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Basic Info
Title Cryptic Necromancer
Role Specialist Specialist
Franchise Diablo (franchise) Diablo
Type Melee
Release Date March 1, 2016
Base Stats
Health 1977
Health Regen 4.11
Energy 500
Speed 4.3984
Attack Speed 1.2
Attack Range 1.5
Attack Damage 108
Stats per level
Max Health 4
Health Regen 4
Ranged Damage 4
Max Energy

Xul, the Cryptic Necromancer, is a melee specialist hero from the Diablo franchise.[1] From the recesses of the eastern jungles comes a man cloaked in mystery. As a member of the secretive Priests of Rathma, or the Necromancers, Xul fights to preserve the delicate balance between order and chaos. Using powerful death magic, Xul will sap the strength of his enemies, block their escape, and direct his spectral scythe with lethal accuracy. Those who fall before the Necromancer find no peace even in death, rising again as skeletal servants bound to do their master’s bidding.[2]

Xul is a sturdy spellcaster that cripples enemies with Necromantic magic. He summons Skeletal Warriors from the corpses of enemies.[3]

Background[edit | edit source]

Diablo (franchise) This section concerns content exclusive to Diablo universe.

The necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausoleums have made his skin pale and corpselike, his figure skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the necromancer, for it is the stuff of nightmares.[4]

Xul was the necromancer in the group of heroes who battled Diablo and his brethren during the events of Diablo II. He survived the journey, and later trained an apprentice named Mehtan.

Abilities[edit | edit source]

Raise Skeleton Icon.png
Raise Skeleton
When a nearby enemy Minion dies, it becomes a Skeletal Warrior that deals moderate damage and lasts up to 15 seconds. Up to 4 Skeletal Warriors can be active at once.
Bone Armor Icon.png
Bone Armor
Cooldown: 30 seconds
Activate to gain a Shield equal to 25% of your maximum Health for 3 seconds.
Spectral Scythe Icon.png
Spectral Scythe
60 Mana Cooldown: 8 seconds
Summon a scythe at target location that travels toward you after a 1-second delay, damaging enemies in its path.
Cursed Strikes Icon.png
Cursed Strikes
65 Mana Cooldown: 15 seconds
Once activated, your Basic Attacks over the next 4 seconds deal damage in a wide arc and reduce the Attack Speed of enemy Heroes and Summons hit by 40% for 2 seconds. Lasts for 4 seconds after being hit.
Bone Prison Icon.png
Bone Prison
80 Mana Cooldown: 12 seconds
After a 2-second delay, root target enemy in place for 1.75 seconds.
Poison Nova Icon.png
Poison Nova
100 Mana Cooldown: 90 seconds
After a short delay, release poisonous missiles that deal massive poison damage over 10 seconds to all enemies hit.
Skeletal Mages Icon.png
Skeletal Mages
80 Mana Cooldown: 70 seconds
Summon 4 Skeletal Mages in a line that attack nearby enemies and slow them by 30% for 2 seconds. Lasts up to 15 seconds

Talents[edit | edit source]

