis Daelaam Azure.jpg
Gem.png120 / Shard.png75
Artanis Daelaam Scarlet.jpg
Gem.png120 / Shard.png75
Rare Hierarch
Backstory: As Hierarch, Artanis strives for unity among his people. Drawing inspiration from the cultures of both Aiur and Shakuras, his ceremonial armor is a symbol of their combined strength.
Artanis Hierarch.jpg
Gem.png120 / Shard.png75
Artanis Hierarch Violet.jpg
Gem.png120 / Shard.png75
Artanis Hierarch Jade.jpg
Gem.png120 / Shard.png75
Epic Purifier
Backstory: Shortly after reactivation, Artanis purged Aiur of the protoss in an act of open rebellion. Now the Hierarch of the Purifiers leads his people on a quest to cleanse the sector of all organic life.
Features: Altered voice-over.
Notes: This skin theme is part of a shared theme of alternative history skins.
Artanis Purifier.jpg
Gem.png250 / Shard.png300
Artanis Purifier Crimson.jpg
Gem.png250 / Shard.png300
Artanis Purifier Test Model.jpg
Gem.png250 / Shard.png300
Test Model
Epic Shogun
Backstory: The Daelaam Shogunate is not blind to its people's suffering. Artanis, the newly appointed Shogun, has sworn to bring the Lenassa to justice before another clan falls to their dark blades.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of StarCraft alternative shared history skins.
Artanis Shogun.jpg
Gem.png350 / Shard.png400
Artanis Shogun Shadow.jpg
Gem.png350 / Shard.png400
Artanis Shogun Vengeful.jpg
Gem.png350 / Shard.png400
Artanis Shogun Twilight.jpg
Gem.png350 / Shard.png400

Portraits[edit | edit source]

Artanis Portraits
Artanis Hero Portrait.png
Artanis Hero
Artanis Mastery Portrait.png
Artanis Mastery
Carbot Artanis Portrait.png
Carbot Artanis
Gem.png120 / Shard.png75
Hierarch Artanis Portrait.png
Hierarch Artanis
Gem.png75 / Shard.png40
Purifier Artanis Portrait.png
Purifier Artanis
Gem.png75 / Shard.png40
Stylized Artanis Portrait.png
Stylized Artanis
Gem.png75 / Shard.png40

Sprays[edit | edit source]

Artanis Sprays
Carbot Artanis Spray.png
Carbot Artanis
Gem.png120 / Shard.png75
Cartoon Artanis Spray.png
Cartoon Artanis
Gem.png75 / Shard.png40

Emojis[edit | edit source]

Artanis Pack 1 Emoji Artanis Pack 1 Artanis Happy.png Artanis Pack 2 Emoji Artanis Pack 2 Artanis Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Artanis Pack 1 Artanis Happy.png Artanis Happy :artanishappy:
Emoji Artanis Pack 2 Artanis Angry.png Artanis Angry :artanisangry:
Emoji Artanis Pack 1 Artanis ROFL.png Artanis ROFL :artanislol:
Emoji Artanis Pack 2 Artanis Cool.png Artanis Cool :artaniscool:
Emoji Artanis Pack 1 Artanis Sad.png Artanis Sad :artanissad:
Emoji Artanis Pack 2 Artanis Oops.png Artanis Embarrassed :artanisoops:
Emoji Artanis Pack 1 Artanis Silly.png Artanis Silly :artanissilly:
Emoji Artanis Pack 2 Artanis Love.png Artanis in Love :artanislove:
Emoji Artanis Pack 1 Artanis Meh.png Artanis Speechless :artanismeh:
Emoji Artanis Pack 2 Artanis Surprised.png Artanis Surprised :artaniswow:

Quotes[edit | edit source]

Main article: Artanis/Quotes

Trivia[edit | edit source]

  • Artanis was the "executor" player character in StarCraft (March 1998), though he was not named or seen until StarCraft: Brood War (November 1998).
    • Artanis's default and Daelaam skins reflect his appearance in StarCraft II: Legacy of the Void (November 2015).
  • Artanis is voiced by Jason Hayes in StarCraft, and by Patrick Seitz in StarCraft II and Heroes of the Storm.
  • Artanis was announced at Gamescom 2015.[5][6]
  • All purchasers of StarCraft II: Legacy of the Void will unlock access to Artanis in Heroes of the Storm.[7]
  • Those who prepurchased a digital copy of Legacy of the Void gained access to Artanis on October 20, 2015. He became available for sale to everyone as of October 27, 2015.[7]
  • Crimson Purifier Artanis and Test Model Purifier Artanis were inspired by Eva-02 and Eva-01 (respectively) from the influential anime series Neon Genesis Evangelion.
  • The Purifier Beam ability references the purifier beam weapon of the protoss mothership, and later the Purifier Beam ability of the Spear of Adun in Legacy of the Void.
  • The level 4 talent Shield Battery references the shield battery structure, a protoss structure that allows protoss units to recover their shields.
  • The Level 7 talent Solarite Reaper references the solarite reaper axe weapon used by Aiur zealots from the Legacy of the Void campaign and Co-op Missions mode.
    • This weapon itself is a reference to the Arcanite Reaper weapon from World of Warcraft.
  • The Level 20 talent Zealot Charge references the Charge upgrade that zealots can research in StarCraft II. Much of Artanis's design was based off of the zealot unit.

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

Bruiser Bruisers_ ArtanisChenD.VaDeathwingDehakaImperiusLeoricMalthaelRagnarosRexxarSonyaThrallVarianXulYrel
Healer Healers_ AlexstraszaAnaAnduinAurielBrightwingDeckardKharazimLi LiLt. MoralesLúcioMalfurionRehgarStukovUtherTyrandeWhitemane
Melee Assassin Melee Assassins_ AlarakGazloweIllidanKerriganMaievMurkyQhiraSamuroThe ButcherValeeraZeratul
Ranged Assassin Ranged Assassins_ AzmodanCassiaChromieFalstadGreymaneFenixGallGenjiGul'danHanzoJainaJunkratKael'thasKel'ThuzadLi-MingLunaraMephistoNazeeboNovaOrpheaProbiusRaynorSgt. HammerSylvanasTracerTychusVallaZagaraZul'jin
Support Support_ AbathurMedivhTassadarThe Lost VikingsZarya
Tank Tanks_ Anub'arakArthasBlazeChoDiabloE.T.C.GarroshJohannaMal'GanisMuradinStitchesTyrael
Unknown_ Mekkatorque