From Heroes of the Storm Wiki
Jump to: navigation, search
Basic Info
Title Lord of Terror
Role Warrior
Franchise Diablo (franchise) Diablo
Type Melee
Heroes Nexus
Base Stats
Health 1060
Health Regen 2.207
Energy 500
Energy Regen 3
Speed 4.3984
Attack Speed 1.1
Attack Range 1.25
Attack Damage 49
Stats per level
Max Health 260
Health Regen 0.543
Ranged Damage 7
Splash Damage 7
Max Energy 10
Energy Regen 0.0976
This article is about the hero, Diablo. For the franchise, see Diablo (franchise).

Diablo, the Lord of Terror, is a warrior hero from the Diablo franchise.[1] Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable.

Diablo is an aggressive, ability-driven hero that charges his enemies and uses fire and lightning to burn them down. He gathers the souls of fallen enemies to use for resurrection.


Diablo (franchise) This section concerns content exclusive to Diablo universe.

Everyone knows the name of fear and it is Diablo, Lord of Terror.

Diablo, like his brothers Mephisto and Baal, was born from one of the seven heads of the great dragon Tathamet at the beginning of time. He is the youngest of the three Prime Evils that rule over the Burning Hells but he is also the most cunning and farsighted of the Primes. Diablo relishes in the terror he inflicts upon his victims and knows that the key to victory is preying upon the fears of those who stand in his way. Unlike his kin however, Diablo doesn't conquest for the sake of power, he draws his satisfaction from the terror that runs rampant before the onslaught. Even his own realm within the Burning Hells is a testament to horror, few would dare go into the Realm of Terror where even demons are afraid to venture.

The story we know of Diablo starts a few hundred years ago when he was banished to the Mortal Realm of Sanctuary during the coup d'etat in Hell that would later be known as the Dark Exile. Diablo and his brothers immediately set about spreading terror, hatred and destruction across the lands of men until a group of mages known as the Horadrim managed to defeat them and lock their souls within sacred relics know as the Soulstones.

Diablo's Soulstone was locked away and forgotten for almost three hundred years under the town of Tristram, but during this time he sought ways to free himself from his prison. Eventually a new ruler named Leoric would make Tristram his capital and put his throne over the very ground where Diablo was buried. Leroic's advisor, Archbishop Lazarus, was actually an emissary sent by Diablo’s brother Mephisto who had escaped his own soulstone some time before. Lazarus freed Diablo and helped him try to possess King Leroic, but Diablo was too weak from his imprisonment to fully possess Leroic and instead drove the poor king insane. Lazarus' next victim would Leroic's youngest son Albrecht, who proved to be the perfect vessel for the return of the Lord of Terror.

Leoric's last remaining son, Aidan, would soon hear of his father's madness and his brother's disappearance and set off to defeat the evil growing in Tristram. Aidan was eventually able to defeat Diablo, but his victory would be short lived as he was tricked into jamming Diablo's Soulstone into his forehead and allowing the demon lord to possess him. Aidan was able to contain Diablo's essence at first, but was slowly losing a battle he could never win.

A witch and servant of Diablo named Adria was residing in Tristram during these dark times and sensed her master within the body of Aidan as he returned from defeating the demon lord. At Diablo’s behest, she seduced Aidan so that she may bear a child that contained the essence of her master.

Aidan soon faltered against Diablo's influence and would head East so that he may unite with his brothers in an attempt to conquer the Mortal Realm with the power of the Soulstones now under their control. Diablo's plans would soon be foiled by a band of heroes from all across Sanctuary... Or so it would seem.

Twenty years after his defeat by the mortal heroes, Adria would return and use her child, Leah, to revive Diablo yet again but now he would be infused with the power of all of the seven great demon lords of the Burning Hells. Diablo, now reborn as the Prime Evil, almost succeeded in his goal of conquering all of Creation if it wasn’t for the intervention of another mortal hero, the Nephalem.

But is Diablo truly dead? How does one kill Terror when all living things keep Fear within their hearts?


Black Soulstone Icon.png (D) Black Soulstone

Gain 10 Souls per Hero killed, or 1 per Minion. For each Soul, gain 5 maximum Health. If you have 100 Souls upon dying, you resurrect in 5 seconds and lose 100 Souls. Maximum 100 Souls.
Shadow Charge Icon.png (Q) Shadow Charge
50 Mana
Cooldown: 10 seconds

Charge an enemy, dealing 206 (54 + 8 per level) damage and stunning them for 0.5 seconds. If the enemy hits an unpathable location, they are stunned for 1 second.
Fire Stomp Icon.png (W) Fire Stomp
50 Mana
Cooldown: 6 seconds

Unleashes fire waves in all directions that deal 210 (39 + 9 per level) damage each.
Overpower Icon.png (E) Overpower
50 Mana
Cooldown: 12 seconds

Grabs the target and slams it behind Diablo, dealing 160 (46 + 6 per level) damage and stunning for 0.25 seconds.
Apocalypse Icon.png (R) Apocalypse
100 Mana
Heroic Ability
Cooldown: 120 seconds

Create a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing 300 (110 + 10 per level) damage and stunning for 2 seconds.
Lightning Breath Icon.png (R) Lightning Breath
80 Mana
Cooldown: 60 seconds

Channel lightning that deals 1760 (392 + 72 per level) damage over 3.5 seconds. The direction of the Lightning changes with your mouse cursor position.


