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Basic Info
Title Renegade Commander
Role Assassin Assassin
Franchise StarCraft StarCraft
Type Ranged
Release Date March 13, 2014
Base Stats
Health 1355
Health Regen 2.82
Energy 500
Energy Regen 3
Speed 4.3984
Attack Speed 1.25
Attack Range 6.6
Attack Damage 127
Stats per level
Max Health 4
Health Regen 4
Ranged Damage 4
Splash Damage 0
Max Energy 0
Energy Regen 0

Jim Raynor, the Renegade Commander, is a ranged assassin hero from the StarCraft universe.[1] The Ex-Confederate Marshall has stood against whatever the universe can throw at him and survived. He stands as a bright beacon of hope among enigmatic aliens and monsters, still fighting for justice in a cold uncaring universe.

Raynor is a Physical Damage Assassin that can keep enemies away.

Background[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

Jim Raynor was a Confederate marshal on Mar Sara at the time of the first zerg incursions on that world. Despite bravely fighting the alien aggressors and saving many lives, he was arrested by Confederate forces on the pretext of destroying Confederate property at Backwater Station. When he was subsequently liberated by Arcturus Mengsk's Sons of Korhal, an anti-Confederate revolutionary group, Raynor chose to fight alongside them.

Mengsk’s hunger for power and his growing lack of scruples soon began to trouble Raynor. Eventually Mengsk’s betrayal of his own lieutenant Sarah Kerrigan and his ruthless manipulation of the zerg to attack Confederacy-held worlds showed Raynor that Mengsk was no better than the oppressors he sought to overthrow. Raynor led a revolt within the ranks of the Sons of Korhal and seized Mengsk’s personal flagship, the Hyperion, and a small fleet of ships. While attempting to rescue Kerrigan from the zerg planet Char, Raynor encountered protoss there and gained the respect of the valiant Executor Tassadar. Raynor’s frank honesty enabled him to forge a bond between Tassadar and the dark templar Zeratul.

Raynor and his troops went on to fight alongside the protoss in several campaigns and played a key role in battling the United Earth Directorate incursion that followed. A twist of fate found Raynor temporarily allied with Arcturus Mengsk and the Queen of Blades, the being reforged from Sarah Kerrigan by the zerg Overmind. Although these two tyrants fought against a common foe, it was only a matter of time until their tenuous alliance collapsed. In the end Kerrigan was the one who turned against her erstwhile allies and struck the first blow, and many of Jim Raynor’s comrades died to her treachery.

Raynor escaped the massacre and vowed vengeance. Even so, against the full strength of the zerg Swarm and the vast psionic powers of the Queen of Blades, his chances seemed slender at best. Eventually, exhausted and disillusioned, Raynor returned to terran space to lead a resistance movement against the spreading power of Arcturus Mengsk’s Terran Dominion. Over the years this fight hasn’t gone well. Arcturus Mengsk has used his greatest weapons – oratory, the media, and propaganda – to marginalize Raynor’s efforts.

Raynor’s Raiders remain public enemy number one to the powerful Terran Dominion. Mengsk sees Raynor’s continuing existence as a challenge to his authority. However, Mengsk is also wary of creating a martyr by having Raynor assassinated, and so he has taken steps to keep Raynor and his followers constantly hunted and harried, denying them any chance to gain a respite and build their strength.

Years of skirmishing with the inexhaustible resources of the Dominion has whittled down Raynor’s forces to a shadow of their former selves. Raynor has had to resort to occasional mercenary work just to garner enough funds to repair and rearm in the short term. Keeping his outfit running means that additional mercenary jobs will likely be needed in the future. Freedom isn’t free.

Abilities[edit | edit source]

Advanced Optics Icon.png
Advanced Optics
Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.
Penetrating Round Icon.png
Penetrating Round
60 Mana Cooldown: 12 seconds
Deals 526 (250 + 4% per level) damage and knocks enemies back.
Inspire Icon.png
40 Mana Cooldown: 10 seconds
Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
Adrenaline Rush Icon.png
Adrenaline Rush
Cooldown: 40 seconds
Automatically activates to heal for 965 (458 + 4% per level) when you are below 30% Health.
Hyperion Icon.png
100 Mana Cooldown: 100 seconds
Order the Hyperion to make a strafing run dealing 145 (69 + 4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 1740 (826 + 4% per level) damage. Lasts 12 seconds.
Raynor's Raiders Icon.png
Raynor's Raiders
100 Mana Cooldown: 80 seconds
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 67.5 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.

