Abathur

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Abathur
AbathurArt.jpg

"Logical decision."

Basic Info
Title Evolution Master
Role Specialist Specialist
Franchise StarCraft StarCraft
Price 750Gem.png / 10,000Money.png
Release Date March 13, 2014
Base Stats
Attack Type Melee
Health 685
Health Regen 1.4257
Resource None
Armor 0
Attack Speed 1.43
Attack Range 1
Attack Damage 26
Data Page

Abathur, the Evolution Master, is a melee specialist hero from the StarCraft universe. Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up.

Abathur is a unique Hero that does not directly engage in combat. Instead, he's behind the scenes, manipulating the battlefield a little bit at a time in many places. In doing so, he can help his team secure big advantages and shape the flow of battle.

Background[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

From their conception, the zerg have been driven to pursue the perfection of their race through merciless, predatory evolution. If the Overmind has been the force behind this directive, the being known as Abathur was born as the instrument of its will. As much as a hive creature can, Abathur sees itself as personally responsible for the continuation of the zerg. It undertakes each experiment as though the survival of the species depended on it alone, and tolerates no evolutionary backstep. Abathur will push the swarm forward... and change it utterly in the attempt.

Abathur is an old organism, long serving as an “evolution master” – a guiding hand spinning the strands of zerg DNA into mutations of existing zerg and entirely new strains. Left to its own devices, Abathur’s approach to evolving the Zerg Swarm is unorthodox: consuming living tissue, and dissolving it into genetic components able to be quickly reassembled. It was Abathur who designed the Queen of Blades, Sarah Kerrigan, as a deadly psionic agent of the Swarm.

Abathur’s methods are far from the only means of evolving the Swarm, but the creature has refined them over the years following the death of the original zerg Overmind. During its time on Char, the detached, meticulous Abathur modified any zerg it stumbled across, and grew fixated on diversifying the Swarm in the service of the new queen of the zerg, Kerrigan.

During the Second Great War, Abathur once again aided Kerrigan after her deinfestation by a xel'naga artifact, perfecting her Swarm as she rebuilt it for a final confrontation with her nemesis, the Terran Dominion emperor Arcturus Mengsk, and continuing to serve her for the following years.

After Kerrigan's ascension to xel'naga, Broodmother Zagara was given control of the Swarm, and had Abathur use xel'naga essence gifted by Kerrigan to help regrow life in the sector as a means to negotiate peace in the war's aftermath. This however enraged Abathur, who saw the creatures they were creating as non-zerg, and saw peace as contradictory to the Swarm's purpose. Creating his own breed of zerg imbued with xel'naga essence, Abathur staged an silent uprising against Zagara during a peace talk with the Dominion and Daelaam with the hope of igniting hostilities between the three races and destroying the adostra, the xel'naga creatures Abathur saw as an abomination. However, a survey team sent to the surface uncovered Abathur's plot and stopped his coup, and Zagara mutilated Abathur, keeping him alive as she still had use for him, but imprisoning him.

Gameplay[edit | edit source]

Abathur plays differently from every other Hero in the game. With extremely low health and negligible Basic Attack damage, he needs to avoid direct confrontations with enemy Heroes. He instead applies pressure to the map through use of his global Abilities, and participates in team fights by empowering his allies with Symbiote. Abathur requires your team to play differently than normal, and you will have the most success when your teammates understand this.

Abathur's biggest strength is being able to contest map objectives while soaking experience. This is done by moving Abathur within range of Minions and then using Symbiote to assist your team. This creates an experience advantage over the enemy team. According to the former World Champion Fan Yang: "Most Abathur players will not utilize their body very well and just sit somewhere safe, but they're not actually soaking any experience. Always be aware of where the body is and make sure it's in a useful place where you can soak."[1] Additionally, Locusts will passively push the lane you are closest to. They have a constant influence on a lane's balance. It is ideal to place yourself near an empty lane when possible, in order to create static lane pressure that will force an enemy to rotate to you. If the enemy team has one of their Heroes soak a lane to try to catch up, then your team is at a significant advantage in any team fight that occurs during that time. Abathur's win condition is to be more places at once than his enemy, and overwhelm the other team with a constant stream of subtle pressure. Abathur is very strong on large maps that feature frequent objective spawns, which allow him to be somewhat ignored for some of the match. These maps allow him to either soak an advantage, or force the enemy team to split. His strength, however, is also his weakness. Abathur gets very little value on small maps that feature fewer lanes, team fights near lanes, or objectives that do not require immediate rotations.

