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{{Hero infobox | title = Data:Chen | image = [[File:ChenArt.jpg|240px|alt=Chen]] ''"I bring panda-monium!"'' }} '''Chen Stormstout''', the Legendary Brewmaster, is a melee [[bruiser|Bruiser Hero]] from the ''[[Warcraft]]'' universe.<ref>2013-11-09, [http://www.blizzplanet.com/blog/comments/blizzcon-2013-heroes-of-the-storm-concept-art-and-screenshots BlizzCon 2013 β Heroes of the Storm β Concept Art and Screenshots]. ''Blizzplanet'', accessed on 2013-11-14</ref><ref>2014-03-18, [http://www.heroesnexus.com/forums/heroes-general/general-discussion/167-hero-interaction-strings-introduction-questions Hero Interaction Strings - Introduction Questions], accessed on 2014-03-18</ref> Chen is a potent Bruiser who will dominate if the enemy team is lacking mobility. == History == {{Warcraft-section}} {{wow|Chen Stormstout}} is a wanderer, adventurer and keg-emptier -- and this world-class brewmaster has left an indelible mark on Azeroth's history. Chen Stormstout was born and raised on the {{wow|Wandering Isle}}, a massive landmass on the back of the giant turtle {{wow|Shen-zin Su}}. There, he developed his superior fighting skills and the desire to explore and discover new lands (and new ingredients for his legendary brews) like the traveling Pandaren who left {{wow|Pandaria}} thousands of years past. Chen's wanderlust led him into adventure after adventure, from the creation of the wildly popular {{wow|Brewfest}} event to the very founding of Durotar, where he fought along with the re-formed {{wow|Horde}} to establish it in its new home. Years later, along with his niece, [[Li Li]], Chen embarked on a quest that led him to the mystical {{wow|Pearl of Pandaria (item)|Pearl of Pandaria}}, and with the help of the artifact, he visited his ancestors' home, Pandaria, for the first time. Not long after, the Horde and the Alliance discovered the continent and rekindled their conflict, placing Chen (once again!) squarely in the middle of history. <br /> == Gameplay == Chen is a very unique and durable melee [[Bruiser]] with solid damage output, high self-sustain, disruptive capabilities and conditional mobility, which allow him to do well in a multitude of ways. Chen functions around his [[Trait]], [[File:Fortifying Brew Icon.png|frameless|28x28px]] ''Fortifying Brew'' to Shield himself and recover a resource called "Brew", which replaces [[Mana]]. "Brew" is used for two (three) of his Basic Abilities: [[File:Flying Kick Icon.png|frameless|28x28px]] ''Flying Kick'' leaps over a targeted area, dealing a medium amount of damage. [[File:Keg Smash Icon.png|frameless|28x28px]] ''Keg Smash'' deals a small amount of damage and applies Brew to enemies in the targeted area, a [[debuff]] that Slows enemies and can be Ignited with [[File:Breath of Fire Icon.png|frameless|28x28px]] ''Breath of Fire'', which deals [[Area of Effect]] damage in a cone shape in front of Chen. Chen's third Basic Ability is called [[File:Stagger Icon.png|frameless|28x28px]] ''Stagger'' and requires no "Brew" to be activated. Instead, it is a Basic Ability that negates all damage taken for a few seconds and then applies 75% of that damage to Chen. His first [[Heroic Ability]] is [[File:Wandering Keg Icon.png|frameless|28x28px]] ''Wandering Keg,'' which turns Chen into an [[Unstoppable]] barrel with high Movement Speed and some [[Armor]] that can also [[Knockback]] enemies into dangerous positions, secure Control Points (such as Mercenary Camps, including Boss) or be used to escape in case of danger. His other Heroic Ability, [[File:Storm, Earth, Fire Icon.png|frameless|28x28px]] ''Storm, Earth, Fire'', allows Chen to split into 3 'Elemental Spirits' that have 70% of his maximum Health each and give him access to unique Abilities in place of Basic Abilities. This splitting process puts Chen into Stasis, removing most debuffs from Chen, including any Damage over Time effects (including his own self-damage from ''Stagger''). If all