From Heroes of the Storm Wiki
Jump to: navigation, search

Basic Info
Title The Firelord
Role Assassin Assassin
Franchise Warcraft Warcraft
Type Melee
Release Date December 14, 2016
Base Stats
Health 2185
Health Regen 4.55
Energy 500
Energy Regen 3
Attack Speed 0.83
Attack Range 2.0
Attack Damage 187
Stats per level
Max Health
Health Regen
Ranged Damage
Splash Damage
Max Energy
Energy Regen

Ragnaros, The Firelord, is a melee assassin hero from the Warcraft universe. Ragnaros is a powerful assassin who can sow the seeds of destruction in a team fight or simply when defending his team's forts.

Ragnaros is a unique addition to the Nexus hero pool thanks to his ability to take over allied forts or destroyed forts with his trait, Molten Core. Seizing control of a fort grants him a new set of abilities that allow him to defend against the enemy's siege or lay waste to an enemy town in an allied push.

Background[edit | edit source]

Warcraft This section concerns content exclusive to the Warcraft universe.

From deep within Sulfuron Keep in the Firelands, Ragnaros has turned his fiery gaze toward the Nexus in his quest to bring about the end of days by purging all life in flame and ash.

Harness the volcanic wrath of the Firelord to call down flaming meteors, crush foes with the explosive might of Sulfuras, and summon lava waves that will incinerate an entire lane's worth of enemy minions. When faced with a counter-attack, Ragnaros can empower a fort or keep, becoming a towering inferno over the structure and gaining a second set of abilities that will help you engulf assailants in the fires of doom. Ally yourself with Ragnaros to bring about a new era of destruction in the Nexus and show your opponents the true meaning of the words "raid boss". [1]

Abilities[edit | edit source]

Molten Core Icon.png
Molten Core
Cooldown: 120 seconds
Channel on an allied or destroyed Fort or Keep to unleash your full power. You replace the Fort or Keep temporarily, gain new Abilities, and have 4156 Health that burns away over 18 seconds. When your Health is fully depleted, you return to your original form.
Empower Sulfuras Icon.png
Empower Sulfuras
25 Mana Cooldown: 4 seconds
Your next Basic Attack is instant, deals moderate damage in an area, and heals you for 20% of the damage dealt. Healing doubled versus Heroes.
Molten Core: Molten Swing
Stun and damage nearby enemies.
Molten Swing Icon.png
Molten Swing
Cooldown: 6 seconds
Swing your hammer in a wide arc, dealing moderate damage and stunning enemies for 1 second.
Damage increased by 25% versus Minions and Mercenaries.
Living Meteor Icon.png
Living Meteor
60 Mana Cooldown: 12 seconds
Summon a meteor at the target point that deals damage on impact, and then rolls in the target direction and deals additional damage every second for 1.75 seconds.
Molten Core: Meteor Shower
Drop a line of meteor impacts.
Meteor Shower Icon.png
Meteor Shower
Cooldown: 2.5 seconds
Summon 3 meteors at the target point that fall in the target direction. Each meteor deals moderate damage and slows enemies by 25% for 2 seconds.
Damage increased by 25% versus Minions and Mercenaries.
Blast Wave Icon.png
Blast Wave
50 Mana Cooldown: 10 seconds
Ignite yourself or an ally, granting 25% Movement Speed for 1.5 seconds, then causing a fiery explosion that deals light damage to nearby enemies.
Molten Core: Explosive Rune
Cause a delayed explosion in a large area.
Explosive Rune Icon.png
Explosive Rune
Cooldown: 4 seconds
Create a rune that explodes after 1.5 seconds, dealing damage to non-Structure enemies in a circular area.
Damage increased by 25% versus Minions and Mercenaries.
Sulfuras Smash Icon.png
Sulfuras Smash
75 Mana Cooldown: 60 seconds
Hurl Sulfuras at the target area. It lands after 0.75 seconds, dealing moderate damage. Enemies in the center take triple damage and are Stunned for 0.5 seconds.
Lava Wave Icon.png
Lava Wave
80 Mana Cooldown: 120 seconds
Release a wave of lava from your Core that travels down the targeted lane, dealing massive damage per second to non-Structure enemies in its path and instantly killing enemy Minions. Damge is doubled versus enemy Heroes.

