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Abathur

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Abathur
AbathurArt.jpg
Basic Info
Title Evolution Master
Role Specialist Specialist
Franchise StarCraft StarCraft
Price 750Gem.png / 10,000Money.png
Release Date March 13, 2014
Base Stats
Attack Type Melee
Health 713
Health Regen 1.48
Resource None
Armor 0
Attack Speed 1.43
Attack Range 1
Attack Damage 27
Data Page

Abathur, the Evolution Master, is a melee specialist hero from the StarCraft universe.[1] Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up.

Abathur does not directly engage in combat, but rather can act through his allied Heroes and Minions and place Toxic Nests to defend important locations.[2]

Background[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

From their conception, the zerg have been driven to pursue the perfection of their race through merciless, predatory evolution. If the Overmind has been the force behind this directive, the being known as Abathur was born as the instrument of its will.

Abathur is an old organism, long serving as an “evolution master” – a guiding hand spinning the strands of zerg DNA into mutations of existing zerg and entirely new strains. Left to its own devices, Abathur’s approach to evolving the Zerg Swarm is unorthodox: consuming living tissue, and dissolving it into genetic components able to be quickly reassembled.

Abathur’s methods are far from the only means of evolving the Swarm, but the creature has refined them over years of wanderlust following the death of the original zerg Overmind. During its time on Char, the detached, meticulous Abathur modified any zerg it stumbled across, and grew fixated on diversifying the Swarm.

As much as a hive creature can, Abathur sees itself as personally responsible for the continuation of the zerg. It undertakes each experiment as though the survival of the species depended on it alone, and tolerates no evolutionary backstep. Abathur will push the swarm forward... and change it utterly in the attempt.

Abilities[edit | edit source]

Locust Strain Icon.png
Locust Strain
Cooldown: 15 seconds
Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 25 seconds.
Symbiote Icon.png
Q
Symbiote
Cooldown: 4 seconds
Assist another allied Unit or Combat Structure, allowing you to shield them and use new Abilities. Cannot be used on another Hero's Summons.
Stab Icon.png
Q
Stab
Cooldown: 3 seconds
Shoots a spike towards target area that deals 119 (+4% per level) damage to the first enemy it contacts.
Toxic Nest Icon.png
W
Toxic Nest
Cooldown: 10 seconds
Spawn a mine that becomes active after a short time. Deals 153 (+4% per level) damage and reveals the enemy for 4 seconds. Lasts 90 seconds.
Spike Burst Icon.png
W
Spike Burst
Cooldown: 6 seconds
Deals 116 (+4% per level) damage to nearby enemies.
Carapace Icon.png
E
Carapace
Cooldown: 12 seconds
Shields the assisted ally for 157 (+4% per level). Lasts for 8 seconds.
Evolve Monstrosity Active Icon.png
R
Evolve Monstrosity Active
Cooldown: 4 seconds
You currently have a Monstrosity active
Evolve Monstrosity Icon.png
R
Evolve Monstrosity
Cooldown: 90 seconds
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies. Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on your Monstrosity.
Ultimate Evolution Icon.png
R
Ultimate Evolution
Cooldown: 50 seconds
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Ability Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
Deep-tunnel.png
Z
Deep Tunnel
Cooldown: 30 seconds
Quickly tunnel to a visible location

Z) Deep Tunnel Cooldown: 30 seconds Quickly tunnel to the target visible location.

Talents[edit | edit source]