of the 'Elemental Spirits' die, Chen dies too. When [[File:Storm, Earth, Fire Icon.png|frameless|28x28px]]Β ''Storm, Earth, Fire'' ends, Chen returns with exactly the same amount of Health he had just before successfully casting it. The unique Abilities offered by [[File:Storm, Earth, Fire Icon.png|frameless|28x28px]] ''Storm, Earth, Fire'' are: *[[File:Storm.png|frameless|28x28px]] ''Storm'' is a survivability tool that gives a [[Shield]] to every Elemental Spirit for a few seconds when not empowered or extends the duration of every Elemental Spirit from 12 to 17 seconds and gives them a more powerful Shield without a time limit when empowered; *[[File:Earth.webp|frameless|28x28px]] ''Earth'' is an engage tool that allows you to close the gap to enemy Heroes with a jump toward a target area within 9 range, then deals 32 damage and [[Slow]]s enemies hit when not empowered or deals 128 damage and [[Root]]s enemy Heroes hit when empowered; *[[File:Fire.webp|frameless|28x28px]] ''Fire'' is a damage boost that increases [[Attack Speed]] and [[Attack Damage]] for 5 seconds to every Elemental Spirit, by 50% when not empowered or 75% when empowered. <br /> === Strengths === * High single target sustained damage versus Heroes * High in-combat sustain through Shielding * Dive potential * Not reliant on Mana * Conditional mobility * Powerful and flexible HeroicAabilities * Strong bodyblocker * Versatile playstyle * Hard to gank <br /> === Weaknesses === * Prone to being interrupted (when drinking Brew, or when casting ''Storm, Earth, Fire'') * Low waveclear and camp clear for a Bruiser * Weak in fights before level 10 * Predictable playstyle<br /> == Abilities == :''See '''[[Data:Chen|Data Page]]''' for a table of scaled values at key levels.'' {{Skills}} == Talents == {{talent table}} ==Builds and guides == {{HeroGuideList}} {|class="wikitable mw-collapsible mw-collapsed" style="width: 90%" ! colspan="2" style="text-align: left" | Thegreat610's Chen Builds (2021-02-04) |- ! colspan="2" style="text-align: left" | Builds and Roles |- |''Role:'' '''Offlane (Damage/Flying Kick Build)''' [[File:Fortifying Brew Icon.png|frameless|58x58px]] [[File:Flying Kick Icon.png|frameless|58x58px]][[File:Elusive Brawler Icon.png|frameless|58x58px]][[File:Wandering Keg Icon.png|frameless|58x58px]][[File:Flying Kick Icon.png|frameless|58x58px]][[File:Flying Kick Icon.png|frameless|58x58px]][[File:Energizing Brew Icon.png|frameless|58x58px]]<br /> ''Build:'' '''[T2131114,Chen]''' |- |''Role:'' '''Offlane (Utility/Breath of Fire Build)''' [[File:Fortifying Brew Icon.png|frameless|58x58px]] [[File:Withering Flames Icon.png|frameless|58x58px]] '''[[File:Elusive Brawler Icon.png|frameless|58x58px]]'''[[File:Storm, Earth, Fire Icon.png|frameless|58x58px]][[File:Breath of Fire Icon.png|frameless|58x58px]] [[File:Celerity Icon.png|frameless|58x58px]][[File:Storm, Earth, Fire Icon.png|frameless|58x58px]]<br /> ''Build:'' '''[T2332322,Chen]''' |- |''Role:'' '''Semi-Carry (Damage/Basic Attack Build)''' [[File:Eye of the Tiger Icon.png|frameless|58x58px]] [[File:Breath of Fire Icon.png|frameless|58x58px]][[File:Elusive Brawler Icon.png|frameless|58x58px]][[File:Storm, Earth, Fire Icon.png|frameless|58x58px]][[File:Breath of Fire Icon.png|frameless|58x58px]][[File:Fortifying Brew Icon.png|frameless|58x58px]][[File:Storm, Earth, Fire Icon.png|frameless|58x58px]]<br /> ''Build:'' '''[T1231332,Chen]''' |- |''Role:'' '''Semi-Carry (Supportive/Fortifying Brew Build)''' [[File:Fortifying Brew Icon.png|frameless|58x58px]] [[File:Breath of Fire Icon.png|frameless|58x58px]][[File:Elusive Brawler Icon.png|frameless|58x58px]][[File:Wandering Keg Icon.png|frameless|58x58px]][[File:Fortifying Brew Icon.png|frameless|58x58px]][[File:Fortifying Brew Icon.png|frameless|58x58px]][[File:Energizing Brew Icon.png|frameless|58x58px]]<br /> ''Build:'' '''[T2231434,Chen]''' |} ==Skins== {{/Skins}} ==Portraits== {{/Portraits}} ==Sprays== {{/Sprays}} ==Emojis== {{/Emojis}} ==Quotes== {{main|{{PAGENAME}}/Quotes}} ==Rework== On