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Basic Info
Title Dark Prelate
Role Assassin Assassin
Franchise StarCraft StarCraft
Type Melee
Release Date March 13, 2014
Base Stats
Health 1687
Health Regen 3.52
Energy 500
Speed 4.3984
Attack Speed 1.11
Attack Range 1.5
Attack Damage 131
Stats per level
Max Health 4
Health Regen 4
Ranged Damage 0
Max Energy

Zeratul, the Dark Prelate, is a melee assassin hero from the StarCraft universe.[1] The enigmatic Dark Templar faithfully serves the Xel'Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector's greatest leaders - despite his penchant for dramatic entrances.

Zeratul is a stealthed Assassin who can dart around his enemies.

History[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago. The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring instead to strive as individuals. Zeratul holds the rank of prelate and is probably best known for his role in ensuring the survival of the protoss since the zerg threat first became apparent.

It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char, and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.

Zeratul went on to fight alongside Tassadar to bring about the destruction of the zerg Overmind during the invasion of Aiur, and then helped the protoss evacuate the planet as it continued to be overrun by the zerg. When the Swarm followed the refugees to the dark templar world of Shakuras, Zeratul helped recover the Khalis and Uraj crystals, which allowed the protoss to activate the xel’naga temple there and wipe out the invaders. Later, when the dark archon Ulrezaj threatened to destroy the Aiur protoss “violating” Shakuras, Zeratul was instrumental in thwarting Ulrezaj’s schemes.

But Zeratul also carries many terrible burdens. In the act of slaying the cerebrate Zasz, Zeratul became temporarily linked with the Overmind. Zeratul came to know much about the Overmind’s plans, but the zerg leader gleaned the location of Aiur itself from Zeratul’s mind, and so the seeds of the planet’s devastation were sown. Furthermore, Zeratul has a long and bitter history with the Queen of Blades, having been manipulated and betrayed by her more than once as she destroyed the remaining zerg cerebrates in order to secure her control over the Swarm after the Overmind’s death.

As part of her schemes, the Queen of Blades took control of the beloved protoss matriarch Raszagal. Zeratul later rescued the matriarch, but he found her to be irrevocably corrupted. Sorrowfully he took the matriarch’s life to spare her from continuing as the plaything of the Queen of Blades. With her mind freed by the deathblow, Raszagal thanked him and named him as leader of the dark templar. Such an honor Zeratul felt unfit to take, his soul too scarred by his experiences.

For the moment he focused on a more immediate concern: contacting any other nearby protoss who had survived the Queen of Blades’ treachery. Tracking protoss power signatures to an obscure moon, he hoped to reunite with his comrades and return to Shakuras with them in order to plan for the future. Instead of comrades, however, he found a former agent of the Queen of Blades – the enigmatic Samir Duran – engaged in breeding protoss/zerg hybrid creatures. Although Zeratul destroyed the facility, Duran claimed that it was merely one of many. Duran also revealed that he had been known by many names over the millennia and that he was not serving the Queen of Blades, but rather a “far greater power.” Deeply troubled by what he had seen, Zeratul went into self-imposed exile with only a handful of followers at his side. He continued to seek answers for what manner of being Duran truly was, and what dark future he was working toward.

Abilities[edit | edit source]

Permanent Cloak Icon.png
Permanent Cloak
Cooldown: 3 seconds
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or channeling ends Permenent Cloak.
Cleave Icon.png
40 Mana Cooldown: 6 seconds
Deal 415 (197 + 4% per level) damage to nearby enemies.
Singularity Spike Icon.png
Singularity Spike
80 Mana Cooldown: 12 seconds
Flings a Singularity Spike that sticks to the first enemy hit. Deals 500 (238 + 4% per level) damage after 1 second and slows the enemy by 40% for 3 seconds.
Blink Icon.png
50 Mana Cooldown: 10 seconds
Teleport to the target location. Using this Ability does not break cloak.
Shadow Assault Icon.png
Shadow Assault
50 Mana Cooldown: 45 seconds
Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds.
Void Prison Icon.png
Void Prison
100 Mana Cooldown: 100 seconds
Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.