Symbiote defines Abathur as a Hero. By creating a direct link between him and any allied Hero, Minion, or Structure, Symbiote allows Abathur to soak or assist allied targets in a global manner. Symbiote is often refered to as "aba hat" or simply "hat" due to its appearance. While Symbiote is active, you will have access to three additional Abilities that will originate from or benefit the hosted target: Stab, Spike Burst, and Carapace. While Symbiote is active, you soak all nearby XP. It can be used on Heroes, Mercenaries, monsters or summoned targets, but not Boss minions or map objectives like Dragon Knight or Punishers. During team fights, Symbiote should almost exclusively be placed on your frontline melee Heroes. Stab and Spike Burst have relatively short ranges, and Melee Heroes will naturally position so that you can use them effectively.

Strengths[edit | edit source]

  • Can soak multiple lanes at once, creating an XP lead
  • Excellent synergy with specific Heroes like Illidan, Tracer or the Butcher.
  • One of the best split-pushing Heroes in the game
  • Can teleport anywhere on the map (provided there is vision) using Deep Tunnel
  • Toxic Nest is excellent at spotting and dismounting enemies attempting to gank allies or sneak objectives

Weaknesses[edit | edit source]

  • Weak early game
  • Body is extremely vulnerable if found
  • Requires very good multitasking and map awareness
  • Team must adapt to Abathur's unique gameplay style in order to succeed
  • Viability is very dependent on the map and team compositions

Abilities[edit | edit source]

Locust Strain Icon.png
Locust Strain
Cooldown: 15 seconds
Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 25 seconds, have 316 health and deal 34 damage with each Basic Attack.
Symbiote Icon.png
Q
Symbiote
Cooldown: 4 seconds
Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.
  • Allied and enemy Symbiote hosts display a crown icon above their portraits on the Minimap.
  • Symbiote will be paused if the allied target enters a Stasis effect. Symbiote can still be cancelled in these situations, but no Symbiote Abilities can be used
Stab Icon.png
Q
Stab
Cooldown: 3 seconds
Shoots a spike towards target area that deals 119 (+4% per level) damage to the first enemy it contacts.
Toxic Nest Icon.png
W
Toxic Nest
Cooldown: 10 seconds
Spawn a mine that becomes active after a short time. Deals 153 (+4% per level) damage and reveals the enemy for 4 seconds. Lasts 90 seconds.
Spike Burst Icon.png
W
Spike Burst
Cooldown: 6 seconds
Deals 120 (+4% per level) damage to nearby enemies.
Carapace Icon.png
E
Carapace
Cooldown: 12 seconds
Shields the assisted ally for 157 (+4% per level). Lasts for 8 seconds.
Evolve Monstrosity Icon.png
R
Evolve Monstrosity
Cooldown: 90 seconds
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies. Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on your Monstrosity.
Ultimate Evolution Icon.png
R
Ultimate Evolution
Cooldown: 50 seconds
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Ability Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
Deep-tunnel.png
Z
Deep Tunnel
Cooldown: 30 seconds
Quickly tunnel to a visible location
  • Deep Tunnel goes on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
  • Deep Tunnel has an allied chat announcement upon activation.