June 10, 2019, the ''[[Heroes of the Storm]]'' development team released the patch notes on the Public Test Realm (PTR) that included a full-blown rework to Chen. The task of ripping apart his kit and putting it together in the right order was put in the hands of Live Designer [[Adam Jackson]]. Jackson sat down with [http://www.invenglobal.com/ InvenGlobal} to discuss his plan of attack for Chen. For Chen, Jackson saw an opportunity to create a new, more dynamic playstyle for him while keeping the fantasy of playing as a Pandaren brewmaster alive. There were a few problems he saw in the kit that they were looking to solve. The biggest one was his [[Trait]]. It was really hard to design around and to balance around because there are really two parts as to what the identity of Chen is. The first is that he has kind of a cadence to his Abilities. They are all very low cooldown. He has a rhythm that he gets into where he kicks in, he does his ''Keg Smash'', he breathes his fire to light the Brew and then he drinks to mitigate the damage before he cycles and does it again. The key issue was that so much of his power was tied to drinking Brew and it was so important to the rest of his kit. And while that is not necessarily a problem for a lot of Heroes when they have one main thing they want to focus on, for Chen, it defined what he wanted to do and his counterplay. It created a lot of binary interactions where a lot of the counter-play to Chen was, 'Do you have [[CC]] (Crowd Control) to stop him from drinking?' And 'Can you kill him before he drinks again?' For Chen, it was, 'How do you not let that happen?' At first, it seemed like it worked pretty well but then as we made more and more heroes that bring different types of CC to the table, it became pretty easy to draft a team that has at least one CC or multiple interrupts that could stop him from drinking. The natural question of "Why doesn't Chen's Trait grant him [[Unstoppable]] so he isn't impacted by CC when drinking?" floated around the Heroes' community. But Jackson felt that might cause more issues than it solves. Making it Unstoppable would have definitely made him better and it would have made him more viable. But, in Adam Jacksons mind, it would not have really solved the issue of creating interesting play and counterplay moments with Chen. All that it would have done was removed counterplay from him. Now the interaction would have become more binary where it is 'Can Chen out-drink the amount of damage that the enemy team is dealing to him?' If yes, then he just wins. If no, then they will just pump damage into him and kill him. Jackson and the team found a middle-ground by tweaking the numbers on his Trait and adding ''Stagger'' as his E-ability to mitigate damage. According to Jackson, he wanted Chen to have the feel of a World of Warcraft multi-phase raid boss where you have to pay attention to multiple things at once. Long-time Chen players know that hitting level 10 meant two options: Do I go with the fun/meme-y Heroic (''Wandering Keg'') or the thematically awesome but pretty low-impact one (''Storm, Earth. Fire'')? Neither of them turned the tide of team fights very much but ''Wandering Keg'' could prove useful, if used properly, so it was generally the go-to selection. Jackson knew that had to change, so he tackled the seldom selected one and gave it a facelift: "I really wanted to improve the Heroics in different ways. Storm, Earth, Fire was a bigger headache because it is such an iconic ability that I didn't think we can get rid of it but I wasn't too happy with the way the ability worked on live because it was kind of spammable. You just used it and it frustrated the enemy team and you use it to get out of a bad situation and then Chen's clones would just kind of hop away and become more difficult to manage. It was kind of simple to execute sometimes but frustrating for opponents because you couldn't really do much about it as it