Talents[edit | edit source]

Sulfuras Hungers Icon.png
Sulfuras Hungers
❢ Quest: Every time you kill a Minion with Empower Sulfuras, its damage is increased by 1, up to 30.
❢ Reward: After killing 30 Minions, increase its damage by an additional 90.
Shifting Meteor Icon.png
Shifting Meteor
❢ Quest: Hit 75 heroes with Living Meteor.
❢ Reward: Duration is increased by 30%, and you can recast the Ability to change its direction once per cast.
Engulfing Flame Icon.png
Engulfing Flame
Blast Wave's cooldown is reduced by 2 seconds, and its radius is increased by 15%.
Fire Ward Icon.png
Fire Ward
When Living Meteor hits an Enemy Hero, you gain a charge of Spell Block, reducing damage from the next enemy ability against you by 50%. Can hold up to 2 charges.
Slow Burn Icon.png
Slow Burn
Blast Wave slows enemies hit by 40% for 2 seconds.
Catching Fire Icon.png
Catching Fire
❢ Quest: Gathering a Regeneration Globe increases your Health Regeneration by 2 per second, up to 30.
❢ Reward: After gathering 15 Regeneration Globes, you can activate Catching Fire to gain 25 Armor for 3 seconds, reducing damage taken by 25%.
Hand of Ragnaros Icon.png
Hand of Ragnaros
If Empower Sulfuras hits at least 2 enemy Heroes, it restores 10 Mana and its cooldown is reduced by 2 seconds.
Molten Power Icon.png
Molten Power
Each enemy hero hit by Living Meteor increases the damage of your next Living Meteor by 15%, up to a maximum of 75%.
Superheated Icon.png
When you cast Blast Wave on yourself, it deals 100% increased damage.
Sulfuras Smash Icon.png
Sulfuras Smash
Cooldown: 60 seconds
Hurl Sulfuras at the target area. It lands after 0.75 seconds, dealing 187 damage (+4% per level). Enemies in the center take an additional 374 damage (+4% per level) and are stunned for 0.5 seconds.
Lava Wave Icon.png
Lava Wave
Cooldown: 100 seconds
Release a wave of lava from your Core that travels down the targeted lane, dealing 603 damage (+4% per level) per second to non-Structure enemies in its path and instantly killing enemy Minions. Damage increased by 33% versus Heroes.
Cauterized Wounds Icon.png
Cauterized Wounds
Empower Sulfuras heals you for an additional 60% of the damage dealt to heroes over 2 seconds.
Tempered Flame Icon.png
Tempered Flame
When Blast Wave damages an enemy Hero, you gain a Shield equal to 100% of the damage dealt for 3 seconds.
Resilient Flame Icon.png
Resilient Flame
While Stunned gain 50 Armor for 3 seconds reducing damage taken by 50%.
Giant Scorcher Ragnaros Icon.png
Giant Scorcher
Empower Sulfuras burns enemy Heroes for 6% of their maximum Health over 3 seconds. This additional damage does not heal you.
Meteor Bomb Icon.png
Meteor Bomb
Living Meteor explodes at the end of its path, dealing 229 damage (+4% per level) to all nearby enemies.
Blast Echo Icon.png
Blast Echo
After Blast Wave explodes, cast another Blast Wave on yourself. Can only occur once per cast.
Flames of Sulfuron Icon.png
Flames of Sulfuron
Sulfuras Smash slows enemies by 50% for 2 seconds and enemies in the center are stunned for an additional 0.5 seconds.
Lava Surge Icon.png
Lava Surge
Lava Wave gains an additional charge and its cooldown is reduced by 10 seconds.
Heroic Difficulty Icon.png
Heroic Difficulty
Your Health and damage are increased by 25% while in Molten Core, and its cooldown is reduced by 50 seconds.
Submerge Icon.png
Cooldown: 90 seconds
Activate to place yourself in stasis and heal for 624 Health (+4% per level) over 3 seconds.