Tier Tooltip

Devil's Due Icon.png
Devil's Due (Trait)

Reduced resurrection cost to 60 Souls.
Soul Feast Icon.png
Soul Feast (Trait)

For each Soul, gain an additional 5 Health and 0.1 Health Regeneration per second.
Block Icon.png

Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Soul Steal Icon.png
Soul Steal

Using Overpower grants you 5 souls.
Amplified Healing Icon.png
Amplified Healing

Increases regeneration effects and all healing received by 30%.
Swallowing Flames Icon.png
Swallowing Flames

Fire waves extend 50% farther.
Molten Impact Icon.png
Molten Impact

Fire Stomp deals 50% more damage to non-Heroic enemies.
Demonic Strength Icon.png
Demonic Strength

Overpower deals 50% more damage.
Battle Momentum Icon.png
Battle Momentum

Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Endless Death Icon.png
Endless Death (Trait)

You can hold up to 150 Souls.
Siphon The Dead Icon.png
Siphon the Dead (Trait)

Activate to consume 1 Soul per second to regenerate 3% of your total Health per second.
Apocalypse Icon.png
Cooldown: 120 seconds

Create a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing 100 damage and stunning for 2 seconds.
Lightning Breath Icon.png
Lightning Breath
Cooldown: 60 seconds

Channel lightning that deals 320 damage over 3.5 seconds. The direction of the Lightning changes with your mouse cursor position.
From The Shadows Icon.png
From the Shadows

Shadow Charge's range is increased by 33%.
Crippling Shadows Icon.png
Crippling Shadows

Shadow Charge also slows the target by 1+0.25*- 100% for 3 seconds.
Spell Shield Icon.png
Spell Shield

Upon taking Ability Damage, reduce all Ability Damage taken by 50% for 2 seconds. Can only trigger once every 30 seconds.
Relentless Icon.png

Reduces the duration of silences, stuns, slows, roots, and polymorphs against your Hero by 50%.
Fire Devil Icon.png
Fire Devil

Casting Fire Stomp surrounds you in flames that deal 15 damage every second for 10 seconds.
Firestorm Icon.png

Fire Stomp waves return to Diablo, dealing 150% damage.
Imposing Presence Icon.png
Imposing Presence

Enemies that attack you have their Attack Speed slowed by 30%.
Continuous Overpower Icon.png
Continuous Overpower

Can hold up to 2 charges of Overpower.
Dying Breath Icon.png
Dying Breath

Apocalypse casts again when you die.
Hellstorm Icon.png

Lightning Breath lasts and reaches 50% longer.
Storm Shield Icon.png
Storm Shield
Cooldown: 45 seconds

Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
Bolt of the Storm Icon.png
Bolt of the Storm
Cooldown: 40 seconds

Activate to teleport to a nearby location.


Lord of Terror

  • Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender... malleable.
    • Price: 5,500g / $7.49 / 6.49


  • The heroes foolishly believed shattering his soulstone upon the Hellforge would end his reign. Now, adorned with the Hellforge's remnants, he would shatter every bone in their bodies in return.
    • Price: 10,000g (requires Hero Level 10)


  • The government of Neo-Tristram grew overconfident as their experiments yielded more and more nuclear energy. They thought the power of the atom was under their control. They were wrong.
    • Price: $4.99 / 3.99€


  • It is with hushed whispers the fishermen of Stormwind speak of the Lord of the Depths. His very name an eternal curse upon any angler foolish enough to speak it aloud: Lurkablo.
    • Price: $9.99 / 8.99€


  • Diablo was one of the 18 heroes revealed at BlizzCon 2013.
  • In a 2011 build of the game, Diablo was considered as a boss for the now canceled Tristram map.[2]
  • Chris Sigaty likes to joke that Murkablo is the offspring of Diablo and a murloc.[3]


External links[edit]


  1. 2013-11-08, BlizzCon 2013 – Heroes of the Storm – Fact Sheet. Blizzplanet, accessed on 2013-11-10
  2. 2013-11-11, Heroes of the Storm: Sixen Interviews Dustin Browder. YouTube, accessed on 2013-12-01
  3. 2013-11-10, Blizzcon 2013: Heroes of the Storm - Overview. YouTube, accessed on 2013-12-09