Talents[edit | edit source]

1
Pressurized Glands Icon.png
Pressurized Glands
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
Survival Instincts Icon.png
Survival Instincts
Increases Locust's Health by 40% and duration by 40%.
Regenerative Microbes Icon.png
Regenerative Microbes
Symbiote's Carapace heals the target for 62 (+4% per level) Health per second over 4 seconds.
Envenomed Nest Icon.png
Envenomed Nest
Toxic Nests deal 75% more damage over 3 seconds.
  • Damage-over-time does not stack.
4
Prolific Dispersal Icon.png
Prolific Dispersal
Reduces the cooldown of Toxic Nest by 2 seconds and adds 2 additional charges.
Ballistospores Icon.png
Ballistospores
Increases Toxic Nest's range to global and increases duration by 25%.
Sustained Carapace Icon.png
Sustained Carapace
Increases the Shield amount of Symbiote's Carapace by 40% and allows it to persist after Symbiote ends.
Adrenal Overload Icon.png
Adrenal Overload
Symbiote host gains 25% increased Attack Speed.
7
Needlespine Icon.png
Needlespine
Increases the damage and range of Symbiote's Stab by 20%.
Vile Nest Icon.png
Vile Nest
Toxic Nests slow enemy Movement Speed by 40% for 2.5 seconds.
Networked Carapace Icon.png
Networked Carapace
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Calldown- MULE Icon.png
Calldown: MULE
Cooldown: 60 seconds
Active: Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second.
10
Ultimate Evolution Icon.png
Ultimate Evolution
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Ability Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability..
Evolve Monstrosity Icon.png
Evolve Monstrosity
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies. Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on your Monstrosity.
13
Assault Strain Icon.png
Assault Strain
Locust Basic Attacks cleave for 50% damage, and explode on death for 102 (+4% per level) damage.
Bombard Strain Icon.png
Bombard Strain
Locust's Basic Attacks become a long-range siege attack that deal 70% more damage.
Spatial Efficiency Icon.png
Spatial Efficiency
Symbiote's Stab gains 1 additional charge and its Cooldown is reduced by 0.5 seconds.
Soma Transference Icon.png
Soma Transference
Symbiote's Spike Burst heals the host for 64 (+4% per level) Health per enemy Hero hit.
16
Envenomed Spikes Icon.png
Envenomed Spikes
Abathur's Symbiote's Spike Burst also slows enemy Movement Speed by 40% for 2 seconds.
Adrenaline Boost Icon.png
Adrenaline Boost
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
Locust Brood Icon.png
Locust Brood
Cooldown: 45 seconds
Active: Activate to spawn 3 Locusts at a nearby location.
Volatile Mutation Icon.png
Volatile Mutation
Ultimate Evolution clones and Monstrosities deal 137 (+4% per level) damage to nearby enemies every 3 seconds and when they die.
20
Evolutionary Link Icon.png
Evolutionary Link
As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 25% of their maximum Health. Refreshes every 5 seconds.
Evolution Complete Icon.png
Evolution Complete
Monstrosity gains the ability to Deep Tunnel to any visible location once every 25 seconds.
Hivemind Icon.png
Hivemind
Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first, but does half damage and shielding.
Locust Nest Icon.png
Locust Nest
Cooldown: 45 seconds
Active: Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.

Quotes[edit | edit source]

Main article: Abathur/Quotes


Skins[edit | edit source]

Abathur Skins
 
Rare Evolution Master
Backstory: Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Abathur Evolution Master.jpg
750Gem.png / 10,000Money.png
Evolution Master
Abathur Bone.jpg
Free
Bone
Abathur Char.jpg
Free
Char
Abathur Kaldir.jpg
Shard.png 100
Kaldir
Rare Swarm
Backstory: Evolution is a process that's unending. Survival requires adaptation. Even Abathur, a master of manipulating evolution itself, is no exception to this cardinal rule of nature.
Abathur Swarm.jpg
Shard.png 100
Abathur Swarm Crimson.jpg
Shard.png 100
Crimson
Abathur Swarm Pallid.jpg
Shard.png 100
Pallid
Abathur Swarm Feral.jpg
Shard.png 100
Feral
Legendary Pajamathur
Backstory: Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for current location to alter. Make dreams come true.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of pajama skins.
Abathur Pajamathur.jpg
Shard.png 1,600
Abathur Pajamathur Planey.jpg
Shard.png 1,600
Planey
Abathur Pajamathur Zergy.jpg
Shard.png 1,600
Zergy
Legendary Xenotech
Backstory: Humanity had never considered that sentient machines could exist in the darkness beyond the earth. From distant stars, Abathur's xenotech invaders came to plunder the earth's resources and further their evolution.
Features: Altered voice-over, themed abilities, themed animations.
Notes: This skin theme is part of a shared theme of Kaijo world skins.
Abathur Xenotech.jpg
Shard.png 1,600
Abathur Xenotech Sinister.jpg
Shard.png 1,600
Sinister
Abathur Xenotech Saboteur.jpg
Shard.png 1,600
Saboteur
Abathur Event Skins
 