was difficult to kill all three. With that Heroic specifically, I really wanted to try tone down the mobility a little bit. I kind of figured it's cool that Chen can bait opponent's a little bit before he dies as you start channeling his Heroic then you can pop it and run away but I thought I was a little too easy to get away. Instead, I wanted to play up, 'Okay, what if we had these abilities be really, really strong and Chen could only use them once?' So we tried that and I felt like it was a pretty big hit. We just tried to rip off of that and we thought 'What if the power wasn't in the abilities themselves but in the order that you use them?' So that is how we came up with each ability being really strong but the last one that you use is empowered and that, when we first played with it, was a slam dunk. Depending on the situation at-hand, Chen's empowered move can be used to deal added damage, increase survivability or create some CC of his own."<ref>[https://www.invenglobal.com/articles/8400/developer-insight-into-the-delicate-balance-behind-chens-rework InvenGlobal: Developer insight into the delicate balance behind Chenβs rework]</ref> == Trivia == * Chen first appeared in ''Warcraft III: The Frozen Throne'' (July 2003). ** His book debut was a decade later, in {{wow|Vol'jin: Shadows of the Horde}} (July 2013). * Chen's ''Heroes of the Storm'' incarnation's Keg Smash and Breath of Fire Abilities, as well as the Elusive Brawler and Storm, Earth, Fire talents, strongly resemble the Pandaren Brewmaster hero that represented him within ''Warcraft III: The Frozen Throne''. * Chen is voiced by Keone Young. * Chen was one of the three Heroes revealed at [[Gamescom#2014|Gamescom 2014]].<ref>2014-08-13, [http://us.battle.net/heroes/en/blog/15200759/new-heroes-revealed-at-gamescom-2014-8-13-2014 New Heroes Revealed at Gamescom 2014], accessed on 2014-08-13</ref> * Chen is one of two pandaren heroes in Heroes of the Storm, the other being [[Li Li|Li Li Stormstout]], his niece. == Gallery == ===General=== <gallery> File:Chen Artwork.jpg|Artwork of Chen. File:ClassicChen.png|Chen, shown at PAX East. File:Blizzcon-2016-heroes-of-the-storm-blizzard-dota-models.jpg|The [[Blizzard DOTA]] models of Chen and various other heroes. File:Warmaster Chen Art.png|Concept art for Warmaster Chen. File:Chen with Fire Chen 1.jpg|Chen with Fire. File:Chen with Fire Chen 2.jpg|Chen with Fire. File:Chen with Storm Chen.jpg|Chen with Storm. </gallery> ===Abilities=== <gallery> File:Chen's Flying Kick.jpg|Q: Flying Kick. File:Flying Kick.jpg|Q: Flying Kick. File:Chen's Keg Smash.jpg|W: Keg Smash. File:Keg Smash.jpg|W: Keg Smash. File:Chen's Breath of Fire.jpg|E: Breath of Fire. File:Breath of Fire.jpg|E: Breath of Fire. File:Storm, Earth, Fire.jpg|R1: Storm, Earth, Fire. File:Chen's Storm, Earth and Fire 1.jpg|R1: Storm, Earth, and Fire. File:Chen's Storm, Earth and Fire 2.jpg|R1: Storm, Earth, and Fire. File:Chen's Wandering Keg.jpg|R2:Wandering Keg. File:Wandering Keg.jpg|R2: Wandering Keg. </gallery> == Videos == {{#ev:youtube|9YfHA77lEw8|600|center}} {{#ev:youtube|ft8lRq3sF3Q|600|center}} == References == {{Reflist}} == External links == * [http://us.battle.net/heroes/en/blog/15707234/developer-insights-chen-and-his-brew-9-12-2014 Developer Insights: Chen and his Brew] * [http://us.battle.net/heroes/en/blog/15708392/chen-hero-week-9-10-2014 Chen Hero Week] * [http://us.battle.net/heroes/en/heroes/chen/ Chen - Heroes of the Storm] * [[wowpedia:Chen Stormstout|Chen Stormstout - Wowpedia]] * [http://www.icy-veins.com/heroes/chen-build-guide Chen Build Guide on Icy Veins] * [http://heroespatchnotes.com/hero/chen.html Chen Balance Changelog - Heroes Patch Notes] * [http://rpboyer15.github.io/sounds-of-the-storm/pages/hero_pages/Chen%20-%20Default.html Chen Sound Files - Sounds of the Storm] {{Hero nav}} [[Category:Warcraft heroes]] [[Category:Bruisers]] [[Category:Pandarens]] [[Category:Males]] [[es:Chen]]
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