Talents[edit | edit source]

Give Me More! Icon.png
Give Me More!
Increases Adrenaline Rush healing by 50%.
Seasoned Marksman Icon.png
Seasoned Marksman
❢ Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.
❢ Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
Scouting Drone Icon.png
Scouting Drone
Cooldown: 45 seconds
Places a Scouting Drone at target location, revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
Focused Attack Icon.png
Focused Attack
Every 10 seconds, your next Basic Attack against a Hero deals 60% additional damage. Basic Attacks reduce this cooldown by 1 second.
Vigorous Assault Icon.png
Vigorous Assault
Basic Attacks heal for 15% of the damage dealt to the primary target.
Confident Aim Icon.png
Confident Aim
Lowers the cooldown of Penetrating Round by 4 seconds if it hits an enemy Hero.
Relentless Leader Icon.png
Relentless Leader
Once every 8 seconds, if you are stunned or rooted you knock nearby enemies away. Passive: The cooldown of Adrenaline Rush is reduced by 15 seconds.
Hamstring Shot Icon.png
Hamstring Shot
Enemies hit by Penetrating Round have a 20% Movement Speed slow for 3 seconds.
Revolution Overdrive Icon.png
Revolution Overdrive
Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.
Fight or Flight Icon.png
Fight or Flight
Whenever Adrenaline Rush activates it gives 25 Armor, reducing damage taken by 25% for 4 seconds. Adrenaline Rush can also be manually activated.
Puttin' On a Clinic Icon.png
Puttin' On a Clinic
Whenever an enemy Minion you have recently damaged is destroyed, your Ability cooldowns are reduced by 1.5 seconds.
Hyperion Icon.png
Order the Hyperion to make a strafing run dealing 66 damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 damage. Lasts 12 seconds.
Raynor's Raiders Icon.png
Raynor's Raiders
Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 67.5 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.
Giant Killer Icon.png
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Double-Barreled Icon.png
Penetrating Round gains a second charge.
Steel Resolve Icon.png
Steel Resolve
Increases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire.
Executioner Icon.png
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
Cluster Round Icon.png
Cluster Round
Penetrating Round damage is increased by 20% for each additional target hit up to 100%, and the width is increased by 50%.
Bullseye Icon.png
The first enemy hit by Penetrating Round is stunned for 1 second.
Scorched Earth Icon.png
Scorched Earth
An additional set of lasers blast the ground 5 times per second, dealing 40 damage in an area.
Dusk Wings Icon.png
Dusk Wings
Banshees remain Stealthed while attacking and fire 50% more frequently.
A Card to Play Icon.png
A Card to Play
Whenever a Hero (ally or enemy) is killed, the cooldown of your Heroic Ability is reduced by 15 seconds.
Nexus Frenzy Icon.png
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 20%.
Bolt of the Storm Icon.png
Bolt of the Storm
Cooldown: 70 seconds
Activate to teleport to a nearby location.

Skins[edit | edit source]

  • Renegade Commander
    • Backstory: Ex-Confederate Marshall James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
    • Price: 2,000gems / 3.99gold (free for players recruited by Recruit a Friend)
  • Master Master
    • Backstory: A small yellow note stuck to the inside says, "Hey, cowboy. Thought that suit of yours could use an upgrade or two, you can thank me later. -Swann"
    • Price: 10,000gems (requires Hero Level 10)
  • Rare Stars and Stripes
    • Backstory: While the United States Space Force successfully rescued their colonists from the Koprulu sector, Colonel James Raynor worried those monsters might find their way to Earth.
    • Price: $4.99 / 3.99€
  • Rare Commander
    • Backstory: Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.
    • Price: $7.49 / 6.49€
    • Skin Features: Altered voice-over, themed animations.
  • Epic Marshal
    • Backstory: Once the Confederacy mined Mar Sara dry of resources, the colonists became desperate. Marshal James E. Raynor found himself alone, trying to keep the peace on a world in chaos.
    • Price: $9.99 / 8.99€
    • Skin Features: Themed abilities. Basic Attack and Penetrating Round have new animations and sound effects, while Inspire and Adrenaline Rush become sheriff's badge-themed.
    • Note: This skin theme is part of a shared theme of Riskville skins.

Trivia[edit | edit source]

  • Raynor first appeared in StarCraft (1998).
  • Raynor is voiced by Robert Clotworthy.
  • Raynor was one of the 18 heroes revealed at BlizzCon 2013.
  • Coloration is the main thing that distinguishes Raynor's default skin from Tychus's.[2]
  • Raynor has a habit of calling Diablo "Red".

Gallery[edit | edit source]

References[edit | edit source]

External links[edit | edit source]