Epic Skelethur Hallow's End
Backstory: Exoendoskeleton... logical next advancement. Secondary benefit, elicits fear in adolescent terrans. Useful.
Features: Themed abilities.
Abathur Skelethur.jpg
Shard.png 400
Abathur Skelethur Toxic.jpg
Shard.png 400
Toxic
Abathur Skelethur Ancient.jpg
Shard.png 400
Ancient

Portraits[edit | edit source]

Abathur Portraits
 
Abathur Hero Portrait.png
Abathur Hero
Reward
Abathur Mastery Portrait.png
Abathur Mastery
Reward
Abathur-O'-Lantern Portrait.png
Hallow's End Abathur-O'-Lantern
Shard.png 40
Carbot Abathur Portrait.png
Carbot Abathur
Shard.png 100
Pachimari Abathur Portrait.png
Pachimari Abathur
Shard.png 40
Skelethur Portrait.png
Hallow's End Skelethur
Shard.png 40

Stylized Abathur Portrait.png
Stylized Abathur
Shard.png 40
Xenotech Abathur Insignia Portrait.png
Xenotech Abathur Insignia
Shard.png 40

Sprays[edit | edit source]

Abathur Sprays
 
Abathur-O'-Lantern Spray.png
Hallow's End Abathur-O'-Lantern
Shard.png 40
Carbot Abathur Spray.png
Carbot Abathur
Shard.png 100
Gingerbread Abathur Spray.gif
Winter Veil Gingerbread Abathur
Shard.png 100
Pachimari Abathur Spray.png
Pachimari Abathur
Shard.png 40
Skelethur Spray.gif
Hallow's End Skelethur
Shard.png 100
Slug Life Spray.png
Slug Life
Shard.png 40
Xenotech Abathur Insignia Spray.png
Xenotech Abathur Insignia
Shard.png 40

Emojis[edit | edit source]