1
Pressurized Glands Icon.png
Pressurized Glands
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
Survival Instincts Icon.png
Survival Instincts
Increases Locust's Health by 50% and duration by 40%.
Regenerative Microbes Icon.png
Regenerative Microbes
Symbiote's Carapace heals the target for 68 (+4% per level) Health per second over 4 seconds.
Envenomed Nest Icon.png
Envenomed Nest
Toxic Nests deal 75% more damage over 3 seconds.
4
Prolific Dispersal Icon.png
Prolific Dispersal
Reduces the cooldown of Toxic Nest by 2 seconds and adds 2 additional charges.
Ballistospores Icon.png
Ballistospores
Increases Toxic Nest's range to global and increases duration by 25%.
Sustained Carapace Icon.png
Sustained Carapace
Increases the Shield amount of Symbiote's Carapace by 40% and allows it to persist after Symbiote ends.
Adrenal Overload Icon.png
Adrenal Overload
Symbiote host gains 25% increased Attack Speed.
7
Needlespine Icon.png
Needlespine
Increases the damage and range of Symbiote's Stab by 20%.
Vile Nest Icon.png
Vile Nest
Toxic Nests slow enemy Movement Speed by 40% for 2.5 seconds.
Networked Carapace Icon.png
Networked Carapace
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Calldown- MULE Icon.png
Calldown: MULE
Cooldown: 60 seconds
Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. Grants 1 ammo every 3 seconds.
10
Ultimate Evolution Icon.png
Ultimate Evolution
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Ability Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability..
Evolve Monstrosity Icon.png
Evolve Monstrosity
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from non-Heroic enemies. Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on your Monstrosity.
13
Assault Strain Icon.png
Assault Strain
Locust Basic Attacks cleave for 50% damage, and explode on death for 102 (+4% per level) damage.
Bombard Strain Icon.png
Bombard Strain
Locust's Basic Attacks become a long-range siege attack that deal 70% more damage.
Spatial Efficiency Icon.png
Spatial Efficiency
Symbiote's Stab gains 1 additional charge and its Cooldown is reduced by 0.5 seconds.
Soma Transference Icon.png
Soma Transference
Symbiote's Spike Burst heals the host for 64 (+4% per level) Health per enemy Hero hit.
16
Envenomed Spikes Icon.png
Envenomed Spikes
Abathur's Symbiote's Spike Burst also slows enemy Movement Speed by 40% for 2 seconds.
Adrenaline Boost Icon.png
Adrenaline Boost
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
Locust Brood Icon.png
Locust Brood
Cooldown: 45 seconds
Activate to spawn 3 Locusts at a nearby location.
Volatile Mutation Icon.png
Volatile Mutation
Ultimate Evolution clones and Monstrosities deal 137 (+4% per level) damage to nearby enemies every 3 seconds and when they die.
20
Evolutionary Link Icon.png
Evolutionary Link
As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 25% of their maximum Health. Refreshes every 5 seconds.
Evolution Complete Icon.png
Evolution Complete
Monstrosity gains the ability to Deep Tunnel to any visible location once every 25 seconds.
Hivemind Icon.png
Hivemind
Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first, but does half damage and shielding.
Locust Nest Icon.png
Locust Nest
Cooldown: 45 seconds
Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.

Skins[edit | edit source]

Abathur Skins
 
Rare Abathur
Backstory: Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.
Abathur Evolution Master.jpg
750Gem.png / 10,000Money.png
Evolution Master
Abathur Bone.jpg
Free
Bone
Abathur Char.jpg
Free
Char
Abathur Kaldir.jpg
Shard.png 100
Kaldir
Rare Swarm
Backstory: Evolution is a process that's unending. Survival requires adaptation. Even Abathur, a master of manipulating evolution itself, is no exception to this cardinal rule of nature.
Abathur Swarm.jpg
Shard.png 100
Abathur Swarm Crimson.jpg
Shard.png 100
Crimson
Abathur Swarm Pallid.jpg
Shard.png 100
Pallid
Abathur Swarm Feral.jpg
Shard.png 100
Feral
Legendary Pajamathur
Backstory: Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for current location to alter. Make dreams come true.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of pajama skins.
Abathur Pajamathur.jpg
Shard.png 1,600
Abathur Pajamathur Planey.jpg
Shard.png 1,600
Planey
Abathur Pajamathur Zergy.jpg
Shard.png 1,600
Zergy


Abathur Event Skins
 
Epic Skelethur (Hallow's End)
Backstory: Exoendoskeleton... logical next advancement. Secondary benefit, elicits fear in adolescent terrans. Useful.
Features: Themed abilities.
Abathur Skelethur.jpg
Shard.png 400
Abathur Skelethur Toxic.jpg
Shard.png 400
Toxic
Abathur Skelethur Ancient.jpg
Shard.png 400
Ancient

Trivia[edit | edit source]

  • Abathur first appeared in StarCraft II: Heart of the Swarm (2013).
  • Abathur is voiced by Steve Blum.
  • Abathur was one of the 18 heroes revealed at BlizzCon 2013.
  • Abathur is a new type of hero that won't be found in the thick of a fight himself.[3] Instead, he’s behind the scenes, manipulating the battlefield a little bit at a time in many places. In doing so, he can help his team secure big advantages and shape the flow of battle.
  • Heart of the Swarm implied that Abathur was a huge worm-like creature players only ever saw the top of, which wasn't really viable in Heroes. The art team shortened him down so he could scoot around the battlefield.[4][5]
  • Players end up not actually looking at Abathur much while playing him (and the enemy sees him even less), so Blizzard made sure his skins modified his symbiotes and locusts as well as his model.[4][5]
  • One of Abathur's gag quotes references the song Harder, Better, Faster, Stronger by Daft Punk, a punk rock, electronic music duo that originated in northern France in 1993.
  • The original inspiration behind Abathur was the Overmind with global powers and immobility. The kit evolved to be more mobile to add a dimension both to his strategic location and to give him more personality (he is rarely present on the map instead of never there), and Blizzard mapped/adjusted powers to Abathur instead.[6]

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Portraits[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]