Backlash Icon.png
When Bone Armor expires, nearby enemy Heroes take damage equal to 15% of their maximum Health.
Shackler Icon.png
While Bone Armor is active, you slow nearby enemies by 35% for 1 Second.
Shade Icon.png
While Bone Armor is active, you evade all Basic Attacks, but increases the cooldown of Bone Armor by 20 seconds.
Death's Reach Icon.png
Death's Reach
Increases Spectral Scythe range by 20%.
Jailors Icon.png
Bone Prison spawns 2 Skeletal Warriors that fixate on the emeny for 15 seconds. These do not count towards your Raise Skeleton maximum.
Trag'Oul's Essence Icon.png
Trag'Oul's Essence
Gain 8 Mana when you raise a Skeletal Warrior.
Harvest Vitality Icon.png
Harvest Vitality
Cursed Strikes heals you for 145 (69 + 4% per level) for each Hero hit.
Weaken Icon.png
Increases Cursed Strikes Attack Speed slow from 50% to 75%.
Rathma's Blessing Icon.png
Rathma's Blessing
Raising a Skeletal Warrior heals you for 55 (55 + 4% per level).
Poison Nova Icon.png
Poison Nova
After a short delay, release poisonous missiles that deal 1249 (593 + 4% per level) damage to all enemies hit over 10 seconds.
Skeletal Mages Icon.png
Skeletal Mages
Summon 4 Frost Mages in a line that attack nearby enemies for 103 (49 + 4% per level) damage a second and slow them by 30% for 2 seconds. Last up to 15 seconds.
Decrepify Icon.png
Spectral Scythe slows enemies by 40% for 3 seconds.
Giant's Curse Icon.png
Giant's Curse
Cursed Stike deals an additional 2% of maximum Health as damage to Heroes.
Corpse Explosion Icon.png
Corpse Explosion
When Skeletal Warriors die they explode for 116 (55 + 4% per level) damage in a small area. Deals 100% increased damage to non-Heroic enemies.
Executioner Icon.png
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
Flowing Wounds Icon.png
Flowing Wounds
Reduces Spectral Scythe's cooldown by 5 seconds if you hit an enemy Hero.
Amplify Damage Icon.png
Amplify Damage
Enemies rooted by Bone Prison lose 25 Armor for 1.75 seconds, taking 25% increased damage.
Skeleton Mastery Icon.png
Skeleton Mastery
Increases the maximum Skeletal Warriors you can have to 6 and increases their damage by 50%.
Call of the Grave Icon.png
Call of the Grave
Poison Nova deals an additional 1% of the target's maximum life as damage every second.
Raised Mage Icon.png
Raised Mage
When a nearby enemy Hero dies, a Frost Mage appears from their corpse to fight for you. Also increases the slow of Frost Mages from 30% to 50%.
Mortal Wound Icon.png
Mortal Wound
Enemies hit by Spectral Scythe receive 75% less healing for 4 seconds.
Bone Spear Icon.png
Bone Spear
Cooldown: 10 seconds
Deal 510 (230 + 4% per level) damage to enemies in a line.

Skins[edit | edit source]

  • Cryptic Necromancer
    • Backstory: From the recesses of the eastern jungles comes a man cloaked in mystery. As a member of the secretive Priests of Rathma, or the Necromancers, Xul wields powerful death magic and fights to preserve the delicate balance between order and chaos.
  • Rare Necromaster
    • Backstory: Cloaked in foreign garb, Xul returned from his fight against the Prime Evils as a Master Necromancer. He chose to mentor only a single apprentice, a promising student named Mehtan.
  • Rare Serpent King
    • Backstory: While the Serpent King acted as Pharaoh Ta-sadar's vizier, his true loyalty had always belonged to the Spider Queen. Once he saw his chance, Xul's betrayal was as swift as a serpent's strike.
    • Note: This skin theme is part of a shared theme of Luxoria skins.
  • Epic Scarecrow
    • Backstory: Farmer Saldean looked at the empty pole with confusion. Hadn't he hitched up that new Scarecrow? In his bewilderment he missed the words scratched into the dirt, "It's time to harvest."
    • Epic Skin Features: Altered voice-over, themed abilities. Raise Skeleton's magic effect is orange, and the skeletons raised wear Halloween masks. Spectral Scythe is in the shape of his new scythe. Cursed Strikes makes his scythe glow orange and strikes kick up hay and crows. Bone Prison traps heroes with corn stalks and jack-o'-lanterns. Skeletal Mages wear witch hats and Halloween masks. Poison Nova launches jack-o'-lanterns.

Trivia[edit | edit source]

  • Xul represents the necromancer class from Diablo II (2000).
  • Xul is voiced by Michael McConnohie.
  • Xul is the first Diablo II hero in the game, the second being Cassia.
  • Xul is the only Diablo melee specialist hero in the game.
    • He is also the third Diablo specialist hero, the first two being Nazeebo and Azmodan.

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Gameplay[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]