Alpha v1.1

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We’ve brought the Heroes of the Storm Technical Alpha down today in order to refresh the weekly free hero rotation and make the balance changes listed below. Thank you for all the great feedback you’ve provided during alpha testing thus far. We hope you’ll try out these changes in-game and share your input with us soon!

General[edit | edit source]

Mercenaries

  • Knights
    • Knight Health reduced by 20%
    • Time between Knight and Sorcerer attacks increased from 1.0 to 1.25

Heroes[edit | edit source]

General

  • Focused Attack talent bonus to Basic Attack damage increased from +30% to +50%

Abathur Icon.png Abathur

  • Symbiote Icon.pngSymbiote no longer persists during a killed Hero’s post-death state (Uther/Tyrael)
  • Fixed a bug which granted Hero clones created by Ultimate Evolution more Health and damage than intended.

Tinker Icon.png Gazlowe

  • Fixed a bug which unintentionally granted increased damage for all abilities while in Robo-Goblin form.

Raynor Icon.png Raynor

  • Hyperion Icon.pngHyperion
    • Duration reduced from 15 to 12 seconds
    • Volley damage gain per level decreased from 24 to 20

SgtHammer Icon.png Sgt. Hammer

  • Base vision radius increased by 2

Uther Icon.png Uther

  • Divine Storm Icon.pngDivine Storm cooldown increased from 45 to 70 seconds
  • Hurricane Icon.pngHurricane talent
    • Bonus stun duration removed
    • Now decreases Divine Storm cooldown from 70 to 50 seconds
  • 20pxEternal Devotion
    • Base duration increased from 7 to 10 seconds
    • Holy Devotion talent no longer increases Eternal Devotion duration
  • Hammer of Justice Icon.pngHammer of Justice damage gain per level decreased from 14 to 10
  • The Regeneration Master talent has been replaced with Path of the Wizard

WitchDoctor Icon.png Witch Doctor

  • Blood Ritual Icon.pngVoodoo Ritual changed from 20 +1 Health per level and 5 Mana restored to 1% Health and Mana restored.
  • Gargantuan Icon.pngGargantuan Health increased from 1000 + 100 per level to 1400 +140 per level