Skins[edit | edit source]

  • The Firelord
    • Backstory: As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.
    • Price: 10,000g / $9.99 / 9.99
  • Master Master
    • Backstory: Ragnaros is at his strongest within the smoldering halls of Sulfuron Keep. Adorned in the primal metals that comprise his seat of power, he now carries that strength with him at all times.
    • Price: 10,000g (requires Hero Level 10)
  • Epic Lil' Ragnaros
    • Price: $9.99 / 9.99€
    • Skin Features: Altered voice-over.

Mounts[edit | edit source]

Ragnaros's default mount is "Molten Flow".

  • Backstory: Many of the Firelord’s foes believe that if they can just stay outside of his reach, he will be unable to chase them down. What part of "ALL SHALL BURN" was unclear?

Development[edit | edit source]

Ragnaros as a Core replacement

Ragnaros was an immense challenge for the Heroes of the Storm team. They wanted a hero that can manipulate the battlefield, and one of the very early prototype ideas was having Ragnaros replace the core. He had a global set of abilities and these abilities would allow him to rain destruction from the sky with meteors, send lava waves, throw sulfuras into the air - a lot of the abilities you actually see on his kit today, but he also had the ability to summon a Son of Flame. The Son of Flame was controllable by the Ragnaros flare and gave him a lot of his team presence. However there was an overwhelming amount of feedback from our their team saying: "I don't feel like Ragnaros". The first problem was, that the players were controlling that Son of Flame the majority of the game. That was kind of the avatar they saw, that was the hero they were playing. Number two, the only time you ever saw Ragnaros was when you were losing. He was a stationary core hero, so you never saw him except for his global abilities, and that felt horrible.

The next idea was to give Ragnaros the ability to submerge and move the core. As you can imagine, this is a terrible idea. Terrible. There are so many things wrong with this. I mean, What gets left behind when he moves the core? The team realized that this wasn't going to work as many problems came up with it (like "Is he invulnerable?", "Is he taking actual core damage?", "Does he move away other heroes in that space?", "Can he block that space?". So they cut the idea, but they did learn something from it: It was really cool to see Ragnaros in the battlefields despite all the problems it caused, and they wanted to chase that fantasy of the raid boss being summoned in; Finally the idea came up, that he could take over forts and keeps. They knew the space is large enough, He's not just showing up in random chokepoints and forts and keeps are all over the map.

The next idea was to summon Ragnoros on those chokepoints by Majordomo Executus, who actually did it in the Molten Core raid. Majordomo got a set of abilities, but his primary goal was trying to summon in Ragnaros. The developers took this to the test team and the feedback was: “I still don't feel like Ragnaros, I love playing as the raid boss, it's cool when I summon him in, but when I lock-in Ragnaros as my hero, I don't want to play as Majordomo.”

The final idea was "What if we just let the player play as Ragnaros the whole time?" So he has that hero form, and then the Molten Core form. The hero form is kind of like his weakened state. He is not quite as powerful, but when he takes over that fort, he becomes this gigantic raid boss that enemies fear.[2]

Trivia[edit | edit source]

  • Firelords debuted in Warcraft III: The Frozen Throne (July 2003). Ragnaros made his first appearances in Shadows & Light (October 2004) and World of Warcraft (November 2004).
  • Ragnaros is voiced by Chris Metzen in World of Warcraft and Matthew Mercer in Heroes of the Storm.
  • Ragnaros was one of the two heroes revealed at BlizzCon 2016.
  • The Lil' Ragnaros skin is a reference to the Lil' Ragnaros pet from World of Warcraft.
  • One of Ragnaros's gag quotes references the song The Roof Is on Fire by Rock Master Scott & the Dynamic Three.
  • The master skin of Ragnaros was inspired by the armor he wore in Sulfuron Keep in the Firelands in World of Warcraft.[3]
  • His ability models were designed to feel different than Kael'thas' fire and Butcher's Fire.[4]

Gallery[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]