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Battlegrounds or maps are the battlefields upon which the heroes do battle and matches are fought. Each battleground has a different layout as well as unique features that set it apart from the others. Completing these special objectives can give your team massive advantages, though these advantages and the means of obtaining them are different on each battleground.

Features[edit | edit source]

While each map differs substantially in its layout, all battlegrounds have some basic features in common.

At the far left and right of each battleground lie the bases of the blue and red teams, respectively. Reaching out from these two bases are several lanes, running the length of the battleground and serving as conduits for minions and heroes to assault the enemy. Between lanes are dotted special secondary objectives, including watchtowers and mercenary camps, as well as special objectives unique to each battleground.

Forts[edit | edit source]

Main article: Fort

Forts are fortified positions placed along the lanes in the battlegrounds. Each team has one or more fort in each lane, with one being their main base, home to the team's core. Each fort contains their own towers, castles, healing wells, and strong gates that prevent enemies from marching through them.

Forts represent the main form of progression within a match, with the destruction of enemy forts and structures serving to remove enemy defences, allowing for unrestricted movement across the battlefield, and ultimately opening up access to the enemy core, allowing the team to win the match.

At the centre of its main base, each team has a core. The destruction of the enemy core is the ultimate objective of each game, immediately winning the match.

Lanes[edit | edit source]

Each battleground features three (with the exception of Haunted Mines and Battlefield of Eternity which have two) main lanes, serving to connect the two bases. These lanes serve as conduits along which minions progress, and on which each team's forts are placed. The lanes are the main location for battle in each battleground, especially in the earlier game.

Maintaining control of lanes and dividing players and attention between each lane is key to the strategy of Heroes of the Storm. Each battleground requires a different approach, and various strategies are possible for each, determined by team composition and player preference, as well as the actions of the opposition.

Mercenary camps[edit | edit source]

Main article: Mercenary camp

Mercenary camps exist between the lanes, similar to jungle camps in other hero brawler games. When defeated, they grant mercenaries that aid your team's minion wave, pushing against enemy forts with much more powerful minions. Mercenary camps also provide bonus experience when they're defeated.

Battlefield of Eternity[edit | edit source]

Battlefield of Eternity is a Diablo universe themed battleground where Heaven and Hell meet. It is a 2 lane map. Two boss creatures (known as immortals) fight each other until heroes intervene. The team that manages to defeat the opposing Immortal first allows their immortal to joins its team in-lane to help push. The Immortal will push the enemy lane that has the least structural damage done in it. It contains 2 Siege camps and 2 Bruiser Camps that a specific to Diablo themed battlegrounds.

Blackheart's Bay[edit | edit source]

Red team claims Arthas's treasure near Blackheart.

Blackheart's Bay is a 3 lane battleground. Heroes can collect doubloons that they can bring to the pirate lord, Blackheart, on the map. When a team brings him enough treasure, Blackheart commands his ghost ship to fire on the enemy team's towers. Heroes gather doubloons from attacking treasure chests that spawn periodically and killing cursed creep camps in the jungle. If a hero dies while holding coins, they drop all the coins they've collected, which can be picked up by allies or enemies.

Braxis Holdout[edit | edit source]

Braxis Holdout is a two lane; StarCraft-themed battleground with four mercenary camps and one boss. Capture both beacons when they activate to store Zerg in your Holding Cell. Once a team's Hold Cell is full, it can be unleashed on the enemy team in multiple waves of Zerg.

Cursed Hollow[edit | edit source]

A fight breaks out over a tribute.

Cursed Hollow is a haunted forest where the Raven Lord demands tribute. Tributes spawn periodically and can be captured by either team. If a team secures three tributes, they bestow a curse on the enemy team for a time. Cursed minions have 1 hit point, and cursed structures cannot fire.

Dragon Shire[edit | edit source]

Illidan moves to secure the Obelisk of the Moon.

The Dragon Shire contains the Obelisk of the Sun and the Obelisk of the Moon, both of which can be captured. Once both Obelisks are captured by one team, a hero from that team can approach the Dragon Altar which will turn them into the Dragon Knight, a powerful hero unit that does extra damage to structures.

Garden of Terror[edit | edit source]

The Garden of Terror is a three lane battleground that has a day and night sequence that will change with the actions of the teams. During the night you'll want to collect a total of 100 seeds, which will give you the opportunity to summon a Garden Terror using the fertile soil in your main base. Your hero will then be able to become the terror for a time, allowing you to use its powers to help your team push.

Haunted Mines[edit | edit source]

Haunted Mines is a two lane map that takes place above and below ground. The mines contain the skulls and bones of dead warriors that can be brought back to the surface and combined using dark magic to create golems. After a certain period the mine entrances in the map open up, allowing heroes to access the mines. Killing creeps in the mines causes them to drop skulls, with the boss monster in the mines dropping a significant amount. Once all the skulls in the mines have been collected, a Grave Golem appears for each team, with their power being determined by how many skulls their team collected. After the next mine phase, the golems will respawn where they died, forcing teams to assault the enemy golem as soon as possible to prevent it from rising near (or inside) their base.

Infernal Shrines[edit | edit source]

Infernal Shrines is a three-lane Diablo-themed Battleground featuring three shrines that will periodically gather power. Teams can unleash this power by activating a shrine, defeating its guardians, and summoning a devastating Punisher to fight for them. These powerful bosses will spawn with one of three deadly affixes—Arcane, Frozen, or Mortar— and will hunt down nearby enemy Heroes as well as pushing the lane closest to their shrine.

Sky Temple[edit | edit source]

The Sky Temple is a three lane, Egyptian themed map. The objective of the map resides within the temples located at the top, middle, and bottom of the map. Periodically any number of these temples will activate. Once activated players can attempt to control the temples by standing within the grounds harnessing the temple's lasers to attack the enemy buildings. While controlling the point the temple will release its guardians to defend the grounds, which consist of five neutral monsters. Once the temple is depleted and the guardians destroyed it will fire 5 rapid lasers at the enemy's buildings before deactivating.

Tomb of the Spider Queen[edit | edit source]

Tomb of the Spider Queen is a three-lane indoor battleground set in the realm of Luxoria. The Spider Queen Neithis demands gems, which drop off of dead enemy spider minions or heroes. If a team collects enough gems, Webweavers will be summoned which will then walk down the lane besieging buildings and enemies until they are killed.

Towers of Doom[edit | edit source]

The Towers of Doom battleground features cores protected by barriers that cannot be destroyed by heroes. Teams must clash to activate the altars that rise within the town. Once an altar is claimed, each of the capturing team's bell towers will fire on the opposing core. Six bell towers in total guard this battleground. Upon destruction, a bell tower will turn against its former allies, each adding one more payload to the explosive volley that will fire when an altar is captured.

Warhead Junction[edit | edit source]

Warhead Junction is a three lane; StarCraft-themed battleground with four mercenary camps and two bosses. Collect Warheads as they periodically spawn in order to activate a Nuke. Launch the Nukes to destroy the enemy team's structures.

See also[edit | edit source]

External links[edit | edit source]