Abathur Pack 1 Emoji Abathur Pack 1 Abathur Happy.png Abathur Pack 2 Emoji Abathur Pack 2 Abathur Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Abathur Pack 1 Abathur Happy.png Abathur Happy :abathurhappy:
:abahappy:
Emoji Abathur Pack 2 Abathur Angry.png Abathur Angry :abathurangry:
:abaangry:
Emoji Abathur Pack 1 Abathur ROFL.png Abathur ROFL :abathurlol:
:abathurrofl:
:abalol:
:abarofl:
Emoji Abathur Pack 2 Abathur Cool.png Abathur Cool :abathurcool:
:abacool:
Emoji Abathur Pack 1 Abathur Sad.png Abathur Sad :abathursad:
:abasad:
Emoji Abathur Pack 2 Abathur Oops.png Abathur Embarrassed :abathuroops:
:abathurembarrassed:
:abaoops:
:abaembarrassed:
Emoji Abathur Pack 1 Abathur Silly.png Abathur Silly :abathursilly:
:abasilly:
Emoji Abathur Pack 2 Abathur Love.png Abathur in Love :abathurlove:
:abathurinlove:
:abalove:
:abainlove:
Emoji Abathur Pack 1 Abathur Meh.png Abathur Speechless :abathurmeh:
:abathurspeechless:
:abameh:
:abaspeechless:
Emoji Abathur Pack 2 Abathur Surprised.png Abathur Surprised :abathurwow:
:abathursurprised:
:abawow:
:abasurprised:
Xenotech Abathur Pack 1 Emoji Abathur Xenotech Pack 1 Xenotech Abathur Happy.png Xenotech Abathur Pack 2 Emoji Abathur Xenotech Pack 2 Xenotech Abathur Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Abathur Xenotech Pack 1 Xenotech Abathur Happy.png Xenotech Abathur Happy :abathurxenotechhappy:
:abaxhappy:
Emoji Abathur Xenotech Pack 2 Xenotech Abathur Angry.png Xenotech Abathur Angry :abathurxenotechangry:
:abaxangry:
Emoji Abathur Xenotech Pack 1 Xenotech Abathur ROFL.png Xenotech Abathur ROFL :abathurxenotechlol:
:abathurxenotechrofl:
:abaxlol:
:abaxrofl:
Emoji Abathur Xenotech Pack 2 Xenotech Abathur Cool.png Xenotech Abathur Cool :abathurxenotechcool:
:abaxcool:
Emoji Abathur Xenotech Pack 1 Xenotech Abathur Sad.png Xenotech Abathur Sad :abathurxenotechsad:
:abaxsad:
Emoji Abathur Xenotech Pack 2 Xenotech Abathur Oops.png Xenotech Abathur Embarrassed :abathurxenotechoops:
:abathurxenotechembarrassed:
:abaxoops:
:abaxembarrassed:
Emoji Abathur Xenotech Pack 1 Xenotech Abathur Silly.png Xenotech Abathur Silly :abathurxenotechsilly:
:abaxsilly:
Emoji Abathur Xenotech Pack 2 Xenotech Abathur Love.png Xenotech Abathur in Love :abathurxenotechlove:
:abathurxenotechinlove:
:abaxlove:
:abaxinlove:
Emoji Abathur Xenotech Pack 1 Xenotech Abathur Meh.png Xenotech Abathur Speechless :abathurxenotechmeh:
:abathurxenotechspeechless:
:abaxmeh:
:abaxspeechless:
Emoji Abathur Xenotech Pack 2 Xenotech Abathur Surprised.png Xenotech Abathur Surprised :abathurxenotechwow:
:abathurxenotechsurprised:
:abaxwow:
:abaxsurprised:

Trivia[edit | edit source]

  • Abathur first appeared in StarCraft II: Heart of the Swarm (March 2013).
  • Abathur is voiced by Steve Blum.
  • Abathur was one of the 18 heroes revealed at BlizzCon 2013.
  • Abathur has the lowest base health pool in the game, with 712 health at level 1, and 1501 health at level 20.
  • Heart of the Swarm implied that Abathur was a huge worm-like creature players only ever saw the top of, which wasn't really viable in Heroes. The art team shortened him down so he could scoot around the battlefield.[2][3]
  • Players end up not actually looking at Abathur much while playing him (and the enemy sees him even less), so Blizzard made sure his skins modified his symbiotes and locusts as well as his model.[2][3]
  • The original inspiration behind Abathur was the Overmind with global powers and immobility. The kit evolved to be more mobile to add a dimension both to his strategic location and to give him more personality (he is rarely present on the map instead of never there), and Blizzard mapped/adjusted powers to Abathur instead.[4]
  • Every hero in the game has a separate set of lines for when they're cloned by Abathur's Ultimate Evolution heroic, save for Abathur himself.
  • Abathurs Toxic Next and Symbiote abilities were created for Heroes of the Storm, but were later brought to StarCraft II as part of his commander in the Co-op Missions mode.
  • Locusts are temporary zerg creatures that were introduced in Heart of the Swarm, and spawned from swarm hosts.
  • Abathur's Z ability, Deep Tunnel, was first usable by players with the Creeper strain of swarm hosts from Heart of the Swarm. Deep Tunnel first appeared as an ability of Kerrigan in Wings of Liberty, which she uses to escape fatal damage. Many of Abathurs units gain Deep Tunnel in Co-op Missions mode.
  • Abathur's Level 4 talent Adrenal Overload is a reference to an upgrade Abathur can give to zerglings in the Heart of the Swarm campaign.
  • Abathur is the last hero in the game with the Calldown MULE ability at Level 7. MULEs are a terran temporary mining and repair robot in StarCraft II.
  • Abathur's Level 20 talent Evolution Complete is a reference to the voice line that plays with a zerg player completes an upgrade.

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Concept art[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]