Talents[edit | edit source]

Greater Cleave Icon.png
Greater Cleave
Increases the radius of Cleave by 33%.
Vorpal Blade Icon.png
Vorpal Blade
Cooldown: 15 seconds
Activate to teleport to the last non-structure target you attacked within 3 seconds.
Shadow Hunter Icon.png
Shadow Hunter
❢ Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 2 .
❢ Reward: Upon gathering 20 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1 second.
Grim Task Icon.png
Grim Task
❢ Quest: Hero Takedowns increase Ability Power by 5% up to 50% . This bonus Ability Power is lost on death.
Rending Cleave Icon.png
Rending Cleave
Cleave deals an additional 40% damage over 3 seconds.
Combo Slash Icon.png
Combo Slash
After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% additional damage.
Wormhole Icon.png
For 2 seconds, you can activate Blink again to return to the point where it was cast from.
Slip into Shadow Icon.png
Slip into Shadow
Blink gains an additional charge, but its cooldown is increased by 8 seconds.
Seeker in the Dark Icon.png
Seeker in the Dark
Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 seconds.
Shadow Assault Icon.png
Shadow Assault
Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds.
Void Prison Icon.png
Void Prison
Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.
Shroud of Adun Icon.png
Shroud of Adun
Zeratul gains a shield equal to 15% of his Maximum Health over 5 seconds while under Permanent Cloak.
Spell Shield Icon.png
Spell Shield
Every 30 seconds, gain 50 Spell Armor against the next Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering.
Mending Strikes Icon.png
Mending Strikes
Basic Attacks heal for 35% of the damage dealt.
Master Warp-Blade Icon.png
Master Warp-Blade
Every third consecutive Basic Attack against the same target deals 125% bonus damage.
Void Slash Icon.png
Void Slash
If Cleave hits more than one enemy Hero, it deals 50% increased damage and its cooldown is reduced by 3 seconds.
Sentenced to Death Icon.png
Sentenced to Death
Deal 50% increased damage to enemies while they have a Singularity Spike attached to them.
Nerazim Fury Icon.png
Nerazim Fury
Shadow Assault grants 30% Life Steal, and the duration is increased by 50%.
Protective Prison Icon.png
Protective Prison
Allies are no longer affected by Void Prison, and enemies are slowed by 50% for 3 seconds once Void Prison ends.
Nexus Blades Icon.png
Nexus Blades
Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
Rewind Icon.png
Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.

Skins[edit | edit source]

  • Dark Prelate
    • Backstory: The enigmatic Dark Templar Zeratul faithfully serves the Xel'Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector's greatest leaders - despite his penchant for dramatic entrances.
  • Rare Dark Prelate
    • Backstory: Upon selection, each Dark Prelate is presented with a unique armor reflecting their beliefs and personality. Zeratul rarely dons the Shadow's Embrace, as he prefers less formal attire.
  • Rare Executor
    • Backstory: In his final moments, Zeratul made the ultimate sacrifice to defeat the Overmind and secure victory over the zerg. Inspired by his example, the Templar and Dark Templar are united once more.
  • Rare High Templar
    • Backstory: Despite Judicator Raszagal's warning that only heresy comes from contact with the Dark Ones, Praetor Zeratul believes that the young Prelate "Tassadar" may be the key to Aiur's salvation.
  • Epic Ronin
    • Backstory: After failing to protect his lord from the Lenassa clan, Zeratul severed his nerve cords and his connection to his home. Now he wanders, searching for a way to atone for his sins.
    • Epic Skin Features: Themed abilities. Ronin Zeratul's Cleave effect is red. His Singularity Spike is a shuriken. His Blink produces tree leaves, and briefly leaves behind a small wooden log.
    • Note: This skin theme is part of a shared theme of alternative history skins.
  • Epic Zerg Hunter
    • Backstory: The Zer'atai clan of Dark Templar are renowned hunters. For nearly a millennium, they have wandered Shakuras, fashioning intricate armors from the very bones of their prey.
    • Epic Skin Features: Themed abilities. Zerg Hunter Zeratul's Singularity Spike is a bladed projectile followed by a trail of purple slime. His Blink produces purple smoke and briefly leaves behind a Zerg symbol.
  • Rare Unraveler
    • Backstory: The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound the demonic spirit to the corpse of the Assassin-Prince Zeratul, things have grown considerably worse.

Trivia[edit | edit source]

  • Zeratul first appeared in StarCraft (1998).
  • Zeratul is voiced by Jack Ritschel in StarCraft, and by Fred Tatasciore in StarCraft II and Heroes of the Storm.
  • Zeratul is the first protoss assassin hero, the second being Alarak.
    • He is also one of the two stealthed StarCraft heroes, the other being November Terra.
  • Zeratul appeared in early builds of the game. His abilities allowed him to move quickly and confuse the enemy. He benefited from dexterity items.[2]
  • One of Zeratul's quotes references the running joke about Darkness.

Gallery[edit | edit source]

References[edit | edit source]

  1. 2013-11-09, Heroes Skin Showcase - Heroes of the Storm - Blizzcon 2013. YouTube, accessed on 2013-11-19
  2. StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.

External links[edit | edit source]